
Embark on an epic 3D platforming collectathon adventure with Yooka and Laylee! Yooka-Replaylee is packed with new moves, more story, exciting challenges, hidden secrets, and more than double the collectibles to uncover. Can you help them rescue the world’s biggest treasure?
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Join Yooka & Laylee on their biggest adventure yet! This re-imagining of the ultimate 3D platformer brings double the content, new areas, challenges, collectibles and customisation plus new moves and combos for platforming perfection, from key talent behind Banjo-Kazooie and Donkey Kong Country!
Two unlikely treasure hunters retell the story of their greatest adventure; how they crashed their ship, discovered perhaps the most valuable book in the universe only for its Pagies to be stolen by a greedy capitalist, Capital B. Step into a wacky adventure across many fantastical and imaginative worlds, full of colourful characters and vault-loads of shiny collectibles and save the world!

THE STORY RETOLD – Here come the cheeky embellishments as Yooka and Laylee recall the story of their adventure! The story is unravelled in a brand-new story book style presentation with new sequence introduced throughout the game!
DOUBLE THE CHALLENGES & PAGIES – New areas have been added; brand-new challenges have been introduced and old ones improved or replaced completely. Collectibles have been rearranged across all levels and the number of discoverable Pagies has been doubled!
GAMEPLAY OVERHAUL – The moveset has been tweaked, sharpened and upgraded, including all new moves and combos for a flowing, expressive style of platforming. New camera features and refinements make framing the action a breeze too.
REXTRO BYTES BACK – 2 games in 1! Take control of Rextro in his very own isometric platforming game for shiny rewards! Find hidden arcade games throughout the adventure and take on the puzzles, platforms and pests that he must overcome to become a video game hero himself!
NEW COLLECTIBLE CURRENCY – Introducing Q.U.I.D.S! Capital B's inept minions have dropped their hard-earned coins all over the place. Collect the official currency of the Hivory Towers to spend on video games' most beloved sentient vending machine. Or undertake one of Coinelius’ many mini-challenges!
NAVIGATING THE WORLD – The all-new adventurers’ notebook will help you hunt down EVERYTHING hidden in the game. Plus find bookmarks to fast-travel around and never get lost! Use your Q.U.I.D.S to buy hints to the whereabouts of more challenges – can you find all 300 magical Pagies!?
VENDI HAS PLENTY TO OFFER – Tonics are back with all new flavours! With the option to equip multiple game-changing enhancements, you can truly customise and perk your playstyle. And as if that wasn't enough you can dress to impress!, Vendi has new lines of merchandise for the modern fashionable adventurer too.
A DREAMY ORCHESTRAL SOUNDTRACK – The original score from famed video game composers David Wise (Donkey Kong Country), Grant Kirkhope (Banjo-Kazooie), Steve Burke (Kameo: Elements of Power) returns but as a beautifully arranged orchestral score with some new tracks from, Dan Murdoch and Matt Griffin. Now seriously, clean out those ears.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I mean... it's all right. Frankly, this game barely edged that recommendation. I wish I could just talk about this game with fresh eyes and take it as it is but I played the original and I bough this because of FOMO (screw you playtonic btw) so I can't help to compare this remake with the original. Is it better? In the main game... not really, in fact it is so similar that I question the need of this remake to even exist, all through out my play through I was going 'oh yeah! I remember this' and beating everything with this ghost of a memory I have with the original, yeah there are a lot of QoL additions but the fast travel I barely used (though this could be a god sent to many I will admit) and the 'reveal a pagie' hint system doesn't work for quills or pagie pieces wich are 100x better hidden than the pagies themselves (there's also no tonic nor way to find them easier wich is made 100%ing this a headache). Also, getting your full moveset at the beguining is cute but there is this little problem, since the main game is kinda the same when it came time to use the latter part of the moveset I didn't remember how to use it, example: in world 4 there are elvators that are activated by using the sonar burst and I didn't use them at all because I didn't remember that until by the end I just got curious on a 'why is this familiar?' kind of way then used sonar burst and bang memories flooding in about using them in the original. BUT this remake fixed 2 things, the camera, and the minigames... those 2 aspects were EASILY the worst part of the original and now they are good and bearable respectively, this game I don't think is BETTER than the original just less annoying at parts but for this 2 fixes ALONE I would actually recommend this version over the original.
