
Umihara Kawase is a girl who uses a fishing hook as a grappling hook. You’ll need quick reflexes to swing your way through the branching surreal environments. Use your brains to figure out the best way through. They say fish is brain food—you’re going to need it!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
great game great girl
Quick Score: 3/5 Notes: Outclassed by "Umihara Kawase Shun" in every way. Play that game instead. After that if you really want more, then feel free to try this one out. Overall the game isnt bad, but the physics are not as good as the OG games, visuals are kind of wack, and the final crab boss is ♥♥♥♥♥♥♥ annoying.
normalize adding vr support to ports of 3ds games
I hate how hard this game is, but I can't stop playing. the grapple mechanism is very well done. a delicate balance between control and chaos. it's amazing how far and fast you can go when you time the stretching right, and how easy it is to die otherwise. music and graphics are pretty great too. and the characters are cute. it's nice that there's often an easy/slow way, and a risky/fast way to beat a level. definitely one of the best small-budget games out there.
I just went through the whole trilogy. In terms of enjoyment, I would rank them as such: Original > Shun >>>> Sayonara, but then again, maybe I'm just having a Kawase overdose. So Sayonara is ok, still fun enough I suppose, but worse than the rest of the trilogy in my opinion. -the ugly and confusing 3D decor is back, with a bit more variety than in Shun at least. The sprites are all gone, making the rest of the game uglier too. -monster variety is at its lowest, but, at least, compared to Shun, your rope can't go through a fish's legs, which saved me from further frustration. In general you encounter fewer enemies during stages and the respawn mechanic has mostly been removed. -it's hard to fault the soundtrack since even if I don't like the original tracks as much as that of the two previous games, you can actually choose to switch to the other games' bgm. -you have multiple characters to choose from, but they all play the same except for the fact that two can respawn at checkpoints during levels (thus being a sort of easy mode) and one can move during time stop. -which brings me to the time stop mechanic. I didn't use it at all, so I'm not sure if it's useful or not. -like in Shun, there's a big visibility problem with the peeking buttons still not coming back. You often have to make leaps of faiths and hope for the best. -it takes a while to adapt to the new rope handling coming from Shun. I think it was the least satisfying game of the series in that aspect -the game feels much more casual than the previous two, even when playing in survival mode rather than stage-by-stage. There are only a couple of slightly challenging stages here and there. The hardest levels are probably a bit harder than the hardest ones from the original, but the rest is much easier. The lack of challenge makes it the shortest one too, despite a slightly higher stage count than the original. Special mention to the background in some levels that actually managed to hurt my eyes. And I don't mean that they're ugly. I don't know if it's the excessive parallax, the bright colours or the ever-evolving 3D geometry, but something in them made me physically unwell.
It maintains the main premise of the other two games while being the most toned down in terms of difficulty. As for additional mechanics, we now have different characters with distinct power-ups that we can use to aid in the journey. Moreover, the limited lives only exist in Survival Mode, and you get a checkpoint every stage you manage to clear. There are also some miscellaneous features, such as galleries with character profiles and artworks. Pretty cute stuff.
The weakest and easiest of the original trilogy, though it's still fun. The easy difficulty comes mostly from the fact that in this game you're no longer always starting a run from Field 0 and then practicing the difficult stages. The practice mode has become the main mode and the original mode is unlocked later and has been renamed "Survival". This time, bosses are always placed at the end of every route. Finishing the game once with all characters in Survival is required to unlock everything the game has to offer. Some characters offer gameplay benefits (such as respawning you at a checkpoint once after dying before you lose a life) at the cost of not uploading your times to the leaderboards. The main difficulty comes from collecting all the backpacks, which are only counted as collected if you reach an exit door after picking them up, but because this can be done even outside of Survival Mode, it felt like there weren't many memorable Fields this time around. The soundtrack is still great, though the songs are longer which means I don't find myself returning to this one's soundtrack often. The songs "Apartments", "Public Bath" and "Parent and Child" are the main highlights to me, as are the remastered versions of Shun's soundtrack (which the Steam release of Shun also uses, meaning the original versions are not available anywhere on Steam). These remixes from previous entries in the series can be heard depending on the character you choose to play as. Boss Fields have their own unique music as well. This game introduces some new enemies and gimmicks. I love the gun fish. There's also trampolines, and they're terrible. The physics have changed a lot compared to the previous two games, they're a lot more floaty and slow. I don't like it, but it's nothing that makes the game unplayable. At least it makes climbing up a lot easier, though horizontal movement is a lot harder to master in this.
I am a 45 yo father, probably one of the oldest people playing this game. I am a single father to my Son, who is 14 now. My son got this game from his uncle, so we installed it on his computer and he started playing. By the end of the week he had 24 hours on this game. This was horrible for me, as it was already hard for me to find ways to spend time with my son, as he is always out with his friends or just watching YouTube. So I decided to make a Steam account and get this game to see if I could maybe play alongside him. I loaded into the game, picked my character and world and started playing but I was stuck on what you where supposed to do. I asked my Son for help and he hosted a game for me to join. I loved it as it was the best time I had spent with my Son since my wife had died. This game has ever since brought me and my son closer again and now we actually spend time together outside the house together as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my Son many happy memories.
Prato cheio pra quem gosta de lixo
It can get devilishly difficult, but the movement just feels so good. This one lets you make progress in unlocking new stages by clearing them one at a time, and you can test your mettle with traditional full runs from start to finish once you get used to the individual stages All the games in the trilogy are so pleasant to play once you get a hang of the mechanics
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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