
NOW OUT OF EARLY ACCESS! Cloudborn is a truly immersive VR exploration/adventure game, an incredible audio-visual experience that will move you into a world of awe and wonder. Explore the remnants of a lost civilization to uncover a hidden fate. Are you ready to ascend?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This downvote is a warning to WMR headset owners that this game will accurately detect your WMR headset, but will prevent the game from playing because it's not a Vive or Rift. This is the first Steam game I've come across that specifically blocks play on a WMR headset, so I was a little surprised. Every other game I've played that does not support WMR still works fine, so I find it odd that the developer has made this decision. Unfortunately, I purchased this game while I was on holiday, since I got an alert that it was on sale, so I didn't get a chance to try it before the 14 day refund limit. And of course, Valve won't let me just gift the game to any of my friends with a Vive or Rift. Just wanted to warn any prospective buyers: if you own a WMR headset, don't bother.
As others have stated, Cloudborn will correctly detect your Windows Mixed Reality HMD, but will error out and automatically shut down after 60 seconds. This seems incompetent at best and anti consumer at worst. WMR buyers beware.
[h1] Experienced on the Oculus Rift with Touch Controllers [/h1] I actually bought this game on September 27, 2017 at a 10% discount from the normal price. I played the game a little but decided to come back to it after the full release. So the good news is that the game was fully released on March 2, 2018. The bad news is that the game just isn't very good, especially compared to all the other climbing games available in VR. This game would rank near the bottom and I would only rank it better than Indoor Rock Climbing (and also probably Skyscraper Climb VR but I haven't played that one as I don't own it and don't feel like wasting my money just to review it properly). I like the art. It's a nice-sized world. The game took me about 1 hour to finish. The climbing is actually not bad. You can climb pretty fast and you can vine jump / ledge jump pretty far distances. It's everything else that's pretty bad in this game. There's pathing issues for example. You can jump all around and swing across vast distances, but a 4-inch ledge seems impossible for our hero to walk over (you have to literally reach down and climb it!) There isn't a lot of variety. You're just doing the same thing over and over. It doesn't really get interesting until the very last part (having to fall and grab on to vines on the way down to get to your objective was pretty cool). There's a 2 phrase story to this game. Obviously, a climbing game doesn't need a story but in this case they added 1 phrase at the start and another one at the end and that is the whole story. I think they would have been better off with no story with that kind of effort. This game is just lost potential. There's a making a good game here. There's just not much meat to the bone. It need more variety or maybe some puzzle elements or maybe some enemies to take down. It's like a slow-walking Prince of Persia but with no jumps or combat and only climbing elements ... and a world that while pretty, is visually similar throughout .... and no music (now that I think about it, a FP Prince of Persia type game in VR sounds awesome!) Rate 4.5/10. I paid $13.49, and it's been as low as $4.49 USD, but it's really a $2.99 game at most. Close call, but I can't recommend this game. Which is a shame, because I can see the effort that went into this. There were just some very bad dev decisions on game design.
Cloudborne is awesome. It's a manages to be both a relaxed game with beautiful scenery and a intense climbing game. You explore floating ruins, trying to find a path forward by climbing on rocky ledges and vines. The climbing mechanic of reaching for a new hand hold whilst still holding onto the old one is really satisfying. You have stamina that gets depleted as you climb and can recover by just staying put for a while. This stamina recovery system is brilliant because I noticed that I myself took a deep breath and gathered myself for the next climb. Stretching your arms out gets tiring even if you're not supporting your weight so taking a break during a long climb is perfect, it also gives you a logical place to stop and look ahead, or just take a closer look at that pretty statue from a new angle. That said, I had a almost one hour long session without getting tired. The game also has a walking mechanic you use which I thought looked weird but felt really nice once I tried it. You do a sort of paddling with the remotes which felt weird at first but after just a few minutes it felt very natural. After I had played for a while I could naturally go forward, sidestep and similar. Being able to just wiggle your right hand slightly to step around a hole in the ground was very nice. The game allows you to turn naturally but you can also use the right touch pad to turn your character. I found this to be rather slow and disorienting. The game has loads of setting for tweaking this (and all other types of moves it seems) and after playing around with it a bit I found a movement setting that worked much better for me. It has a turn 180 degree button but I couldn't get it to work. I'm really enjoying the game. I found that it was easy to start with but it offers more depth as you learn. After a while it was easy to climb, move and look around at the same time. I started to use the jump/swing/throw mechanic more, and let myself drop a distance to then catch myself. It's a really cool mechanic and I'm still trying to reach a floating platform that seems to require a bunch of difficult throws. I am both scared of heights and get easily nauseous but I had none of those problems with this game. I definitely recommend trying it out and to tweak the settings if you find it awkward. TLDR; It's really cool. Try it and tweak the settings if you need to.
