
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone past that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again.
We are Expedition 33.
Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.

In this evolution of JRPGs, real-time actions enhance the heart of turn-based combat. Craft unique builds for your Expeditioners that fit your playstyle via gear, stats, skills, and character synergies. Open an active dimension in combat - dodge, parry, and counter in real time, chain combos by mastering attack rhythms, and target enemy weak points using a free aim system.


With only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress’ cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.


Explore an enchanting realm populated by surreal adversaries. Wander through breathtaking landscapes, from the Island of Visages to the Forgotten Battlefield, discovering secrets and hidden quests along the way. Find allies of fortune in creatures of legend. Recruit special companions to access new travel methods and discover secret areas in the World Map.
Experience the debut game from Sandfall Interactive, fully realized in Unreal Engine 5 with stunning graphics and a heartbreaking soundtrack.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99−20% | 278.7Kreviews | 95% | #82 | $202.3M |
| $45.19 | 104.1Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3324 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i wanted an rpg not dark souls with an obvious twist ending
Yıllardır hiçbir oyun bana bu duyguyu yaşatmamıştı. Oyun oynamayı sevdiğimi sanıyormuşum, meğer ben böyle oyunları özlemişim. Clair Obscur: Expedition 33 bana yıllardır kaybettiğim o heyecanı, merakı ve her boş anımda oyuna geri dönme isteğini yeniden kazandırdı. Benim için artık sadece iyi bir oyun değil; uzun süre unutamayacağim çok özel bir deneyim. Hikâyesi baştan sona etkileyici. Karakterler gerçekten yaşadığı dünyaya ait hissettiriyor, anlatımı tek bir an bile sıkmıyor ve görev tasarımları sürekli seni yeni bir şeyle karşılaştırıyor. Bir an bile “aynı şeyi tekrar yapıyorum” hissine kapılmadım. Savaş sistemi ise başlı başına bir başarı. İlk bakışta oldukça basit görünüyor ama oynadıkça inanılmaz derecede derinleşiyor. Farklı silahlar, yetenekler ve kombinasyonlarla kendi oyun tarzını oluşturabiliyorsun. Bu yüzden oyuna başlayacak herkese tek tavsiyem şu: İnternetten meta build bakmayın. Tek tek deneyin, hata yapın, yeni kombinasyonlar kurun ve kendi savaş stilinizi kendiniz bulun. Bu oyunun en büyük keyiflerinden biri bu. Eleştireceğim tek nokta ise isteğe bağlı olan en zor iki boss. Zorlukları beni rahatsız etmiyor, ancak bazı mekanikleri gerçekten adaletsiz hissettiriyor. Oyunun geri kalanındaki mükemmel dengeyi düşündüğümde bu iki savaş biraz gereksiz şekilde sinir bozucuydu. Bunun dışında söyleyebileceğim tek şey şu: Görsellik: 10/10 Hikâye: 9/10 Oynanış: 9/10 Benim için ise hissettirdikleri nedeniyle çok daha fazlası. Uzun yıllardır oynadığım en özel oyunlardan biri. Sandfall Interactive ilk oyununda böyle bir iş çıkardıysa, gelecekte neler yapabileceklerini düşünmek bile heyecan verici.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #57, worst JP #98 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 80.14/day in the week to Sep 15 → 70.75/day in the week after.
Of the 4 markets with a position on both sides, 4 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 93.71/day in the week to Sep 14 → 68/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +8 more
| $49.99 |
| 45.5Kratings |
| 94% |
| — |
| not modelled |
| $39.99−20% | 873ratings | 92% | #274 | not modelled |
| $49.99 | — | 98% | #67 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我打了瑪艾兒結局,不喜歡維索的結局。因為人生的真實就是生住異滅與痛苦地累積,只能時時堅強的要求自己挺下去與樂觀,但等待的只是最後真實的世界的毀滅進入虛無後的那一念無明的緣起來再生新世界,而我們到時已不是我們了。在作品的世界,真實世界成為鏡子,而作品永恆的留存那些從沒完成的說不完的故事。這是一部好遊戲,太喜歡。
This game helped me cope with a lot of grief and sadness with my life. I will miss playing this for the first time again.
i went in with no spoiler, when i finished the game i cried for the whole night, it mentality ♥♥♥♥♥♥ me up. 11/10 game
This game is tight. Absolute cinema. 33/10 would get depressed again
I have a hard time comprehending why people like this games so much. It must be one of the mose overrated types of media ever created. The story? 10/10!! Amazing! To bad it falls flat on its stomach when it comes to gameplay.. This is esentially a parrying/dodging simulator. 10-15-20 minute battles that hang on you getting a perfect parry every single time? No thank you. Everytime you face a new enemy you have to fail first in order to learn their attacks so you can try and time the parry/dodge. You might be thinking "But there has to be a lower difficulty setting?!" There is, it is for those who want to focus more on the story. Like me. The game is still relentless in that you have to have perfect parrys/dodges. For some reason there is a setting under accessibilty that allows you to "skip" QTEs by automating them. If a person needs help with QTEs then i would be willing to bet they need help with the parrying/dodging too. I kept thinking i will get in to it, but no. After re-doing a battle for the fifth time, a battle that lasts for 10 minutes. You loose me, its not fun anymore. I wish i could still re-fund this.. You can tell it was made by the french.. (Not because its basically set in france..)
Expedition 33 is a masterpiece. Engaging gameplay, beautiful art and music, and a meaningful story that makes you think long after the credits roll. It is the best game of this console generation, and I doubt anything comes close. This videogame is art. Well done Sandfall.
Sat in my library for a while so I gave it a chance. I remembered why I stopped playing; too many gimmick fights not enough substance. The world building is cool but it has very little replay value. At that point you're better saving your money and just watching someone play it on YouTube.
The best game ever this is what satisfied my turn base hunger.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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