Back in the day when the original version of Yooka-Laylee came out, it was one in a large wave of indie games released by old dev teams who had been effectively locked out of the AAA industry but still had a broad base of support from the gaming community at large. As those familiar with the situation would remember, that ended badly; many or most of those games were poorly received and poorly made and soiled the entire concept. Yooka-Laylee was well above average for the period and not entirely poorly received, but from my recollection it was still viewed as mediocre due to antiquated game design and empty environments. I long expected there to be a sequel, but to my surprise it appears the devs went back and just remade the whole thing, which is absolutely bonkers to me. I enjoyed the gameplay, by and large. The game takes a lot of cues from Super Mario Odyssey, with large worlds jam-packed with collectibles available from the outset and very lenient unlock requirements to get to the next level each time. With so many unlocks and so much freedom, it's entirely up to the player as to how much of the game to complete. The general moveset works well and I didn't really find myself annoyed or constrained by movement, it feels good moving around the world. Transformations were generally fun and didn't overstay their welcome though as usual some of them ended up being useless. The retro games were OK, fine given how brief they are. I enjoyed the Kartos segments because of the music though the requirement for perfection to get the pagies was really irritating. I generally liked the bosses, a bit easy but otherwise fun. Some pagies/other collectibles were irritating to find but nowhere near enough for it to be an issue. Environments in this game are all quite good, and I liked the art direction in each area. If anything, my main complaint would be that the game needed more areas to really try out more and varied ideas. What's here though is perfectly fine. The music is probably one of the key highlights; I loved all of it which is exactly what I'd expect from these composers. Sound design otherwise is good. The writing is good at points but the overall story feels bizarre and truncated. The plot speeds by and ends abruptly, like it was missing big chunks or something; not that it's an issue at all, in a way the game may be better for it. There's a bizarre quiz show segment in one world which seemed like angry self-flagellation; I have no idea what was in the original but the plot gives the impression of heavy rewrites and truncations. Overall I enjoyed the game; it's a genre which I like a lot and which feels like it's been broadly abandoned by game dev studios, so new entries are always welcome. It doesn't do anything too new or exciting, but there's nothing wrong with that and what is here is quite good. I admire the obstinacy required to go back and redo the entire freshman entry of the series rather than creating a sequel, though I do question the logic behind that decision. 6/10
I actually bought this game back when it first released in 2017 on Xbox. I played until the second world and just dropped it for some reason or another. Over the years, I had always wanted to go back to this game and see it through to the end but never got a chance to. Some see this remake as controversial but I don't really care about any of that. I decided to pick this game up as I said, I always wanted to come back and finish it. The game looks and sounds great. If you're in the mood for a classic 3D platformer that isn't too challenging, this is the game for you. It reminds me of Banjo-Kazooie + Mario Odyssey lite. I liked the power ups and the controls felt great too. One thing I didn't like was navigating around the hub world. I understand that they are trying to make it interactive and exploratory but it made me wish this game had some kind of mini map. More often then not, I was pressing select to find where I was and how to get some where or if I was even looking in the right direction. I think this game could've benefited from a mini map or at least a waypoint marker system. I think this game does very much succeed trying to pull of the games its emulating. Is it Astro bot? No. But its still great collectathon 3D platformer with British humor and a wonderful score by Grant Kirkhope and a few incredible tracks by one of my favorite video game composers, David Wise. TLDR; if you want a laid back 3D platformer the reminds of you Banjo Kazooie, get this game. 8/10!
[b] P. S. Сложно пройти игру? Совет смотри здесь: [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3561496240 [h1] РЕ-КРИНЖ [/h1] Представьте себе идеальный детский платформер: ненавязчивый, понятный каждому, с буйством ярких красок и юмором, пусть и незамысловатым, но самобытным. А теперь представьте, что Yooka Replaylee – это не просто душный и тоскливый платформер, а наглядное пособие о том, как не стоит создавать ни ремастеры, ни тем более ремейки. Для тех, кто, возможно, упустил момент или впервые слышит: эта игра – нечто среднее между полуремастером и полуремейком оригинала 2017 года от Playtonic Studios. А ведь именно эта студия была основана людьми, приложившими руку к легендарной серии Banjo-Kazooie. И даже если вы никогда не прикасались к последней, вам, честно говоря, не стоит и в Yooka Replaylee играть, и вот почему. Начнем с того, что даже оригинальная Yooka-Laylee была, мягко говоря, неудачной. Её беды были тотальными: отвратительные коллекционные сегменты, неуклюжая боевая система, невыносимые прыжки, запутанные загадки как будто играешь в какой то соулс (и с отсутствием толкового сюжетного нарратива). Все это подавалось настолько бестолково, что желание бросить игру возникало еще в середине, если не раньше. Но давайте сначала освежим память об основах, а потом уже разберем отличия и поймем, почему большинство нововведений пошли игре во вред. Главная проблема этого "РЕМАСТЕРА" в том, что, несмотря на намек на новый контент, он реализован совершенно не увлекательно. Мы играем за, по сути, слияние двух персонажей – ящера и летучей мыши, то есть за их взаимодействие. В отличие от оригинала, здесь нам сразу доступны