
The 16-bit nightmare returns. Survive, hide, and avoid the deadly Scissorman in this legendary horror classic.
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 460reviews | 88% | — | $178.8K |
| $19.99 | 530ratings | 93% | — | not modelled | |
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Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wanted to play this game for a long time but didn't want to deal with the old messy translation. What I can say is this game is more or less what I expected. To describe it in a few words - it's an immersive point-and-click horror. Maybe there are a few bugs (at leats in the original version), maybe characters' portraits don't always looks like characters' sprites (the way the sprites look is cannon, as I understand), but it is a curious little experience. Now about the technical stuff. It looks like there is some kind of a 'wrapper' or build in emulator which runs the game. It does have a few issues. It has a number of different settings, but only few of them appear in the settings menu. To access the rest you need to press a specific button during the gameplay. I was going to complain that you are not told which buttons to use, but it's only true for a controller, the bindings for the keyboard are accessible in the main menu. Speaking of the controls. Yes, a hint for basic controls is shown before you launch the actual game, but it has less info then the original game manual. The manual is there as an extra content, but it's in Japanese. And yes, you can point your phone at the screen to translate it (don't you have smartphones?), but still, could have attached a translated version too. And speaking of the manual. What I didn't expect for the game this old is an autosave feature. It appears that in the original game all your progress was saved on the cartridge while you play. It works here too in a way - you progress is saved, let's say, on a virtual cartridge , but the wrapper doesn't save it on disk automatically, you need to open "extra" settings and save manually from there. I mean an option to turn auto-save on would be nice. The rewind feature was added to both the original and rewind versions of the game. Which is a bit redundant in my opinion, since even if your character dies, you can restart in the same room anyway. And the most annoying thing is "a new artwork is unlocked" message which pops up here in there during the game, and which you can't turn off. Not very immersive. Somehow none of these problems were a deal breaker for me. But I'd still recommend to get it with a discount.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
| $11.99−40% |
| 12ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Clock Tower do Snes é de longe o jogo mais diferente que lançou para esse console, um jogo de terror e sobrevivência com um perseguidor as pessoas só vão lembrar dos clássicos do PS1. Mas esse jogo veio antes e fez com muita maestria, mesmo sendo um jogo em Point-And-Click onde você não tem muito controle da protagonista e tendo que clicar em pontos específicos para realizar as ações para resolver os puzzle e escapar das ameaças. A ambientação da mansão é incrível, um lugar grande e labiríntico que tudo parece ameaçador e mortal. Trilha icônica e muito tensa estilo dos filmes de terror dos anos 90 e a ausência de musicas dando um silencio tenebroso e agoniante deixando ainda mais tenso de explorar a mansão. Pixel Art. maravilhosa e cheia de detalhes no cenário e na movimentação dos personagens. Historia macabra bem estilo de filme de terror e varias formas de terminar o jogo, tendo um total de nove Finais possíveis. Um jogo incrível que tive o prazer de jogar pela primeira vez depois de muitos anos do seu lançamento e mesmo assim me diverti e me assustei muito com o jogo. Remaster muito legal.
Однозначно интересно с позиции истории хорроров - в игре хватает оригинальных идей и интересных решений даже по меркам сегодняшнего дня. Однако, кривое управление, к которому в принципе привыкнуть можно, и чрезмерная медлительность многих анимаций (и это не какие-то сложные действия, персонаж просто движется в слоумо), в совокупности с геймплеем, где вам предстоит бродяжничать по запутанному особняку, прокликивать объекты в комбинации с предметами по многу раз, крайне затрудняет получение удовольствия от непосредственно игры. Отдельно хочу отметить невероятно дебильную идею выводить на весь экран уведомления, о разблокировании каких-то доп материалов. Это мешает и игре, и погружению.
