
When you have a top-of-the-line hacking deck armed with a 56.6k modem and a staggering 256k RAM, it means just one thing: you answer only to the highest bidder.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Hacking. Dial tone. Cassette decks. Sabotage. Suitcase decks. Brainbox injectors.
Quadrilateral Cowboy is a first-person adventure in a cyberpunk world. Tread lightly through security systems with your hacking deck and grey-market equipment. With top-of-the-line hardware like this, it means just one thing: you answer only to the highest bidder.
🏆 Winner of the Independent Games Festival Seumas McNally Grand Prize
🏆 Winner of the Independent Games Festival Excellence in Design award
🏆 Winner of the IndieCade Grand Jury award

Do you want to infiltrate quietly, low and slow? Or smash and grab, loud and fast? The choice is yours. Each heist is a systemic clockworld world of security systems waiting to be broken.
Type commands into our intuitive hacking interface to hijack doors, weapons, cameras, robots, and more. Subvert burglar alarms, master your hacking deck, and devise your own unique route like a smooth operator.
Use your Deck to hack. Blast yourself across the sky with the Launcher Pad. Remotely control the high-powered rifle in the Autocase. Pilot the tiny but mighty Weevil robot. The only limit is your creativity.
Explore the retro-futuristic world of Quadrilateral Cowboy and experience the many highs and lows of your cyber-heist crew. Saddle up, cowboy.

Quadrilateral Cowboy.
Developer Commentary.
Reference Manual.
Everything In the Standard Edition.
Quadrilateral Cowboy interactive art book.
PDFs for box art, poster, and papercraft characters.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A very fun game about planning and executing heists with all the gizmos at your disposal, and activating them through command lines. It's very refreshing from typical puzzle games, with an amazing wordless storytelling you piece together by taking the time to inspect details, pictures, texts hidden here and there, diving further into that bizarre dystopian universe full of captured memories, simple pleasures and smuggling cats. An indie game i warmly recommend.
I purchased this game nearly 10 years, and barely touched it. After sorting through my steam library I found it again and thought I would give it a shot. It was a marvelous experience, the whole ascetic it goes for with the graphics and music is sublime. My favorite aspect is the complete lack of dialogue which gets replaced with lots of informative signs and stickers. I will admit I had a couple bugs here and there that would require me to restart a level, but all in all a really enjoyable game.
Quadrilateral Cowboy is a fantastic and unforgettable game. This is something every imsim fan should play. It touched me in a way few games do, inspiring new thoughts about game design, what's possible, and what should be.
This game is great; I wish it was longer.
this game has amazing vibes.
Up to this point was Blendo Game's most ambitious title. Love the concept of typing in prompts to open doors or disable alarms. The game is always tossing in new toys to play with during heists. It's just that by the time you're used to them the game is reaching it's finale. Often mechanics are introduced but it never feels like they're being pushed to their limits nor do you have the freedom of solving puzzles your own way. There are moments of satisfaction sprinkled in. It can feel rewarding when manually typing in a prompt that includes multiple steps and seeing it all execute in real time. But there have been at least a couple softlocking bugs and several crashes. I mostly continued on playing because I loved Thirty Flights and Gravity Bone. However despite sharing the same style and similar products, not to mention Bendo's iconic signposting, it doesn't have as strong of a visual narrative compared to their previous titles. Still, that said, reaching the ending is worth your time if you too are a fan of Blendo's past or present titles. Not to mention Chu Chu makes an appearance for those who have played Skin Deep. But I do have to note its only because I like Blendo in general that is getting me through this. Without the notoriety I'm not sure if I'd have even bother finishing the story.
This game was a big part of my childhood as it was one of the first PC games I played. Also it's really good, if too short in my opinion.
I finally gave Quadrilateral Cowboy a try after it collected dust in my library and it was certainly a strangely fun experience. * It captures the vibe of hacking, without being a hardcore hacking game or too detached from reality that usually found in casual 'hacking' games. * I like the aesthetic of the world, which blends 80s vibes with cyberpunk setting. The music choice also helps emphasize it. * There are some story and lore pieces, although it relies heavily on a 'Show, don't tell' approach with many small, missable details. * While it's more fun to play using the expected mechanism, few levels could be solved with brute-force. [spoiler]I tried it on 2nd and 3rd jobs in mission 6 by breaking one outdoor window and YOLOing the rest, but somehow it worked[/spoiler]. * The native Linux version works very well. The only bug I experienced was when using quick-save while in middle of interacting with another object or using the deck, then quick-loading it. While I mostly praise Quadrilateral Cowboy, some aspects also felt experimental. I also agree that the game's length is rather short, but it's for the better since otherwise I feel it would overstay its welcome.
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Interesting decal comedy style isn't enough to keep this game enticing. Barren saccharine hacking imsim that is effectively a sneaky timing puzzle. No grit or edge or flawed personality outlook, not much human emotion at all. Thank heavens the ingame terminal has auto complete and recent command memory + shortcuts. Avoids the age old bruality workaround of most 'stealth' games by completely preventing any sort of violence, no human enemies. Inconsistent and confusing use of leftclick and rightclick that differs between cyberdeck and any other placeable. Problem with this decision is that the human feeling of threat is completely abstracted out, nothing feels tense or motivating or stirs any instinctual survival. Biggest mistake is the choice or lack thereof of suitable music throughout the entire game.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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