
///CODA is a surrealist exploration game with four diverse chapters that each tell unique stories connected by a surreal museum. Take a peak through the looking glass and wander...
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Languages: English**languages with full audio support
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미술관을 돌아보면서 몇몇 초현실적 / 특정 관념에 맞추어진 단편 이야기들을 경험하는 게임. CODA 는 게임을 시작하자마자 처음 보는 미술관에 흑백의 기묘한 그림들이 다량으로 존재하는 미술관 속, 특별한 전시들과 상호작용을 하면서 단편적이면서 초현실적인 텍스트 / 분위기를 감상하는 게임이다. 정확히 말하자면 그림들을 모두 보는 데만 집중한 게임은 아니며 - 게임 내 아무런 엔딩이 없는 건 아니라 명확한 끝이 있으며 - 미술관 속 4종류의 특별 전시와 상호작용을 한 뒤 입구 근처 커피숍에 위치해 있는 NPC 와 대화를 하면 엔딩이 나는 형식의 게임이다. 이 특별 전시들의 경우 다른 일반 그림들과는 분위기가 다른데, 일반적인 그림들의 경우는 그림과 상호작용을 한 뒤 그림 속 세상에 들어가면 몇 분 이후 자동으로 그림 밖으로 나오게 되며, 언뜻 보면 그림별로 다른 세상을 보여줄 것 같지만 그림별로 확연한 차이가 있는 세상을 보여주는 게 아니기 때문에 한 두 그림 빼고는 그렇게 임팩트가 있지 않았다. 반면에 특별 전시의 경우 진입하는 방식이 단순한 그림 한 점에 상호작용 하는 것 보다 뭔가 특이하다는 걸 잘 알 수 있고, 전시물 안에서 벌어지는 일 또한 특정 시나리오 속 초현실적인 오브젝트 / 깊이감 있는 텍스트가 어우러진 단편 게임플레이 구간이 나오기 때문에 이 게임의 핵심이 그림을 감상하는 게 아니라 이 특별 전시를 모두 감상하는 것이라는 걸 바로 알 수 있을 것이다. 이 특별한 전시를 모두 보고 나오는 엔딩의 경우 파격적이라고 생각될 만한 엔딩은 아니고 잔잔한 마무리에 더 가까운 결말이지만, 이러한 초현실적 경험을 기반으로 한 게임 치고 명확하면서도 여운이 남는 결말이라 생각되어 부정적으로 느껴지지는 않았다. 일단, 특별 전시 속 내용의 경우, 초현실적 게임을 좋아하는 사람들 치고 밍밍하다고 느낄 수 있기는 하지만, 개인적으로는 나쁘지 않으면서 인상적으로 생각될 만한 몇몇 텍스트 때문에 전체적 인상은 긍정적으로 느껴졌다. 실제 게임플레이는 특정 위치로 이동하기 + 가벼운 플랫포밍 + 선택지 고르기 등등의 단순한 형태라 길을 헤맬 일은 거의 없었고, 선택지를 고르는 조작키 배치가 화면 우측 하단의 숫자를 누르는 방식이라 생소할 수는 있지만 그 외의 조작 키들은 익숙하면서 판정이 너그러워 스트레스를 받을 일이 없었다. 각각의 특별 전시는 다른 시간대 및 장소에서 일어나며, 만나는 등장인물도 다름과 동시에 보여주는 주제 또한 다른데, 이러한 역동적인 세계관 변화 때문에 새로운 특별 전시를 발견 후 감상하는 맛이 있었다. 위에서도 말했듯이 초현실적인 경험을 지향하는 게임 치고는 강도가 약하긴 하나, 각각의 전시 속 텍스트를 읽으며 상황에 몰입해 보는 재미는 있었으며, 특히 고비 사막에서 벌어지는 특별 전시의 경우는 NPC 가 진짜 대충 그려진 졸라맨급 이미지에 가까움에도 불구하고 해당 NPC 가 말하는 텍스트들이 비주얼과 다르게 묘하게 뼈를 때리는 말들도 있어서 아마 제일 마음에 들었던 전시가 아니었나 싶다. 하지만, 특별 전시들의 경우 퀄리티 및 내용이 괜찮았지만, 막상 이를 제외한 다른 게임 속 요소들이 플레이어에게 그리 친절하지 않다는 생각이 들었다. 기본 그림들의 경우 그림 속 세상을 드나들 수 있기는 하지만 탐험할 가치 및 매력이 많이 부족하였고, 몇 십 개의 그림들을 모두 드나드는 행위보다 위에서 말한 4종류의 특별 전시를 감상하는 게 시각적 및 정신적으로 더 만족감이 컸다. 이것보다 더 불편했던 점은, 이 기본 그림들을 드나드는 게 막상 게임의 꽃인 특별 전시들을 찾는 걸 힘들게 하여 엔딩까지 달려보는 행위를 방해한다는 점이었다. 미술관의 대략적 지도를 입구에서 볼 수 있음에도 불구하고, 특별 전시는 뭔가 숨겨져 있다는 기분이 강하게 들만한 위치들에 있어서 나처럼 길치라면 같은 복도를 몇 번이고 돌면서 미로 속을 도는 듯한 느낌을 몇 십분간 느낄 수 있을 것이다. 차라리 미술관이라는 배경 및 특별 전시들은 그대로 두되, 이렇게 게임의 몰입도를 낮추는 듯한 불필요한 구간들을 과감히 쳐내고 초현실적인 조각들 및 간결화된 건물 구조로 게임을 좀 더 편안히 즐길 수 있었더라면 게임에 대한 감상이 좀 더 긍정적으로 기울었을 것이다. 결론적으로, 전체적인 완성도 및 재미가 높다고 하기에는 애매하지만, 그래도 플레이 도중 몇몇 괜찮은 장면들이 있었으며, 초현실적인 게임들 치고 특정 부분들이나 마무리가 깔끔해서 일단은 추천. 정확히 말하자면 5.5 / 10 점 정도의 애매한 추천인데, 이 때문에 고퀄리티의 초현실적 게임을 찾는다면 굳이 추천하지는 않고, 나처럼 이런 게임들 퍼 먹는 데 즐거움을 느끼는 사람일 때만 해 보는 걸 권장한다. 플레이타임의 경우 약 70분 정도 걸렸으며, 정가가 그리 비싼 건 아니라 가격 대비 플레이타임은 나쁘지 않다고 생각한다. 여담) 특별 전시 중 하나에 충격적인 단어 조합인 “돈 가게” 가 빌딩 벽면에 써져 있는 걸 구경할 수 있다. 특별한 의미가 담긴 것 보다는, 해당 구간 안에 일본어 조합을 쓰는 베이퍼웨이브 감성을 저격한 것 같아 엉성한 한국어 단어도 한 번 넣어 본 것 같다.
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Hours played at review time, across 29 reviews with recorded playtime.
[i] This copy was obtained through my steam group* [/i] A short introspective experience where you explore a metaphoric museum, as well as finding a few additional areas that may require some basic platforming. There are multiple different narrative themes within the game, including capitalism deconstruction, lack of purpose, feeling left behind, or just being lost in general. I would say the game can be completed in 70 to 90 minutes, and as far as I can tell I got most of the content. The developer described the game to me as a first-person Yume Nikki, although I think the similarities mostly end with the exploration aspect, in this case instead of entering the doors, you enter different paintings, but the actual mood of the game is very different, more about self-analyzing, not so much just exploring