
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone past that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again.
We are Expedition 33.
Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.

In this evolution of JRPGs, real-time actions enhance the heart of turn-based combat. Craft unique builds for your Expeditioners that fit your playstyle via gear, stats, skills, and character synergies. Open an active dimension in combat - dodge, parry, and counter in real time, chain combos by mastering attack rhythms, and target enemy weak points using a free aim system.


With only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress’ cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.


Explore an enchanting realm populated by surreal adversaries. Wander through breathtaking landscapes, from the Island of Visages to the Forgotten Battlefield, discovering secrets and hidden quests along the way. Find allies of fortune in creatures of legend. Recruit special companions to access new travel methods and discover secret areas in the World Map.
Experience the debut game from Sandfall Interactive, fully realized in Unreal Engine 5 with stunning graphics and a heartbreaking soundtrack.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99−20% | 278.7Kreviews | 95% | #82 | $202.3M |
| $45.19 | 104.1Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3324 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I bought this game because of my brother. He practically forced me into it, since I’m not usually big on fantasy RPGs, but he bought it for me and promised I wouldn't regret it. Let me tell you, people: I have never played such a narrative and visual masterpiece. A studio this small, and they go and make the Game of the Year for 2025? It’s crazy how much my opinion on fantasy RPGs has changed thanks to this one game. Thanks, brother, and thank you, Sandfall Interactive.
I give most games a very fair chance and I heard nothing except great reviews about 33, but I simply cannot recommend this game. There are a few real simple reasons as to why I'm just completely unimpressed by it. #1 - The voice acting is unfitting to the characters (somewhat) and it feels like it's almost robotic. Not in the terms of "AI", but the casting and the voice direction must have been off and it definitely shows. #2 - The graphics, run animations, battle sequences, it all feels very Xbox 360 era and not in a good way. I felt like I was playing a tech demo of a game that had too much saturation, too much bloom, too much in the way of an identity crisis. The scenery was fighting to find itself (steampunk, fantasy, classic Victorian, 70's British, etc) and I just couldn't get behind the semi-weird cartoony nature in an otherwise random universe. #3 - It tosses you into the game and tries to impress on you the seriousness of the story right away, without really giving you time to develop a character, grasp the situation or even understand much else. The movement was weird as well; switching quickly between a low-tech adventure platformer (felt like Wolverine honestly) and a turn based combat system (almost similar to FF13, which was weird). I see what they were going for and it's an easy game to understand gameplay wise, but it's tossed at you as if this was a sequel or you were meant to be at least an hour into the game prior to everything being dropped. Honestly I can't quite put my finger on why I dislike this game overall aside from saying a massive TL;DR. TL;DR - The game has a definite identity crisis, the graphics are weird, the voice acting is weird, there was definitely AI used in this (undisclosed), the music is good but not fitting to the situations (bad tact/context) and it just overall felt like a weird tech demo. If you like old school RPGs with fun concepts, go find a way to play Lost Odyssey or Legend of Dragoon. If you want a very stylized RPG with great characters and a modern style, check out BG3 or for the cartoony-side try DQ11's super ultra turbo edition. But this game? It just feels... unpolished.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #57, worst JP #98 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 80.14/day in the week to Sep 15 → 70.75/day in the week after.
Of the 4 markets with a position on both sides, 4 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 93.71/day in the week to Sep 14 → 68/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +8 more
| $49.99 |
| 45.5Kratings |
| 94% |
| — |
| not modelled |
| $39.99−20% | 873ratings | 92% | #274 | not modelled |
| $49.99 | — | 98% | #67 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥♥♥♥♥♥. This game is so peak. I completely judged by its cover, but turns out It genuinely deserves all the GOTY praise it's gotten. The soundtrack is flawless, every track hits at exactly the right moment and somehow keeps getting better the longer you play, Like easily 100/10. This game is pure art. The plot is really great, i tried to predict it so many times but failed miserably. The combat is so good, i love the parry mechanic and the endless build you can make. PLEASEPLEASEPLEASE give it a try.
The best game ever this is what satisfied my turn base hunger.
This game is tight. Absolute cinema. 33/10 would get depressed again
要美术有美术,要战斗有美术,要剧情有美术,要数值有美术。 前期还觉得好玩,到后期数值完全崩坏,还有那些沙滩小游戏是真神了
i went in with no spoiler, when i finished the game i cried for the whole night, it mentality ♥♥♥♥♥♥ me up. 11/10 game
Maybe the best game I've ever played.
This game helped me cope with a lot of grief and sadness with my life. I will miss playing this for the first time again.
great game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $73 | 3 | 33% | $0.99 |
Related
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|---|---|---|---|---|
| $201.6M | 316.3K | 98% | $19.99 | |
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| $196.9M | 174.1K | 84% | $69.99 | |
| $209.2M | 107K | 51% | $69.99 | |
| $216.2M | 137.4K | 88% | $49.99 |