Cloudborn is a wonderful VR puzzle platformer. It's one of few VR titles I've tried where I felt completely free. Movement is natural and intuative for the most, by moving your arms to run and grabbing on to ledges to pull yourself further up. The colorful estetics contribute to the feeling of freedom and adventure. For example I saw a giant creatures moving over a mountain top early on that really peaked my intereset for this world. So far the levels seem linear but there is no set path for you to take you from one side to the other, you just try to climb and get around like you would in real life. Sometimes I got stuck with a jump I couldn't quite make so then I backtracked and tried a different path. The controls are great, after a few minutes you forget all about them and start exploring but I could also tell that I had a lot of learning to do, and that with practice you can probably speedrun this and feel like Lara Croft or Nathan Drake all the time! I personally get really bad motion sickness from almost all VR games so I was worried about that, but with the settings adjusted I can still play the game for a relatively long time before I felt any dizzyness, maybe half an hour before I felt anything which is much longer than expected for a climbing game. It isn't perfect of course, in addition to eventual dizzyness some small features like a loading message and an indication of where you have already been would be great, have left feedback on the forum about this. Anyway, so far it's great and I can't wait to explore this world more.
They blatantly lie right on their Steam page about supporting Index. This game does not support Index. It literally says that this headset is not supported as soon as you start the game.
Take a chance and purchased the game. The game is fun and challenging! The climbinging aspect is fun, sort of like "The Climb". The stamina recovery system is a bit buggy. Make sure to hold on to objects with both hands until the heart beat steadies. Some levels require some puzzle solving. Free locomotion without any dizziness. Fans of "The Climb" should not miss this gem!
Took a chance on this one and it paid off - a lovely, relaxed, atmospheric experience with a climbing (Or, if you get bold, flinging) based puzzle. Great risk/reward gameplay, and just enough of the environment trickled through in each level to get interested. A few bugs, but nothing game breaking thanks to the regular checkpoint system. A few times i've failed to climb a ledge, or have shot a few hundred meters into the air, or just spontaneously died, but i'm back a second later with no substantial progress lost. Looking forward to seeing what the dev can do between here and release. Good work!
VR | GTX 1060 (6GB) Gameplay (with Commentary!) https://www.youtube.com/watch?v=v3fJbUL7jzM Big thank you to the Developers for the game key! My Initial Thoughts: Fed up of wave based shooters? Then try your hand at this cool puzzle climbing game, I just hope your're not afraid of heights! (See my video above for 1st Impressions of the game!)
Cloudborn is a climbing VR game, but while most other climbing sims involve low-end graphics, the cartoonish style of Cloudborn is really appealing. I enjoy the game and do recommend it, but be warned there's a lot of bugs and the gameplay mechanics aren't executed very well. After about 10 minutes I found myself needing to take a break due to frustration from constant respawns.. not because I kept failing a jump, but because the poor player detection kept making me fall. So for most ledges, the game has you grip the edge, lift yourself up and put the VR controllers behind your back. It's fun at first, but 3 times within the first 10 minutes I would lift myself up a ledge, let go, and have my character either get stuck and fall back down or suddenly be thrown into the sky due to bad physics and respawn. The game is also very unforgiving with climbing in general. As I started to throw myself from one ledge to another, I quickly discovered that the game wants you to climb a very specific way. Hurling myself from ledge to ledge would often result in a random fade-to-black respawn while I was still flying through the air because as far as the game was concerned, I was in the air without gripping a ledge for a long enough time that it thought I died, not realizing I was still flying towards a ledge. I still recommend Cloudborn because I love VR, and climbing is always a treat, but hopefully these bugs get resolved and aren't a part of how the game was designed. VR is all about freedom of movement, so when a game takes that freedom away, it's a lot more obvious in Virtual Reality than when using a controller.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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