I'm going to preface my review with a bit of background on myself and my history with Clock Tower: In the early 2010s I got really heavy into watching lets plays of old games (something that never really left), and gaming history video essays (also something that never left). I first discovered Clock Tower through its spiritual successor game by CAPCOM (Haunting Ground), in about 2011, and I got hooked on it -- I wanted to know everything to know about the game, its history, how CAPCOM chose to make that game. And, as Haunting Ground is a successor title to Clock Tower, that's how I learned about this peculiar, vibrant game called Clock Tower, made for the Super Famicom. Reading all about Clock Tower, its PSX port, and the fact that it never truly made it stateside beyond a fan translation circling the internet was probably one of the most fascinating and enjoyable dives into a gaming series I've ever done. I never really got to playing the translation (beyond a haphazard attempt during school, anyway), but it exposed me to so many different things: the vibrantly hued palettes signature to giallo films, the world of underexplored and underappreciated horror games, and most importantly: learning that I loved story based games, even if the story in question is a little messy and not concretely fleshed out. So... about Clock Tower REWIND: Yes, I do think the story is a touch off, but those things are kind of what make it great too. So much of it is left unanswered, so many details vague and obfuscated and confusing to absorb, similar to the gialli that Kono Hifumi wanted to pay homage to. The story that is presented to you is not meant to make sense, its not a story that exists to explain itself (assuming you keep it as an insular experience and don't factor in its direct sequel, a Playstation title that is, confusingly, also titled Clock Tower outside of Japan), and that's what makes a lot of horror titles special. Explaining mythos can make it lose its mystery and suspense if you go too over the top. That being said, I can see this game benefitting from having a touch up on the story for the sake of flow purposes: there are stretches of the game that can be pretty dead in terms of storytelling, especially if you get stuck on what to do next (which will inevitably happen). Though, I like what's there -- it calls to mind many gialli and other thriller/horror titles, especially with its overt stylistic references to Suspiria and Phenomena. It also does manage to maintain a creepy, almost nightmarish but surreal feeling outside of chase, thanks to the music and visuals. For graphics, there's nothing to note -- it actually manages to look very lovely for being made in the 90s, especially pre-polygons/3d. Though, it is hard to mess up 16 bit graphics. Otherwise, the game's added visual work such as the intro/outro and borders look amazing! For the sake of maintaining an original atmosphere for my first true play, as well as playing for my friend to watch, I kept borders off, but I think every border can appeal to somebody. They make for very special visual touches that would go unconsidered by larger devs. I really don't have anything that would be considered a fault to point out in this department. For the matter of gameplay and mechanics, this one is certainly where the flaws are: while the controls displayed can actually be pretty easy to get the basics of handled, there's a lot of information about the controls that are just totally absent from the game, to the point that I resorted to googling how to handle certain gameplay aspects and spending minutes just trying things on my keyboard to see if I could figure it out. Maybe this is a skill issue on my part, but I do feel as if button maps should be so clear that even the most clueless player can pick up on the biggest parts of the gameplay loop. Combine this with the game's lifelong trait of having difficulty to select things, and you're in for a rather rough ride, at least initially. This has always been an issue with the game, even in its original incarnations, so call it a holdover element of the game that you just have to accept that you'll have to figure out. The bigger issue, at least personally, is that this is a game that does not give you clarity on the endings and how to get them -- if you want to 100% the game like I did, you will most certainly need a guide, and even still the fan-sourced ones are not the most comprehensive or clear (at least, as of when I played this game a few months ago), so you will have to do a little bit of winging it, researching, and good old process of elimination on what you did and didn't do to get which ending. For example, there's a room (encounterable in the early game depending on RNG) where you have the option to look at two to three things around the room: selecting one of these (the most innocuous one no less, it genuinely looks and reads like flavor text) will lock you into certain endings, leaving you with no way to get about a third of the endings and will demand you either reload a save, or start over. In my case this led to quite a bit of frustration for both myself and my friend, and eventually we just had to pull up a guide and learned what had happened, as I'd looked at all three toggleables. Once we had this sorted out, it became much easier to work on unlocking endings and 100%ing the game. Speaking of 100%ing... there is one achievement that is RNG dependent, namely in the form of a percent chance event. This means you essentially have to sit there for anywhere from 10 seconds to several hours to try and trigger the event, and unlock the achievement. While this can be something you do in the background as a final unlock (like I did), I can see where somebody would be annoyed at that achievement being an obstacle to 100%ing such a small game. So just go in to this