
A neon-noir story in a rain-drenched cyberpunk metropolis. It’s your first night on the job working for the Cloudpunk delivery service. Two rules: Don’t miss a delivery and don’t ask what’s in the package.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.22/day in the week to Aug 4 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.8Kreviews | 88% | — | $6.1M |
| $24.99 | 2.2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wanted to like this game. I'm a big fan of the voxel style and of cyberpunk, but two things really hurt the experience for me. The driving is clunky to control and there isn't a mouse sensitivity option. I could let that slide and get used to it without my second, and more dire, problem with the game. The main character is insufferable. Listening to her dialogue gives the impression of a self important, impudent, stuck up, and loathsome person to deal with, let alone have to play as. Seems like a self insert for someone who could do with some therapy and a better relationship with their father. That coupled with the depictions of the handful of male characters I encountered show a clear caricature of the typical "men bad" writing styles of "modern" writing. The hand of the writer is clearly shown, and it is not good.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Hungarian +1 more
| $24.99 |
| 386ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 146ratings | 70% | — | not modelled |
| $3.74−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 962 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Are you tired of action adventure games that have monotonous combat and barely any exploration, but all you want to do is explore? Are you tired of playing games, but don't know what else to do but to play more games? Do you just want to go take your car out for a drive in the rain and just listen to your podcast or radio or music and zone out? Then this is the game for you, and this game does this exceptionally well. The story doesn't really matter, the characters don't really matter, except Camus, because he is a talking dog and the best part of this game other than the driving. There is no combat, just a relaxing gaming experience that doesn't demand too much of you or your attention, and just allows you to be. All you do is drift in and out of clouds in a futuristic cyberpunk city, take in the sights, talk to the people if you want, no pressure, just explore.
重生之我在赛博世界当快递员——第一章 喜提新车,第二章 迷路,第三章 车被偷了(我真的没空陪你们闹了…… 优缺点都比较明显的游戏,整体玩法很简单,驾驶浮空车各处送货,可以沉浸式第一视角开车,但是浮空车的驾驶手感实在是不敢恭维,一不小心就成碰碰车模拟器了,好在雨夜霓虹灯赛博朋克氛围感十足,音乐烘托足够优秀,各个地区有不同的设计风格,很有意思。 故事始于丢了工作又没了住处的主角加入一家非法送货公司,途中邂逅各色NPC讲述各自的故事,剧情也因此较为碎片化,尽管是线性流程,但也需要玩家做出取舍。整体世界观设定和人物塑造很有趣,充斥着黑色幽默。 游戏具备一定探索和收集要素,下车跑图顺便捡破烂卖钱,不同地区的物价有所区别。下车之后如果切远视角的话是固定机位,跑到一半强制转镜头比较恼人。最初看3D像素小人到处溜达还是挺悠闲解压的,到了中后期好希望能出一键导航+跑图加速呃(´ー`)。 吐槽一下地图和引导,设定是建立在海上的城市,不仅上下高度差在地图上标注得不够清晰,还存在大量悬浮电梯和不知道对应出入口在哪儿的快速通道,宛如到了导航来了都不好使的重庆,路痴泪目了。 经历如此晕头转向又忙碌充实的一夜,感觉自己新增二十年送货经验。
story and the characters are quite boring everything was vanilla like a children's book
A Good Indie games only work, when they have that special sauce. Innovation. Expertise. Be it in gameplay, story, worldbuilding or soundtrack. Cloudpunk just didn't have that. Everything was passable, but nothing really stood out. While the city was interesting in the beginning, after 5+ hours it all just becomes a blur. Gameplay only consists of repeatedly delivering something from A to B with your hovercraft. That only leaves you with a lackluster Story and it's voice acting, that is absolutely horrendous at times. I am a sucker for the Cyberpunk genre. I wanted to like this game, but it never let me :(
I had high hopes for this game. I was drawn in by the pixelated cyberpunk cityscape and synthwave soundtrack. However, the actual gameplay feels like a chore. Some of my issues are: - Parking. The parking spots for some locations are quite far away from the waypoint, so it is a hassle to walk over and then back to your vehicle. Especially when you have to wait for the slow elevators. - Dialogue. The dialogue is soulless and there are times when there are several minutes of unskippable dialogue that you need to wait for to finish to get the next quest. I often find myself zoning out waiting to get the next quest. - Annoying waypoints. The game will make you travel 1000+ metres to a waypoint, park, get out of the vehicle and walk over, only for the story to be like "wait there's nothing here! you actually need to travel to this new location over 1000 metres away!". This becomes very tedious quickly. - Bugs. There is a common bug I have encountered several times where the next quest will not appear unless I restart the game. I think this game has a lot of potential. But unfortunately, I cannot recommend this due to the flaws that make the game feel boring and tedious.
