
If your're into logic, problem-solving and building complex systems, then this is a game for you. All the fun of creating systems, using a visual node language, without worring about written syntax of text based programming. Learn real programming skills much faster in a explosions packed battle.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Maybe some people could have fun with it, but I dont, bc: 1. user interaction are not standart and unlogical. E.g. drag and drop is not up to date. I have to click drag and click again for dropping. More common is to drag while holding the mouse button and dropping by releasing the mouse button. I only can drag a connection in one direction, and it is even seeming wrongly: when "activating, I have to drag the connection from the target object not from the activation node. It should be working in both direction. 2. illogical flow. A gun has a single event action: "shoot", but to be able to shoot again, I have to "deactivte" the gu first and then "activate" for shooting again. Why? 3. the overall handling of the node editor is clunky, doesnt feel good.
Learn how to code in the most intuitive possible way, no text, no stacking blocks, just flow chart connecting blocks and create a script
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Hours played at review time, across 32 reviews with recorded playtime.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
| — | 0 | — | — |
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| $3.4K | 85 | 96% | $2.99 | |
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| $3.4K | 108 | 74% | $2.49 | |
| $3.4K | 122 | 84% | $0.99 |