game knowing you'll need to take time if you want to 100% the game. So yes, this is certainly a port that has its flaws. But overall, these issues were present in the game from day 1, and it really is a fun and enjoyable game. I found the game much more enjoyable and even straightforward once I had a grasp on the gameplay loop, and really, you can kind of cheese your chases easily if you know what you're doing and can sequence it out (which makes ending unlocks and speedrunning the game a cakewalk). But even the mad dash chases where you're under pressure and don't know how to shrug your pursuer off are fun, and there's a lot of funny, special moments and event triggers that work to lighten the mood and alleviate some of the inevitable annoyance. This is truly a game that started something special in the horror genre, even if Clock Tower in its original form never left Japan. If you enjoy pursuer/stalker horror, gialli, or even just old survival horror titles, this is a game worth the frustration. The story is enjoyable once you accept that it's meant to be confusing, the gameplay can be enjoyable after the initial workshopping, and it's honestly worth the 15 years I've waited to finally play this game. All I can truly ask for is a proper remake to flesh out the story and improve gameplay! (Wink wink, nudge nudge)
[h1]Clock Tower: Rewind is a dream come true[/h1] [h2]Clock Tower has been a favorite of mine since the 1990s and it's finally out here with an official port+[/h2] This port+ is easily one of the best I've ever experienced. It pays such beautiful respect to the original game that everyone has been waiting for that changes nothing except for finally releasing a translation of it that many fans have been waiting to officially see instead of fan patches, the Rewind mode's twists and turns are amazing at breathing fresh life into one of my favorite games of all time. The bonus art and music player are a delightful bonus for everyone as well as the bonus videos and comics. _________________ ❥ Accessibility Accessible game that needs very little improvement for accessibility for most players ❥ Audience/Difficulty No variety in difficulty settings but classic mode is an easier more straight forward experience and Rewind mode is a harder mode for more seasoned players. ❥ Bugs ☑ No bugs encountered ❥ Graphics (Accounting for different art styles) ☑ An actual masterpiece Frankly, I find this game to be an actual masterpiece. It's beautiful. ❥ Gameplay ☑ Fun ☑ Well paced ☑ Meant to be explored thoroughly Some of the game play elements can be a little tricky for beginners but once you figure out things like "Jennifer cannot do something until she knows she needs to and how, even if you the player know what to do" it should be pretty easy to piece together. I've watched experienced Clock Tower players and un-aided new players who are even new to the survival horror genre enjoy this game without too much difficulty. I do believe people struggle with how she's not particularly fast when she runs - but it's easier to move the cursor and point & click on something while running at the speed she moves imo. ❥ Game time / Length ☑ Short (4-8 hours) Depending on how quickly you figure out all of the different endings, you could be playing for hours. Some endings are very quick, some are much longer to figure out... so if you count the time it'd take for a new player to figure out all of the endings and get them all - I think you'd have somewhere north of 4 hours. ❥ Music ☑ Beautiful I find myself listening to the music when I'm doing other stuff all the time. Not all the tracks but some of them for sure. ❥ Price / Quality $ ☑ Worth full price I would personally find this game to absolutely be worth full price. ❥ Story ☑ A balance of lore and action There's a little bit of story and lore scattered all over. Little items and interactions, reactions, character dialog, the story from the endings... Over all, I think if you like a story and you want to be creeped out, thrilled, distressed, and maybe even occasionally amused - this is a game worth trying. It's not a long game but it has a lot of replayability too! *Edit: I bought the PC collector's edition of this game and thus got a game key for it in there, even bought 2 copies of it to support this release.*
After playing this for nostalgia purposes, and getting all achievements, I have to say, it's not a bad port, but it definitely feels underwhelming. The translation is very much a downgrade, especially replacing "It happened in September" with "This is how it all started". The Animation style for the intro doesn't really fit, and neither do the new vocal songs in this port. Saving requires you to use the save state feature, meaning in order to keep track of your endings you HAVE to use it in order to save any progress you have made in the respective file. Another problem is the unlocks are decent, but I would've loved more artwork unlocks, or things of that nature, not just interviews and voice acted versions of the comics. The positives are the Bobby encounters are much more common in the rewind version, which makes the mansion far more terrifying than in the snes version, the ps1 content was added to the rewind version, and if you want to go old school, you can change to the original Snes game if you want. For some of the bonus content you get, I do like they give the manuals, the comics, soundtrack, even interviews with the creator and director himself. With all this said, it's not a bad port, but it isn't anything to write home about, it's relatively the same exact 1995 snes game, with some QOL improvements. Good for people who want to play it, but make sure to make use of the save states.
nunca pensei que um jogo de super nintendo ia me assustar
👍🏼
good
wunderbares spiel
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