
Hop, spin, and time-travel your way through 11 vibrant worlds in this lovingly crafted 3D platformer. Join Clive the rabbit and Wrench the monkey on his back as they chase an evil genius across history to save the future. And yes, it all unfolds from the chilly cockpit of a 1950s refrigerator.
Modeled estimate, not a reported figure. How we estimate →
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About
When mad scientist Dr. Daucus steals top-secret time travel blueprints, it’s up to Clive and his sidekick Wrench to jump through history and stop him before the timeline unravels completely. Your ride is a time-traveling refrigerator, and your mission is to jump, double-jump, roll, twirl, and glide through a wild ride of nostalgic 3D platforming adventure.
11 WORLDS. ALL OF HISTORY
Leap from the icy cliffs of the Ice Age to the sandy ruins of Ancient Egypt. Explore 11 unique time-themed worlds filled with challenges, quirky characters, and hidden collectibles. Ancient Stones, lost pocket watches, and scattered keys are waiting for curious players to discover.
OLD-SCHOOL MOVES WITH MODERN FLOW
Clive brings athletic parkour skills, and Wrench adds power and stretch. Master their full move set to scale tricky towers, dodge traps, and take on foes from across time. Learn the flow of movement and find hidden shortcuts as you improve your runs.
CELEBRATING A CLASSIC GENRE
Clive 'N' Wrench is a heartfelt revival of the 3D collect-a-thon platformers from the N64 and PS1 era. Created by a lifelong fan of the genre over more than a decade, it brings together era-hopping level design, fluid movement, and a playful sense of discovery.
Features
Embark on a full 3D platforming adventure across 11 time-hopping worlds
Collect Pocket Watches, Keys, and Ancient Stones hidden throughout each level
Master agile parkour moves like wall jumps, flips, and the powerful Chimp Chopper
Meet a cast of eccentric heroes and villains pulled from across history
Conquer challenging boss battles and enjoy a nostalgic retro atmosphere
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Glitchy, weird, unpleasant mess. I'm on the second level, and I've already had to restart 3 times due to being stuck accidentally out of bounds or in a place where none of the buttons could help me get dislodged. I got notification that I fully completed the 2nd level and then spent 15 minutes wandering around the hub trying to figure out why nothing else would open up, only to find out there is a boss fight back in the area that it told me I was done with, through an area that doesn't seem like a door, and doesn't indicate would should be progressed through. Now I'm in the boss fight, and there's no indication of what I should be doing or trying, and I'm going to have to go read/watch a walkthrough for the 2nd time in 10 minutes, not because I can't solve a puzzle... but because the game design has no indicators whatsoever of what I should even be trying to do. It's just not fun. If this is the beginning of the game, how bad does it get later? I tolerate a lot of mediocre 3D platformers. For some reason this one is less tolerable. EDIT: It got worse. The train boss fight is impassible due to broken controls and camera.
Brings a lot of the energy from collectathons of old, lots of silly moments and great music, levels and bosses with a lot of simple collectables. The movement is quick and fluid and satisfying to get a solid handle on. Biggest issue with the game is some of the bugs that remain throughout, particularly with the counting of ancient coins and stopwatches.
С большим сожалением сообщаю, что игра Clive 'N' Wrench полный мусор! Горько это признавать, но в такое играть удовольствия мало, потому что игра как платформер очень кривая, платформеру нельзя быть кривым, ведь много приходится прыгать и тщательно просчитывать свои прыжки, а играя в это, ты мучаешься! Я очень зол на эту игру, ведь я рассчитывал приобрести хороший и красочный платформер с яркими персонажами, а получил всё это и бонусом один большой кривой код игры! Как я понимаю, игру делал один человек и это похвально, одному сотворить такое, это большое умение, если бы я хотел создать игру, то она была бы именно такой. В этой игре есть всё за что я люблю платформеры и если бы не кривой код игры и баги, я бы насладился, а так, это мусор, да простит меня разработчик. Коротко про игру, мы играем за двух друзей зверей, наша задача не понятно что, но мы должны ходить по уровням и собирать монеты чтобы открывать битвы с боссами и уровни. Игра красочная, графика слабая, задумка у игры хорошая. Уровней много, боссов тоже, но битвы с боссами не интересные. Чувствуется слабая разработка, а если игру делал один человек, то откуда тут взяться сильной разработке! Иногда непонятно куда идти и что делать, по началу я собирался закрыть игру на 100%, но в середине я бросил и решил что с меня хватит этих мучений, я просто пробежал игру до титров скипая весь сбор монет и всякого разного. Прошел игру я за 13 часов, из них я часа 2 афк был, поэтому среднее значение 11 часов думаю, оцениваю игру самой плохой для себя оценкой, 2/10...я не советую играть в это, если вы как и я большой фанат данного жанра. Я очень огорчен и зол, но разработчик молодец, у него большой потенциал!