все приемы: кувырки, рывки, невидимость, поглощение специальных плодов, дарующих временные сверхспособности. И это, безусловно, плюс. Появилась нормальная навигация, короткие кат-сцены, а реплики персонажей больше не занимают половину экрана и не истошно навязывают свои "подсказки" каждые десять минут, как это было в оригинале. Звук, увы, остался на прежнем уровне качества, а вот графика, учитывая восьмилетнюю паузу, выглядит на удивление калисто. Зато появилась новая валюта – золотые монеты. За них можно приобрести специальные тоники, причем, в отличие от оригинала, покупать их можно в определенных точках и почти в любой момент, что делает систему более понятной. Также добавили систему быстрого перемещения между основным хабом и внутренними мирами, которые тут именуются фолиантами. Вся основная задача игры, как и раньше, сводится к сбору определенного количества страниц для достижения финала. А валюта в виде перьев? В оригинале она была основной, но здесь стала второстепенной и необязательной. Раньше перьями мы покупали у Змея необходимые приемы, без которых невозможно было продвинуться дальше. Теперь же мы покупаем лишь необязательные бонусы и проходим игру своими силами. И в этом главная проблема YookaReplaylee: она предложила игроку слишком много казуальных упрощений (иногда весьма существенных, а иногда их будто и вовсе нет) да горстку новых квестов. Ну и еще предисторию героев, в двух словах. И даже на этом фоне, когда игры по Губке Бобу, будь то "Cosmic Shake" или ремейк "Битвы за Бикини Боттом", при всей своей абсурдности, вызывали хоть какое-то желание играть, пусть и с нервным смешком (у меня ибо я ненавижу эту франшизу), YookaReplaylee вызывает прямо противоположные эмоции. Потому что по-настоящему плохой платформер, а тем более детский, – это тот, где суть геймплея сводится к монотонному повторению одних и тех же действий в разных локациях. И я даже не представляю, как это может понравиться детям, не говоря уже о взрослых. Здешние персонажи, если так можно выразиться, не блещут остроумием, но и откровенного кринжа не вызывают. Чтобы открыть новые миры, по-прежнему необходимо собрать определенное количество страниц. И слава богам, что Playtonic не стали сохранять систему из оригинала! Там для получения полного контента ПОРОЙ одного фолианта требовалось не просто собрать страницы, а собрать их с избытком, уходя при этом все глубже в минус по ним же, дабы "расширить" фолиант и налутать больше. Здесь же страницы за продвижение по игре не тратятся. Вы просто собираете их, выполняете простые квесты персонажей, иногда включая мозг, и на этом, в сущности, все. Максимум, что вас ждет при смерти, – это потеря десяти золотых монет. Если вышеперечисленное вас не убедило не покупать эту игру, позвольте обобщить: несмотря на визуальную яркость, YookaReplaylee безлика. Она не дарит никаких эмоций, кроме разве что усталости от гринда страниц, и не предлагает никакого вызова, за исключением, может быть, финального боссфайта. Да, я бросил оригинал охуev, что для финала [spoiler] требовалось собрать сотню страниц (в этом же ремастере до конца нужно 120) [/spoiler], да еще и без всех этих "удобных" функций, которые тут назвали ремастером. Но и эту игру проходить целиком, будь то залпом или отдельными сессиями, – мучительно и уныло. Я не верю тем, кто ставит положительные оценки. Игре можно было бы поставить "да", но только для детей. Но даже с точки зрения обычного игрока, Yooka Re-Playlee – это унылая духота, которая не способна ни подарить семь часов интересного геймплея, ни завлечь, ни развлечь. Она не оставляет после себя ни-че-го. [h3] Скажу игре (ЖЕЛЕЗНОБЕТОННОЕ): [/h3]https://steamcommunity.com/sharedfiles/filedetails/?id=3690826702 [i] P. S. 2x. Понравился отзыв или мой профиль? Скинь награду Steam на отзыв. Ваша поддержка помогает мне получать удовольствие от игр и написания отзывов! [/i]
Much improved version of the original crowdfunded game and this time actually fun all the way through. Brings back memories of the good old Banjo days.
A soulless re-imagination of a beautiful game.... this is not how you honor something this is how you spit on something. Broken loop animations, slop intro and nothing to work for the fools just out right give you all the moves and they removed the quills leaving Trowzer an empty character. Yes the graphics look better but so what!? the original looks absolutely fine maxed out... Why was this made?
If you loved DK64, Banjo-Kazooie, or Mario 64 then you owe it to your inner-child to give this game a go. Absolutely nails the same vibe and wonder as the old 3D collect-a-thon platformers! There's an unmistakable charm and whimsy oozing out of every corner of this game. The visuals are gorgeous, the movement feels tight and responsive, and the music would feel right at home on the N64!
If you like old school 3d platformers you will like this game. It feels great to play and it has a ton of collectibles to pick up and some progression systems. It's not doing anything too new, but what it does do, it does well. I was surprised by the graphics. They really look colorful and amazing. I'm playing it on a steam controller and it's awesome.
Softlocked on the map 4 times in the first two hours, had to alt-f4 every time. Playtonic is aware of the bug but doesn't seem to actually want to fix it, because it's been around for months.
I haven't played the original game, so I can't say which improvements this poses over it. That being said, from what I've played, I had an awesome time. The gameplay's really fun (except a couple frustrating minigames, I admit), the art style and character designs is awesome, the dialogue is funny, etc. I loved hunting the collectibles and exploring the diverse worlds the game has to offer. Really, I just wish it was slightly longer. It took me about a week to 100% everything, achievements included. Note that you don't actually need all the Pagies to finish the game; I just decided to get them anyway because that's just how much fun I was having. I think I'll try Impossible Lair next. I want to see more of Yooka and Laylee.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
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