a dreamy world. The game has a relatively simple goal, interact with every painting in the game and return to the reception room, hopefully with some escapism in between (not sure if it's every painting, or just the 4 narrative sections, I did both). As a visual experience, I thought the game was rather average, I like that you focused a lot on verticality with the visibility, but some of the areas felt very similar, and there were not that many interesting things to find. From the story perspective, there were a few interesting character moments, even though the game is not too heavy on the reading, you can occasionally pick between different dialogue choices, but I am not sure if they have any impact. The controls for the game were a little strange, I am not sure how much of that was intentional arthouse design. I was unable to find a fullscreen mode, and just the way you interact with the game seems intentionally awkward, like you have to exit out of the panel and click on buttons with a pointer manually - sometimes I enjoy this type of game design, but I am not sure if it will translate well to those that are not initiated. Luckily, it's not the first game for me that does something strange like that, however, I still think the game needs a widescreen, if it has one It was not clear how to enter it. [h1] Pros: [/h1] (+) The game is really trying to do one thing, and it's to provide a sense of introspective escapism through psychedelic visuals and cerebral undertones, with that said, I thought the game was interesting enough, but from my perspective, I played similar games that did it a lot better. I guess I am trying to say that overall, you did a decent job with everything, but you also not doing enough, I think you need to focus more on the details and provide more meaningful experiences within the exploration. [h1] Feedback: [/h1] [u] Focusing more on the melancholy and endearing qualities of the narrative [/u] - so my favorite parts of the game were those optional areas (I assume they were optional) where you went beyond the paintings to interact with different characters. But even then, a lot of it came down to walking up to the character and just reading some dialogue. I think the game would benefit if you focus more on rewarding exploration, more hidden content, more backtracing between secret places, and more personal interactions with the characters, maybe doing some things together or having recurrent characters based on your progress. It seems like you were trying to do that to some extent, but I never really felt that attached to any of the individuals. [u] Nitpicks: [/u] - is there no fullscreen? You should add it, even if it stretches the game, it would be better. I didn't mind the visuals too much, but some of the areas were a bit too similar, for example like a lot of open areas with faces, so when you do it like 5 times, it starts to feel repetitive. I wish you could track your painting progress, so you know which of them you already interacted with. [b] Overall Thoughts: 7/10 [/b] I think you generally have to right ideas, I play many similar games, but what separates them is their ability to have those endearing moments and worthwhile secrets, you want to make the experience more personal and make the player care about the navigation. What you doing so far is perfectly fine, I would just say focus a bit more on the characters and how they appear throughout the game, as well as how they interact with the player - even if you make a gloomy and cold experience, you want to have some playful moments so it's fun to find some strange places and weird dialogue. Even if you just inject a lot more optional/hidden content than what it has now, it would feel a bit more wholesome. With that said, even though this game tries to be original, for me it was an average experience as far as weird games go, there is a lot of space for improvement, but it looks like the dev priced it reasonably for what you get in the end. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