Clive 'N' Wrench is the N64 platformer revival you didn’t realize you were missing. From the very first world, I felt like I’d stepped straight back into my favourite era of gaming. Growing up, I lived and breathed 3D platformers like Jak & Daxter and Ratchet & Clank, so firing up Clive 'N' Wrench felt less like starting a new adventure and more like coming home. You take control of Clive, a rabbit with big ears and bigger jumps, alongside his monkey sidekick Wrench. They might not reach the iconic status of Banjo and Kazooie, but they’ve got enough whimsy to make you want to stick around. What really sold me, though, was the sheer sense of adventure their world offers. There’s a cartoonishly evil villain, portals that open into different realms, and a constant stream of themed levels like Ancient Egypt, icy tundras, pirate coves, and my personal favourite, a spooky castle. Of course, the heart of any great platformer is movement. That’s why Mario 64 and Banjo-Kazooie still hold up today, and Clive 'N' Wrench doesn’t disappoint. The controls are tight, and the move set is fun to experiment with. My favourite combo quickly became Clive’s high jump, triggered with a simple R1 press, chained into Wrench’s helicopter spin-glide. It’s simple, intuitive, and just feels good in your hands. I did miss the sense of progression you get in Banjo-Kazooie, where new abilities unlock as you go, but what’s here is strong enough to carry you throughout the entire game. One detail that made me smile was the cameo from Yooka-Laylee. Seeing these indie love letters to platformers nodding to each other always makes me want to dive into Wiki pages and hunt down fun facts. It’s a small touch, but it shows just how much passion went into this project. However, I won’t pretend the game is flawless. There are bugs, and some of them are hard to miss. Clive got stuck sliding in his ground pound animation on several occasions, and while it wasn’t game-breaking, it definitely pulled me out of the moment. Others have also criticized the main collectible, ancient stones, for being too easy to find. I get that complaint, but honestly, I enjoyed the change of pace. Not every platformer needs to follow Mario 64’s blueprint. The thing that makes all this so impressive is that Clive 'N' Wrench was developed by just one person. When you think about the scope of the game and the amount of charm packed into every level, it’s nothing short of inspiring. I enjoyed it so much that I went out of my way to grab every achievement, because really, is it even a true 3D platformer if you don’t feel the urge to collect everything in sight? With whispers of a sequel on the horizon, I can only hope they build on this solid foundation and polish it even further. Much to my delight, nostalgic platformers are seeing a resurgence, and if you’re even slightly a fan of the genre, you owe it to yourself to give Clive 'N' Wrench a shot. Sometimes the best way to move forward in gaming is to take an exciting leap back.
Clive n Wrench is a game where if crash bandicoot and spyro had a baby then gave it to banjo and kazooie to raise the game had a ton of potential but sadly the gameplay let it down clive feels like he is always on clouds floating around and when you land he is suddenly on ice and slips everywhere the hit detection works when it feels like itand the bugs theres alot im sure the devs did the best they could at the time but the game need a little more polish get clive controls smooth and a better hit detection i played on pc with controller and couldnt find a way to speed up camera either so turning was a pain and a restart level would be amazing for the people going to 100% as the bluebeard achievement is insane get hit once load out load back in and everytime you gotta watch that load screen a restart level is needed all and all its not worth 42 AUD if your still curious then wait for a sale
Es una mezcla entre Spyro, Crash, Bugs Bunny: Lost in Time y Toy Story 2 Si hubiera salido en 1998 sería GOTY
this game is plagued with animation glitches and other minor bugs, but if you're willing to stick it out until the 2nd level, you'll find a pretty enjoyable collectathon! the cutscenes are very awkwardly paced and the story wasn't very deep, but the gameplay was fun, and thats what matters with a game like this. i will say, i'd recommend picking it up on sale though...
Outside of the final boss... Pretty good.
Modern take on classic 3D platformers, Really Awesome. All Stages are diverse and interesting.
In this Banjo-Kazooie-like platformer, Clive ‘n’ Wrench wears its 90s inspirations on its sleeve—and for the most part, it wears them well. Right off the bat, it has that Banjo-Kazooie like charm with the way people speak in the game and the moveset as well is similar with the way Clive swings Wrench like a helicopter or to bash enemies! The worlds are amazing to explore their isn't a dull moment as their are many hidden easter egg's to other games (Some actually from other games), great platforming using the advantage of your full moveset, and fun to find collectibles (Plus if your ever missing any clocks, you have a radar kinda like Sparx from Spyro)! However, this game isn't without its flaws with it sometimes not being able to indicate when you take damage, the 'carrot cake' life-bar may go down, but I would recommend some sort of invincibility frame or have the player glow red when hurt. You most often find your health bar depleted before you even realize you’ve stepped into a hazard. And there's the camera with it feeling a bit finicky in tight spaces and not so great swimming controls (But you hardly ever have to swim in any of the levels). Overall, it's a great experience for people who like old-school collectible platformers, note this made by a solo creator, so if you're willing to put up with some jank, but want a fun platformer to play, this is the one!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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