
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone past that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she’ll wake and paint “33.” And tomorrow we depart on our final mission - Destroy the Paintress, so she can never paint death again.
We are Expedition 33.
Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle Époque France in which you battle devastating enemies.

In this evolution of JRPGs, real-time actions enhance the heart of turn-based combat. Craft unique builds for your Expeditioners that fit your playstyle via gear, stats, skills, and character synergies. Open an active dimension in combat - dodge, parry, and counter in real time, chain combos by mastering attack rhythms, and target enemy weak points using a free aim system.


With only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress’ cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.


Explore an enchanting realm populated by surreal adversaries. Wander through breathtaking landscapes, from the Island of Visages to the Forgotten Battlefield, discovering secrets and hidden quests along the way. Find allies of fortune in creatures of legend. Recruit special companions to access new travel methods and discover secret areas in the World Map.
Experience the debut game from Sandfall Interactive, fully realized in Unreal Engine 5 with stunning graphics and a heartbreaking soundtrack.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99−20% | 278.7Kreviews | 95% | #82 | $202.3M |
| $45.19 | 104.1Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3324 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A beautiful masterpiece. 10/10 would want to experience this for the first time again.
Эта игра действительно получила звание игра года не просто так! Браво! Жду следующие игры от этих авторов.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #57, worst JP #98 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 80.14/day in the week to Sep 15 → 70.75/day in the week after.
Of the 4 markets with a position on both sides, 4 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 93.71/day in the week to Sep 14 → 68/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +8 more
| $49.99 |
| 45.5Kratings |
| 94% |
| — |
| not modelled |
| $39.99−20% | 873ratings | 92% | #274 | not modelled |
| $49.99 | — | 98% | #67 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
按照自己观点吐槽,游玩通关观感不好,一点都不好。 整个流程下来,整部剧情就是个笑话!!!彻头彻尾的笑话。 开头那么宏伟、悲壮,到最后竟然就是个假的、假的假的!!! 我实在无语了,我想起来前面一路上牺牲了那么多的先锋队员,那么多苦难、艰辛、悲壮的烘托,包括每找到一个先锋队都能从留言里看出那种苦痛,我还特意搜遍每个角落,就为看下前辈的遗言和斗志,剧情到最后我都无法直视,更多的是想笑,笑话我这些天玩的啥玩意!!! 从整个种族的生死存亡到最后竟然就是一家老少的斗嘴扯淡情感,中间把大家好不容易熟悉养成的男主一刀给切了,然后换个人?然后换的这个人还要攻略女队员,这尼玛的不是ntr是啥?你们怎么忍得住玩下去的?这踏马的编剧脑子被驴踢了! 这游戏咋拿的年度?我承认环境设计和音乐非常出色,包括战斗也是创新,但是这剧情也太搞笑了吧…… 我玩到后面就只想快进、快进、快进!!!开头立意那么好的点子和题材,就浪费在这讲个破的一家恩爱,我真想骂娘,知道这破剧情我就不应该当年预购支持。 多好的开篇剧情,种族苦难、生死存亡、折磨、苦痛、以及一代代到死的永不放弃,我以为最差也是克苏鲁那种吧,神秘、未知,需求探测……结果虎头蛇尾的小家子气,剧情里面硬伤更是,儿子被害死了,一家人不说去报仇,全躲起来逃避自责了、大女儿出去复仇,不说去帮忙支援,真要按照敌人实际算,我都杀了你儿子,你女儿出来我一样伏杀。 两个结局都稀烂,我一个都看不上,作为画师有能力不说去改变(能力被描述的都能宇宙飞翔了),真踏马的废物。 结局以跨界做结尾,不比这虚假的大团圆强?都能创造世界了,想办法带领画界杀出去冲出去(凶手大组织可还活着呢!!!),开启真正的远征!!!这首尾呼应的立意主题不比这破家庭琐事强一万倍!!! 主题立意那么低级,你们竟然也能给高分,是不是随便一个游戏死个家人你们就能被感动,就能掉泪,我真无语了。
Унылое гoвнo
наиграв на сейве 50 часов, я понял что эта игра и вправду прекрасна. Изучив ее вдоль и поперёк я нашел все секреты, победил всех кого можно было, сделал все что можно. Но даже после этого мне хочется продолжать играть, настолько прекрасной игры я давно не видел. Может она и была слишком нашумевшой, но это не делает ее плохой. Отдельно хочу выделить сюжет данной игры, семейная драма с привкусом нереальности мира, заставляет понять каждую сторону, но ни как не определится с выбором между горечью и искусственной сказкой. Но между ними я всегда выберу реальность... Даже несмотря насколько она завораживает, если эта сказка вредит реальным людям, её надо закончить. "For those who come after...Right?"
very boring and overhyped game just performative people hyping it up
♥♥♥♥♥♥♥♥♥. This game is so peak. I completely judged by its cover, but turns out It genuinely deserves all the GOTY praise it's gotten. The soundtrack is flawless, every track hits at exactly the right moment and somehow keeps getting better the longer you play, Like easily 100/10. This game is pure art. The plot is really great, i tried to predict it so many times but failed miserably. The combat is so good, i love the parry mechanic and the endless build you can make. PLEASEPLEASEPLEASE give it a try.
