
///CODA is a surrealist exploration game with four diverse chapters that each tell unique stories connected by a surreal museum. Take a peak through the looking glass and wander...
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Languages: English**languages with full audio support
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Reviews
A lucid dream like story that acts more like a fever game, while the visuals look cool it feels repetive and pointless and some of the stories goes unexplained, and the whole paintings segment is just an abstract mess While the visuals are rather nice, it's not really worth my money in the state it is as of now, if it has some semblance replayability and was longer or had some things explained then i would have been more satisfied
Fin Deevy's ///CODA is a vaporwave influenced walking sim. Subtitled (an interactive experience), its very much a facsimile of a game. You enter a museum, and you can enter the paintings in the museum to enter the landscape of the painting or maybe the intention of the artist. The program ends in about 2 hours, the main meat of the game is 4 short vignettes dominated by a connecting thread of doom and gloom. Each one has its own "theme" but the difference is more similar to choosing what colour of sad Mtn Dew you like, as the differences are very much on the most superficial layer possible. Nothing about the game drags thoughbeit and the product is good for what it is and you get a decent amount of abstract art in video game for looking at. Its a good debut and I most look forward to seeing the dev apply this visual style into a future game with either a more cohesive and in-depth narrative or a more interactive entertainment delivery device, the art style feels perfect for a puzzle/adventure title or even a Kingsfield-like dungeon delver. Buy if you like pontificating
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 29 reviews with recorded playtime.
very good visual appeal and ambient atmosphere, some of the sprites like the smiling guy in the desert are a bit silly and out of place compared to the rest of the npc's in the game but i'm not picky about it that much
This experience was difficult to assess. The extremely low resolution black and white style takes adjusting to, but this is art. Strange, abstract, seemingly aimless but ultimately emotional, dark, tense, and even unnerving; but never uncalled for. Unquestionable artistic intent. The brief abstract worlds in the paintings felt draining for me, they are not mandatory viewing in my opinion. The exhibits are strangely captivating, and I recommend saving the upstairs exhibit for last, the downstairs exhibit for second to last (the other two exhibits are ground floor).
喜欢美术风格 以及右上角是设置可以调成全屏 硬生生的盯着那小窗口看了半个小时难受死了(悲 二编:很有意思 没钱买的话可以去b站上看实况(?) 记得好好看路这游戏太容易迷路了(悲) 两小时基本一个小时都在迷路(我是路痴
Strange vibes, you only need to do the four marked exhibits but can have shorter viniettes at the others
achei pica
My only regret is that I didn't pay full price for this. Short game, I only realize now after finishing it how weirdly personal it felt. Please play this. Was easier for me to see in minimized screen, exhibits where nice to explore, completely missed that paintings can also lead to stuff but, oh well (see? If you're forgetful there IS replayablity!)
It's kind of an experimental/surreal/existential sort of thing. I felt like it focuses mostly on some darker attributes of life, so if you're looking for something lighthearted and upbeat, you probably won't find it here. But if you don't mind some melancholy vibes and dispirited messaging, then you might be able to look past the depressive qualities and just appreciate the unique atmosphere.
Momentum
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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