
Click the Button is an incremental game about clicking a button to receive chests that deliver incredible rewards. Improve your skills to become the strongest.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best DE #64, worst UA #95 · 9 markets collected
About
Click the button. Receive chests. Collect items. Earn money.
Manage resources. Unlock incredible skills.
Earn cute items.
Become the strongest.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
grande jogo pra platinar e nunca mais abrir
THIS IS AWESOME!!! i love the skill tree and the skins especially the DLC. although, there are a couple things: first the upgrades can be SO HARD to get at the start and number to the gacha machine feels like the rarities are nothing and it just goes random. but other than that great game! 6/10
.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America*, German*, Turkish*, Spanish - Spain* +1 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Cookie-Clicker-DNA ohne Cookie-Clicker-Dichte[/h1] Der Einstieg ist richtig gut. Klicken, Truhen, erste Upgrades, Reinkarnation - das greift sofort und der Loop zieht. Für ~4 Euro bekommt man einen sauber polierten, kompakten Incremental, der weiß, was er sein will. Nach hinten raus verliert er aber Substanz. [b]Die Kurve läuft dem Inhalt davon.[/b] Frühe Upgrades schalten neue Verben frei, das fühlt sich gut an. Später sind es nur noch Multiplikatoren auf Bekanntes. Es snowballt so schnell nach oben, dass die Zwischenebenen leerlaufen - am deutlichsten beim Glücksrad: als Buff-Quelle nett gedacht, aber zu dem Zeitpunkt hat man ohnehin so viele Punkte, dass man es komplett weglassen kann. Ein System, das man ignorieren kann, ohne dass es weh tut, ist kein System. [b]Und dann die Bedienung.[/b] Das hier ist ein Klickerspiel - die ganze Prämisse ist, dass Klicken die Belohnung ist. Umso absurder, dass Klicken außerhalb des Hauptbuttons plötzlich zu Kosten wird: [list] [*] Glücksrad und Gacha-Automat laufen in eigenen Screens. Jeder Zug reißt dich aus dem Loop, ohne dass der Kontextwechsel irgendetwas leistet. [*] Ein Gacha-Versuch auf Gold braucht vier Klicks. Neue Kugel und Kugel öffnen gehen nur mit der Maus, keine Tastenbelegung. [*] Die Buttons sitzen nicht an derselben Stelle. Du fährst bei jedem Zug quer über den Bildschirm. [/list] Zehn Versuche sind damit 40 Klicks plus Mauswege. Das ist kein Balancing-Problem, die Dropraten sind völlig okay - es ist reine Reibung, die sich mit nahezu null Aufwand beheben ließe: eine Taste für "neue Kugel + öffnen", ein Mehrfach-Zug, feste Button-Positionen. [b]Der Vergleich, der fehlt:[/b] Cookie Clicker snowballt auch, hält die Zwischenebenen aber gefüllt - Golden Cookies mit Kombos, Upgrades die Gebäude verkoppeln, Achievements die selbst wieder Boni geben. Deshalb bleibt später Fortschritt ein Optimierungsproblem statt nur eine größere Zahl. Click the Button übernimmt die äußere Form, aber nicht die Dichte darunter. Und genau deshalb hat auch die Reinkarnation zu wenig Futter: ein zweiter Durchlauf müsste sich anders anfühlen, aber der Inhalt ist vorher erschöpft. [b]Fazit:[/b] 15/15 Erfolge in 4,6 Stunden, davon einiges idle nebenbei. Empfehlung mit Einschränkung - als kompakter Snack für einen Abend funktioniert er, aber da wäre mit ein paar Kleinigkeiten mehr deutlich mehr drin gewesen. #### [h1]Cookie Clicker DNA without Cookie Clicker density[/h1] The opening is genuinely strong. Clicking, chests, first upgrades, reincarnation - it hooks immediately and the loop pulls. For ~4 bucks you get a clean, polished, compact incremental that knows what it wants to be. It thins out toward the end, though. [b]The curve outruns the content.[/b] Early upgrades unlock new verbs, which feels great. Later ones are just multipliers on things you already have. It snowballs so fast that the intermediate systems go hollow - clearest with the wheel: a nice idea as a buff source, but by the time you reach it you have so many points that you can skip it entirely. A system you can ignore without consequence isn't a system. [b]Then there's the input side.[/b] This is a clicker - the entire premise is that clicking is the reward. Which makes it absurd that clicking outside the main button suddenly becomes a cost: [list] [*] The wheel and the gacha machine live on separate screens. Every pull yanks you out of the loop, and the context switch buys you nothing. [*] One gacha attempt at gold takes four clicks. New ball and open ball are mouse-only, no keybinds. [*] The buttons aren't in the same position. You're dragging the cursor across the screen on every single pull. [/list] Ten attempts means 40 clicks plus travel. This isn't a balancing issue - the drop rates are fine - it's pure friction that could be fixed for almost nothing: one key for "new ball + open", a multi-pull, fixed button positions. [b]The comparison it invites:[/b] Cookie Clicker snowballs too, but keeps its middle layers full - Golden Cookies with combos, upgrades that couple buildings together, achievements that feed back into bonuses. That's why late progress stays an optimization problem instead of just a bigger number. Click the Button borrows the shape but not the density underneath. Which is also why reincarnation has too little to chew on: a second run should feel different, but the content is spent before you get there. [b]Verdict:[/b] 15/15 achievements in 4.6 hours, a decent chunk of that idling in the background. Recommended with reservations - it works as a one-evening snack, but a handful of small additions would have made it considerably more.
JOGAÇO! É um pouco curto, mas é impecável em tudo que ele se propõe a ser, um Clicker, com Game Feel, Juice e Dopamina no TALO, até fazer seus olhos revirarem e a tendinite virar sua melhor amiga. Os easter eggs são muito bons e pra quem acompanha cada referência, é bem gostosinho de pegar cada uma delas. Apenas a NATA do incremental. Recomendo de mais.
it's aight
Geiles Game
Simple, but good ~3h of play
buenardovich, obra de arte casi me explota la compu, vale totalmente la pena
legal
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62.9K | 587 | 58% | $2.99 | |
| $14.1K | 184 | 94% | $3.99 | |
| — | 0 | — | — | |
| $35.6K | 311 | 82% | $1.49 | |
| $12.4K | 127 | 80% | $2.99 | |
| $11.2K | 45 | 69% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $482.1K | 1.8K | 85% | $14.99 | |
| $481.5K | 795 | 96% | $14.99 | |
| $481.5K | 1K | 92% | $19.99 | |
| $482.1K | 545 | 88% | $39.99 | |
| $481.4K | 451 | 84% | $24.99 | |
| $482.2K | 856 | 87% | $24.99 |