
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Modeled estimate, not a reported figure. How we estimate →
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About
Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone past that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again.
We are Expedition 33.
Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.
In this evolution of JRPGs, real-time actions enhance the heart of turn-based combat. Craft unique builds for your Expeditioners that fit your playstyle via gear, stats, skills, and character synergies. Open an active dimension in combat - dodge, parry, and counter in real time, chain combos by mastering attack rhythms, and target enemy weak points using a free aim system.

With only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress’ cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.

Explore an enchanting realm populated by surreal adversaries. Wander through breathtaking landscapes, from the Island of Visages to the Forgotten Battlefield, discovering secrets and hidden quests along the way. Find allies of fortune in creatures of legend. Recruit special companions to access new travel methods and discover secret areas in the World Map.
Experience the debut game from Sandfall Interactive, fully realized in Unreal Engine 5 with stunning graphics and a heartbreaking soundtrack.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 772 reviews with recorded playtime.
Reviews
Themes across 770 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i cried
音樂,戰鬥畫面都很棒
exceptionnel
🎨 10/10 | Bir oyun değil, yaşayan bir tablo. Clair Obscur: Expedition 33’e başlarken sadece sıra tabanlı bir RPG oynayacağımı sanıyordum. Saatler sonra fark ettim ki ben bir oyunun içinde değil, bir yasın, bir umudun ve insan iradesinin içinde yürüyormuşum. Bu oyun bana eski efsaneleri hatırlattı: Final Fantasy’nin ruhunu, Persona’nın karakter derinliğini ve NieR’in o boğaza düğümlenen melankolisini… Ama bunların hiçbiri Clair Obscur’u tam olarak açıklamıyor. Çünkü bu oyun kendi kimliğini oluşturmayı başarmış. 🖌️ Sanat Tasarımı Her bölge yağlı boya ile çizilmiş gibi. Renk paleti o kadar güçlü ki bazen savaşmayı bırakıp etrafa bakmak istedim. Arka planlar ekran görüntüsü değil, çerçeveletilip duvara asılacak sanat eserleri gibi duruyor. 🎼 Müzikler Uzun zamandır bir oyunun müziklerini bu kadar sık durdurup dinlememiştim. Bazı parçalar savaş sırasında gaz veriyor, bazıları ise karakterlerin yaşadığı acıyı tek bir söz söylemeden anlatıyor. Kulaklıkla oynayın. Ciddiyim, bu oyuna yapılacak en büyük iyilik bu. ⚔️ Savaş Sistemi Sıra tabanlı ama asla pasif değil. Zamanlamalı saldırılar, savunmalar ve karakter sinerjileri sayesinde her savaşta oyunun içinde kalıyorsunuz. Düşünmeden tuşa basınca cezayı kesiyor. Strateji isteyen ama sıkmayan nadir sistemlerden biri. 👥 Karakterler Expedition ekibi sadece “parti üyeleri” değil. Her biri kayıp, pişmanlık, umut ve korku taşıyan gerçek insanlar gibi yazılmış. Aralarındaki diyaloglar doğal hissettiriyor. Zorla komik olmaya çalışan yapay RPG konuşmaları yok. 📖 Hikâye Spoiler vermeden söyleyebileceğim şey şu: Oyun ölüm fikrini sadece bir tema olarak kullanmıyor, karakterlerin verdiği her karara işliyor. Finaline yaklaştıkça insanın içinde garip bir sessizlik oluşuyor. Ekrana bakıp birkaç dakika hiçbir şey yapmadan oturduğum nadir oyunlardan biri oldu. ❌ Eksileri? Kusur ararsam birkaç küçük teknik pürüz ve bazı oyuncular için yüksek gelebilecek zorluk anları var. Ama bunlar deneyimin yanında gerçekten çok küçük kalıyor. ✅ Sonuç Clair Obscur: Expedition 33, 2026’nın en büyük sürprizlerinden biri değil; bence modern RPG türünün yeni referans noktalarından biri. Bazı oyunlar oynanır ve biter. Bazıları ise bittikten sonra zihninde yaşamaya devam eder. Expedition 33 ikinci grupta. “Bir gün herkesin adı silinecekse, geriye ne kalır?” Bu oyun tam olarak bu sorunun peşinden gidiyor. 🏆 Tavsiye: Kesinlikle Evet ⭐ Puanım: 10/100000000
Don’t be sad for its end, be happy for it happening… Tomorrow comes and we all should live for those who come after and for what will come after. Thank you Sandfall Interractive, it was divine, I will miss it dearly, the journey, thank you with all my sincere
Such a beautiful game!
INCREDIBLE GRAPHICS, impossibly beautiful music, and a story of one family's tragedy that needs to be told. I cried at the ending.
Cinema, absolute cinema
After months, maybe even years of playing disappointment after disappointment, i finally decided to play the game that won so many awards in last years Game Awards, and man i should've played this way sooner. Graphics? Peak. Music? Peak. Gameplay/Fighting Mechanics? Peak. Story and characters? Peak. Endings? Peak [spoiler] (but there is an obvious correct one, stop huffing the Maelle endings copium) [/spoiler]. This is the first game i've played in who knows how long, that i actually had to think to try and piece the story together as the game went on, and probably one of only three or four that i felt anything beyond baseline emotions for any one of the characters, let alone feeling genuine interest in almost every major character and their own character progression as they each sort through their own issues. [spoiler] The only real complaint i have, is that as Act 3 starts, if you decide to explore and do some of the side bosses first, the entire end of the game is partially ruined because the entirety of Lumiere becomes one shottable. [/spoiler] Overall, an absurdly easy 10/10 experience.
真的好玩 9.5/10
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +8 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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