Обычно такие игры я дропаю через минут 10, но тут что то заставило меня засесть по дольше... А ИИ корабля y ГГ это какая то собака которую зовут........ CUMyc (Камус) как же оревно это слушать я хз))00)0))) Приятная и не навязчивая музыка. Хорошая и веселая озвучка которая даже не ИИ и её много (правда на улице все молчат а реклама из динамиков редко всплывает) Не плохая и не вырви-глазная графика в неоновых тонах. Интересный вид от первого лица в кабине Пепелаца. Можно менять вид ГГ и тюнить корабль Но все эти прелести лично для меня перекрывают те факты что -Мы не можем прыгать -Не понятно на кой тут еда если она ничего не дает. -Нельзя стрелять и вести бой, полиция есть но только летает и её отличить от гражданский почти невозможно. -Нет показателя повреждения корабля и при столкновении ничего особенного не происходит, очень примитивно сделано. -Ходьба и бег сделаны тупо -Анимации не плавные а дерганные и вызывают неприятные чувства. -Пешеходы могут спавнится по несколько друг в друге, ходят просто от балды без каких либо целей. -Сюжет унылый ибо кроме как доставлять посылки ничего пока не произошло. -Можно спокойно заблудится в локации ибо нужно еще правильно выбрать парковку для звездолета а то сел вроде как на не самой ближайшей а тебе до цели не добратся, лети на другую в какую то пердь и от туда ножками через пол карты беги до цели... Потом может допишу... https://youtu.be/2Fda9bBUpOg
I am slowly deciding my ultimate vote on this one... No, I didn't quite play it for 40+ hours, I forgot my Steam Deck with the game open for like an entire day. The game's cyberpunk vibe is definitely there...with the aesthetic, the environment, the characters & actions...It did manage to care a bit for its characters & had me chuckle on some of the jokes but...many things felt flat. The voice acting is just atrocious with very few exceptions. I guess you can get away with it saying most of them are androids or automata...but its actual humans didnt make it believable. The gameplay is just...going around. And around you will go...through all the damn tubes of the city sections... I hated this part, since you didnt have a map so markers you had to find on your own like collectables or side missions. You do spend an awful amount of time walking & driving...which definitely start to bore you out after a couple of hours... I can't judge it just based on visuals...it should have hooked me a bit more. The story was alright though, but I don't think you're missing out on much by skipping this one. For like 5-7 bucks, I'd say maybe try it out.
I liked this game a lot. The ultra dystopian city with flying cars gives a fifth element vibe. I didn’t think I would enjoy a game about delivering packages but here I am!
1.Заходим 2.Наслаждаемся атмосферой 1 час 59 минут 3. Возвращаем деньги Не понимаю восторженных отзывов Не понимаю сложности вначале показать путь, а потом запустить диалог Не понимаю почему нельзя прервать диалог купить у торговка очки и продолжить диалог Но понимаю что если бы это было возможно игра бы прошлась за 3 часа.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $429.6K | 4.5K | 82% | $4.99 | |
| $8.4M | 34K | 91% | $9.99 | |
| $3.3M | 3.8K | 33% | $34.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $587.5K | 765 | 65% | $39.99 | |
| $309.1K | 639 | 47% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 13.7K | 81% | $14.99 | |
| $6.1M | 34.1K | 83% | $9.99 | |
| $6.1M | 5.7K | 77% | $29.99 | |
| $6.1M | 14.5K | 90% | $19.99 | |
| $6.1M | 3.4K | 82% | $49.99 | |
| $6.1M | 15.1K | 88% | $24.99 |