
The disc golf game built for people who actually play disc golf. Throw real licensed discs, pick your angles, play online, and chase the leaderboards. Made by disc golfers. Updated constantly.
Modeled estimate, not a reported figure. How we estimate →
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About
Disc Golf Masters is a disc golf game made by disc golfers, for disc golfers. The studio builds it in the same factory where Latitude 64 presses its discs. If you play the sport, this is the game you have been waiting for.
Throw officially licensed discs from the brands already in your bag. Latitude 64, Discmania, Westside Discs, and Kastaplast. More brands are on the way. The same disc you bag in real life flies on your screen.
Every disc flies on its own flight characteristics. Hyzer, anhyzer, turnover, fade. Pick your angle, read the wind, and watch the disc curve the way you threw it. Miss it and you are throwing out from behind a tree, just like real life.
Take it online against players around the world, or grab friends for multiplayer up to four players. Chase the leaderboards and prove your game.
Build your player with discs, apparel, and accessories. Your bag, your look, your style on the course.
Early Access is the starting line, not the finish. We update Disc Golf Masters constantly. Check the roadmap on this page to see what is coming next. More courses, more discs, new skills, and real-life pro players joining as playable characters. We built the demo with the community all year, listened to real players, and everything we learned is in this version.
Disc Golf Masters comes from Spin Off Games, the studio behind the mobile hit Disc Golf Valley with over a million players. They are part of the House of Discs family. They play the sport. It shows.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 74 reviews with recorded playtime.
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I used to play disc golf before I became handicapped. I'm not joking when I say this game re-lit in me the love of the game. I thought I'd lost this game forever, only to sit back and watch JoMez (happily enough, I might add). But every time I'd watch I'd get envious. This game was not playing around when it said it was made by disc golfers for disc golfers - I am so thoroughly impressed by the discs, courses, outfits, challenges, and gameplay/physics. I am addicted. You wont regret this game!
Overall I enjoy the game, I was looking forward to another disc golf game but this one has some issues that really hold it back so I will be unfortunately focused on those. As it currently stands it still feels very much like the early access game it is, especially since you can play every layout of all the courses in a few hours. The game feels like it is using multiplayer as a screen to hide the lack of content and polish. Firstly, in 5 sessions in the game I have only quit once, the other 4 times the game locked up and had to be force quit. The stability clearly needs some work. Second, the throwing is fine but it feels very strange that the player can throw a forehand as far or further than a backhand. (This is basically never the case for pro level players for you non-disc golfers). Thirdly, putting is far too easy most of the time. But probably frustrating for new players as the tutorial doesn't explain the effects of wind which is the main contributor difficulty other than obvious obstacles like trees. How would a non-disc golfer know that a headwind will lift the disc? Also, let me set spin putting as my default putting stroke, or forehand the default shot. The visual character customization matters less than playstyle customization. Single player NEEDS to have a restart option in the pause menu. I am shooting for -9 and get a kick out of bounds or something that ruins the run early, why do I have to exit to the menu? That's just one quality of life feature that feels very obvious and weird to have been overlooked. A few misc. other things. The leaves are too consistent with slowing the disc even with the barest brush of contact. Sometimes there is no visual contact but the disc loses speed anyway. The ground play feels pretty bad, the disc will catch on seems in the textures, there are rocks that seems to skip more but there is no mud to slow the disc so you will skate into the water pretty much every time because of the slope. The unlocks don't show the flight numbers so your either have to look the disc up or just know the House of Discs lineup. Speaking of unlocks, where are the approach discs? If there is one disc every disc golfer carriers it is an overstable approach disc, why are there none here?
$25 is a little steep for a game that is extremely bare. The game seems dead already, can't get into an online match.
In their rush to make money, they forgot to make courses. There are only four 9-hole courses for a $25 game. And their early access roadmap shows clearly there will only be one more that you get for your money before full release. I ran out of stuff to do within the first two hours. Repeating the same courses isn't rewarding or fun either. It's also incredibly lazy to not have Steam achievements for a game like this. That would be an easy win for them with the players and a reason to unlock the discs you don't want/need. Within 30 minutes of playing the game you'll realize having more discs doesn't provide the same value it does IRL because you don't have any physical detriments and your form is perfect right out of the box.
Fun game to zone out and play some holes. Feels realistic without being insanely technical
live service game with 0 offline capabilities. Their servers have had issues that resulted in people temporarily not being able to play at all. I dont feel good paying $25 and owning nothing.
Always online. Lost internet for a second during a solo match and the game complained and then closed itself. (Edit after 5 hours of play) Sometimes you load up the game and all of your discs are simply gone. Online matches and matchmaking are very buggy. At least 50% of the time (feels like 90%) the match simply fails to create and you get kicked back to the menu. Sometimes you get stuck on a loading screen. The only way to play solo without the tutorial guides turned on is to do the daily challenge, which gets boring fast since it's the same course for the entire day. If offline options were added and online play was smoothed out I'd be happy to change my review to positive, since the actual disc throwing is fun if you can manage to load into a match.
Disc Golfers, Here me out! I come in from a "disc golf nut" perspective, and for the first time, I found a video game that gives me the "feels of painting a beautiful line" where I felt proud of the shot. For example, a drive put me out of position. I had a backdoor line with a forehand flex around a tree over a stream, and after I park it 6 feet away. I literally shouted YESSS! It's the right amount of difficulty. It makes the player think about golf shots and care about whether they have the right disc. It feels good. For the technical stuff. - Graphics look great. - The character animation and model are good. The step/throw look and feel good - Flight / disc physics are maybe a 8/10 - The game is super stable for me, no crashes, no major bugs or glitches or rule errors. - Great framerate but I have a beefcake machine What I feel this game still needs - Different Game Modes (tournaments, Tour/career, skillshot, putting, league) - Features and settings are a bit bare bones. - Needs variety on the character model. Man/Woman is not enough. If you're not going to have a character editor, then at least have 4 or 5 characters per gender. - I hope the full game gets more courses before they start to gate them by DLC - IRL courses would be nice. Maple Hill, USDGC, Fox Run - A few more disc manufacturers would be nice (Disccraft, MVP, Innova, etc...) - Replay, I want to save my best shots. trail for follow flights, rewind, pause, change camera to a catch-cam - Game needs a full range and practice putting basket. Disc Golfing: Great 5/5 Captures the fun of IRL very well Difficulty: Fair.3/5 Not hard to pass challenges, but the highest difficulty requires you to play good disc golf Fun: Good: 4/5: I can be proud of good shots, and the game allows you to accept a bad shot and recover. It's not like disc golf valley where every shot needs to be perfect to advance. Stability: Great 5/5 Not a single crash, glitch or graphical bug Content: Poor 2/5 Needs a lot more courses, discs, features, modes
Not everything needs to be a video game. Awful menus too. And music. And UI.
Really fun, the best disc golf game out there as far as physics and reality go. Can't wait for them to add more courses and discs. ATM there are 3 courses and each one has several different pin/pad positions which makes for a good variety of gameplay right out of the gate. I love that they have Discmania discs! Multiplayer is also fun and entertaining although a bit busy, nobody goes in turn so lots of discs flying around, especially when trying to putt. Looking forward to more updates on this game, ive put a little over 7 hours into it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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