UI and shaders look good and make this look like a surreal gem. The gameplay is more like someone's first unity game. various randomly placed objects, with a high likelihood of softlocking yourself. Vinesauce egglikes have more content than this.
[quote][url=https://store.steampowered.com/curator/9686972/]Follow "[b]First Person Exploration and Puzzle Games[/b]" for more games like this![/url][/quote] A walking simulator with a few short stories that don't really make sense. In this game, you walk through a museum and look at a few dozen paintings and five exhibits. The paintings each teleport you to a world with a big ball, or a face, or a pyramid, or stairs with weird textures, or other weird locations. After about 10 seconds, you're teleported back to the museum. The exhibits are a bit more substantial, and bring you to a short story that usually lasts 5-10 minutes. Some of them have some platforming, while others involve talking and making choices. For the most part they're just weird, and don't seem to have any moral or purpose. Another review mentioned that this game has beautiful visuals. I'm not sure where they're getting that from. The mapping and modeling are [i]extremely[/i] rudimentary, to a novice degree. The monochrome filter only serves to hide that. The game takes about 60 minutes to beat, with no replay value as far as I'm aware. Overall I just felt like this game was trying too hard to be artsy, without really having a goal or story in mind. Some people enjoy those sort of games, but it wasn't for me.
While this experience is stunning visually and in terms of atmosphere, it is also needlessly painful. For example, you can spend half an hour scaling an old-school platforming environment just to meet a creature who tells you to collect 8 pages, but there is no way to determine how close you are to the objective as you collect the pages -- you have no inventory, no game menu, and no item count. At least, if these things exist, they are hidden behind some obtusely difficult means of locating them. This is a soft pass from me unless it gets some QoL improvements.
Really pleasant game that details a number of unique stories that detail unique narratives. Great experience
This is not so much a game as it is an interactive art piece. It gives much introspection on the many facets of humanity that make up our day to day lives. Very much worth buying especially at its low price point.
Interesting game, cool vibes, couldn't beat it though, because i couldn't work out which paintings i still needed to visit to talk to the coffee man, and trial and error became tedious. I wish they were marked on the map or something as you visited them. Will probably return in the future to try find what i missed.
The best way to review this short game is to describe it as either a religious camp or an acid trip: "You had to be there to get it"
If you're keen on surreal, disjointed experiences and 1 bit visuals paired with some weirdly appropriate minimalist music, this is a game worth checking out. After several short trips in a strange otherworld triggered by looking at paintings in a museum, I did find a proper story sliver which I won't relate because I am not sure if it will give away the larger story. At first I was pretty negative as as I put in a little more time I found myself drawn in by the oddness. I recommend you check out some of the media above and if you like what you see, grab a copy.
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