
A neon-noir story in a rain-drenched cyberpunk metropolis. It’s your first night on the job working for the Cloudpunk delivery service. Two rules: Don’t miss a delivery and don’t ask what’s in the package.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.22/day in the week to Aug 4 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.8Kreviews | 88% | — | $6.1M |
| $24.99 | 2.2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is odd. It's an economic game, as you deliver things for payment. A side gig of Racing can net you some cash as well. For me this game would be good if you could just do your own thing and wander on your own. Not having to work one job to get paid. The atmosphere of the game is addicting, Rainy, Dark with countless people at every stop location. The future design is perfection. Feels like it should. Highways and side streets make sense. Lots of Positives here. I like the feel of the vehicle, feeling the ownership of it as I make my deliveries through the different Burrows. Parking and walking to the door, making the drop and gone. Easy Peasy. Endless AI beings to engage. A radio is missing from the vehicles. You should have music and/or radio traffic from the company when you're at work. This would enhance the feeling a lot. ie: GTA-ish. I have not played in a bit as I've been unwell, but I'm back and writing here, so I must have it on my mind. Aideux
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Hungarian +1 more
| $24.99 |
| 386ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 146ratings | 70% | — | not modelled |
| $3.74−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 962 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The city is the star here. Flying around, exploring.. it's the part of the game that will keep you playing, particularly if you have access to a very large monitor, it can be downright breathtaking. That said, The writing duties in this game unfortunately fell someone or perhaps even more than one person.... Who just wasn't up to the task of creating a world that felt like it had stakes. Clearly it's not an action game, and I would be dishonest if I didn't admit I wish it had some aspect of that, it's hard to feel any kind of dramatic tension when the worst thing you can have happen to you in the game is wreck your car or run out of fuel. (I think in particular, hacking mini games could have made a lot of sense.) I was interested in this game from the first time I saw the demos on Twitter, I instantly wanted to fly that car through that city, my biggest regret with cyberpunk 2077, was the absence of a real blade runner vibe. There are clearly some brilliant developers behind this, I was concerned early on when I read in the steam forums that be playable character "had to be a woman because of the story they wanted to tell", I've now been through the story, it's the least consequential, interesting, or rewarding part of the game. I think it's ironic that in City of ghosts, the absolute scumbag playable character who is added, actually has far more instant intrigued than the protagonist ever did. It's emblematic of the problem in the writing room, that they chose to mock games like Ruiner, which is one of the most excellent cyberpunk titles I've ever played. My worries about the writing kept me from buying the game on day one, and eventually, I ended up picking it up on deep discount, and that is my recommendation for anyone who loves exploration, and general cyberpunk vibes. The world is a 10 out of 10. Everything that isn't exploration or visual, just falls flat. In spite of that, I still recommend, just get it cheap. I'm actually looking forward to Nivalis, hopefully the management mechanics add some actual intrigue to this wonderful setting.
Cloudpunk is basically Uber in a neon apocalypse and somehow its amazing. Simple gamplay but relaxing to me, music is hypnotic. And the story hits deeper than you'd expect. 10/10 - got lost for a half an hour and didn't even care because the city looked too good.
Good atmosphere, a bit too repetitive, but you have a dog companion, would recommend. ---{ Gameplay }--- ☐ Very good ☐ Good ☑ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
It's not perfect, and the themes of the story are presented in a very "on the nose" way most of the time, but the vibes are immaculate and the whole concept of the main plot is very interesting. It's a damn good game with a few flaws.
Cloudpunk looks like a fun game. It reminds me of the venerable Space Taxi. It's a Voxel game with some impressive visuals. You play a delivery driver in a floating sandbox city, fleeing from some old debts and a chopped up story line of little significance. The biggest issue in this game is the direction. The story is quite frankly confusing. You're playing a kindergarten teacher who likes to speak to herself, or her imaginary virtual friend dog that she uploaded onto her vehicle's AI "slot". She likes to imagine that she's a delivery driver in a floating city of the future, and this becomes some of the most mediocre script I've had to endure this year. There is a serious divide between the subject mater in Cloudpunk and the presentation that is made for children. There are countless single sentence dialogs that you can't skip. Torturous is putting it mildly. I love that the design was taken to an extreme, and absolutely ZERO grinding missions are offered at any time during the game. It's also a miss. Repeating a mission type a limited number of times to achieve something is not grinding. Most of the time, it's also necessary to have players train on the controls to become better. There is no such ramping in Cloudpunk. The first mission is as difficult as the last one and everything in between is stupidly easy. If the design had been aimed at a proper audience, the game might have had a generous amount of challenges to offer. Driving the HOVA is fun. There's some good feeling involved, but zero challenges. If this had been crossed with the Wipeout series, it would be a serious title to recommend. Unfortunately what's left, is a few technical geometry issues, where your character can fall off the map. A bizarre collision and damage scheme where most of the bumping you do ends up being scratches. And finally, a focus on the childish texts of a story you've read countless times in other formats. Eating pizza in game doesn't even make you fat. How many extra-large can you stuff into someone in a night in the future?? I do not recommend.
