
A neon-noir story in a rain-drenched cyberpunk metropolis. It’s your first night on the job working for the Cloudpunk delivery service. Two rules: Don’t miss a delivery and don’t ask what’s in the package.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.22/day in the week to Aug 4 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 15.5Kreviews | 87% | — | $6.1M |
| $24.99 | 2.2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bayıldım
Das Spiel war einfach super! Wer gute Storytelling sucht wird hier fündig werden. Die Grafik ist ein toller mix aus 3d und 2d, aber sie schafft es frisch auf eine eigene Art zu werden. Es ist toll die Stadt immer wieder zu Fuß zu erkunden und Charaktere und ihre Geschichte zu entdecken. Das Spiel ist auf den ersten Blick ungewöhnlich, aber bietet sehr viel und eine immersive Story. Ich hatte echt gute Stunden in dem Spiel. Und sage, dass Geld ist es wert! Die Vertonung ist richtig gut!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Hungarian +1 more
| $24.99 |
| 386ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 146ratings | 70% | — | not modelled |
| $3.74−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 962 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If Cyberpunk and Death stranding had a baby with gorgeous pixel art graphics. Absolutely love this game. One of my all time favs. Atmosphere, story, world building, exploration, interaction with npcs, voice acting and characters are all S tier.
手柄连接会间断。
LOVED THIS GAME! I have been searching for a game that scratches my itch for a game that reminded me of Stray. I loved the atmosphere of Stay. The bright city life with android NPC's. There was a ton that I liked about this game. It's a cozy delivery game. I did like most of the story, but I did find myself skipping through the super long dialogs. There are a few deaths so be aware of that, nothing is shown though. The things I don't like about it was the ending. Yes I totally get the story came to an end BUT I feel like they should let you carry on and still make deliveries if you wish. I don't get how you could make enough money to buy all the upgrades for your house on just the one night working. Yes the game takes place for only one night. I spent a ton of my earnings on gas, repairs and upgrades for my car. I did find it a little hard to drive in the game. Overall it was a fun game. I do plan on buying the DLC!
rania my baddie frennnnnn
Absolutely stunning visuals, soundtrack and climate created by the Art Team... A definitive must play to feel it. The story however... lack of any logical thinking, E level cinema dialogs, no real influence on the plot Controls of the hova (your vehicle) = indestructible, no matter what you do with it, there will be no repercussions, no possibility to look around (even through the side windows) Steam achievements... believe it or not, but there is an achievement for betraying your friends for some symbolic amount of ingame money... And it's just a tip of the iceberg This game is a living example of a wasted opportunity on a literary Biblical Apocalypse Scale Have a Good Day 👍🏻 😊
Playing Cloudpunk means experiencing various trolley problems back to back for 8 hours and then the game just randomly claps its hands and says “you are now done”. Sometimes the choices have supposed high impact and intense consequences, other times they are extremely mundane. The main character especially likes to make problems out of nothing and just seems to enjoy stirring up drama and trouble. Voice acting is a mixed bag. I mostly just enjoyed 2 characters out of the entire cast. Driving a hover car through out the city is mostly enjoyable and the main draw for me when purchasing this game. However, this is often interrupted by tedious walking sections. When driving the hover car, you are exploring the city, dodging traffic/buildings and learning how to drive your vehicle. This is fun. But when you enter a walking section, you lose all of this and are forced to hold forward on your controller for 2 min to walk across a very long catwalk. It is agony and ultimately not needed. Especially if I fall through the floor and have to make that same exact journey from the start all over again. I do appreciate that when it becomes a walking simulator, I can go into first person and try to immerse myself, but its not enough to alleviate the problem. Mission design could also use an upgrade. For the entire game you are just driving from one way point to another. A handful of times you are asked to drive quickly but otherwise those are the only 2 mission types available. There could be so much more. You are able to do some basic customization and upgrades for both your car and apartment but these are mostly surface level and made me want more in depth systems. Other systems like eating food, purchasing items, or accessing a banking terminal are mostly useless and only used once or twice throughout the entire game. For these reasons, its hard to recommend this game to someone else. You will have seen everything that it has to offer after the first hour of playing it.
Could have been interesting to play this, but I could only last through 30 mins of listening to the voice acting before I closed the game and uninstalled.
Played it on Lorazepam so it took a while for me to quit this boring taxi simulator with no actual stakes, no risks and no action whatsoever. You just fly around and listen to reddit tier pop culture references and carry stuff or people from point A to point B, sometimes choosing between B and C. Yes it's nice that there's narrative consequences for your choices, but they fall flat because they don't matter gameplay-wise. KBM controls are jank, parking and key locations are far apart to stretch out the time, there's a gorillion collectibles with no satisfying reward and I wish I didn't play this game on chill pills, I probably would have ragequit sooner. The artstyle is nice though, if it at least had some guns, some action, or at least some more time-limited missions where I actually felt a semblance of a rush, but, man, It'll be a while until I get back into this mess. Recommended to "cozy" game lovers, but no one else.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $429.6K | 4.5K | 82% | $4.99 | |
| $7M | 28.5K | 91% | $9.99 | |
| $3.3M | 3.8K | 33% | $34.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $587.5K | 765 | 65% | $39.99 | |
| $309.1K | 639 | 47% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 12.2K | 74% | $14.99 | |
| $6.1M | 13.7K | 81% | $14.99 | |
| $6.1M | 5.7K | 77% | $29.99 | |
| $6.1M | 14.5K | 90% | $19.99 | |
| $6.1M | 5.2K | 42% | $29.99 | |
| $6.1M | 15.1K | 88% | $24.99 |