This game is actually one of the most relaxing, story driven indie games i've played. It gets boring at times but I always come back to it.
If you like walking sims, this might be for you - story, atmosphere and music/sounddesign are really good. BUT... there is a lack of gameplay to be found here that I didn't expect. You really have NO agency. You're watching a story unfold that you have absolutely no say in. And every line of dialogue has to be earned by walking / driving for a bit. Then you click a thing. Dialogue. Then you fly / walk some more. If you walk enough where you wouldn't need to, and you collect enough trash, you can buy something to fly a little bit faster. But not so fast that it would beat the tedium. Can't recommend. If you want the story, my suggestion would be to watch a letsplay - that way at least you can fast-forward to the next thing that's a little bit worth your time, which - like I said - the story really IS. But as it stands, the game doesn't respect your time. I've now spend six hours and still feel like I'm in the middle of the setup-the-mood-and-rules-of-the-world-phase, because NOTHING has happened so far. I'll stop now. Six hours is enough time spent waiting for the moment when I will finally be "playing" anything. But you can't play. You can only watch. Which is to say - you can listen. Because the characters are portrait pics of pixel art characters, so there isn't anything to watch, either. The voice acting is cool though.
重生之我在赛博世界当快递员——第一章 喜提新车,第二章 迷路,第三章 车被偷了(我真的没空陪你们闹了…… 优缺点都比较明显的游戏,整体玩法很简单,驾驶浮空车各处送货,可以沉浸式第一视角开车,但是浮空车的驾驶手感实在是不敢恭维,一不小心就成碰碰车模拟器了,好在雨夜霓虹灯赛博朋克氛围感十足,音乐烘托足够优秀,各个地区有不同的设计风格,很有意思。 故事始于丢了工作又没了住处的主角加入一家非法送货公司,途中邂逅各色NPC讲述各自的故事,剧情也因此较为碎片化,尽管是线性流程,但也需要玩家做出取舍。整体世界观设定和人物塑造很有趣,充斥着黑色幽默。 游戏具备一定探索和收集要素,下车跑图顺便捡破烂卖钱,不同地区的物价有所区别。下车之后如果切远视角的话是固定机位,跑到一半强制转镜头比较恼人。最初看3D像素小人到处溜达还是挺悠闲解压的,到了中后期好希望能出一键导航+跑图加速呃(´ー`)。 吐槽一下地图和引导,设定是建立在海上的城市,不仅上下高度差在地图上标注得不够清晰,还存在大量悬浮电梯和不知道对应出入口在哪儿的快速通道,宛如到了导航来了都不好使的重庆,路痴泪目了。 经历如此晕头转向又忙碌充实的一夜,感觉自己新增二十年送货经验。
I had high hopes for this game. I was drawn in by the pixelated cyberpunk cityscape and synthwave soundtrack. However, the actual gameplay feels like a chore. Some of my issues are: - Parking. The parking spots for some locations are quite far away from the waypoint, so it is a hassle to walk over and then back to your vehicle. Especially when you have to wait for the slow elevators. - Dialogue. The dialogue is soulless and there are times when there are several minutes of unskippable dialogue that you need to wait for to finish to get the next quest. I often find myself zoning out waiting to get the next quest. - Annoying waypoints. The game will make you travel 1000+ metres to a waypoint, park, get out of the vehicle and walk over, only for the story to be like "wait there's nothing here! you actually need to travel to this new location over 1000 metres away!". This becomes very tedious quickly. - Bugs. There is a common bug I have encountered several times where the next quest will not appear unless I restart the game. I think this game has a lot of potential. But unfortunately, I cannot recommend this due to the flaws that make the game feel boring and tedious.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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