Beautiful game with a fascinating world... until act 3. Absolutely hated the developments in the plot and the ending. Horrible. Would leave a mixed review if I could. Play up until the end of act 2 and make your own headcanon. It'll be better than the actual ending. Death of the author, baby!!!!!
This review contains no direct spoilers. It's nearly impossible for me to say why I don't like E33's story while being vague, but I'll try. "I'm not angry, just disappointed." A quote from a character in E33 which happens to describe how I feel about the game. Giving a negative review to a game that many consider "life-changing" and a "masterpiece" will probably make me seem contrarian for the sake of it. However, given the direction the story went and some of the more atrocious dialogue, I think E33 earned it, which is a shame because I thought for sure I'd love it. If you're thinking about buying it, I'd say be at least a little skeptical of the hype and consider whether or not the dialogue, the game's final act, and the ending all being "bad" could ruin the game for you before you do. If you expect a journey from E33, you'll probably get one, but a journey is remembered less fondly when the destination turns out to be ♥♥♥♥. Starting with the obvious positives, E33 is extremely cinematic and well-presented, the environments are stunning, and the music is amazing. Given these things, it isn't hard to see why someone would call E33 a genuine masterpiece. That said, I think this game deserves more criticism than it gets, particularly story/writing-wise. The boss Sirene feels like an unintentional representation of the game itself and how people feel about it (iykyk), and given the praise this game gets, I've had to ask myself whether or not I played the same one as everyone else. The gameplay of E33 should technically also be a positive since I do like it, but I do have to critique it a bit. Combat has a central focus on parries. This in mind, you'd think parrying would be rewarding, but it really isn't. If you parry all 7 hits of a combo string, what do you get besides AP you can easily get anyway? You get a single counter. And if you miss a single one of your parries, you are denied this small luxury. And because Elden Ring and its consequences have been a complete disaster for the human race, the developers looked at that game and really admired how many obnoxiously delayed attacks were in it and copied some homework. Have fun waiting a full 5 seconds for that one attack to land only for it to come out instantly on the 6th second. So while I like the combat on paper, and most of the time in practice, it does walk a line between being satisfying and being annoying. The dialogue in this game is usually good/fine, but weighed down by Marvel-esque quips and forced humor. You'll eventually hear characters use modern speech patterns and slang (I ♥♥♥♥ you not one of the characters says "Bromantic" + another moment where someone says "So which one is it?" only for another character to respond "Yes" in that funny internet way) to be "funny" and "lighten the mood." It's like the writers were told "make these characters feel real" and then they decided "characters feeling real" must equal "talks like a modern day person," which definitely doesn't break the tone or take you out of the setting or anything. The multiple palm prints on my face are the result of humorous dialogue, I assure you. Humor has its place in a dark story and I don't dispute that fact. The problem with E33's "humor" is that it's so desperate to be funny that it constantly breaks the tone of the story and doesn't care that it does. It irked me to the point where I legitimately did begin to care less about the story/characters after one too many forced attempts at a laugh. Some of these moments land and feel like they have a place, but the vast majority don't. Hell, even a few of the expedition journals you can find about people who died are played off as jokes, and when you compare those journals to the intro of the game, you'll probably just narrow your eyes or cringe if anything. Now for the story, as spoiler-free as possible: You're introduced to the world with some good hooks, but sadly this game peaks at its intro and goes steadily downhill. Things are fine for a time until act 1's finale, during which some events take place seemingly just for cheap shock value (plus characters acting stupid for the sake of the plot) and fail to justify themselves any other way. Actually, it isn't even that shocking - odds are you'll be able to predict what happens long before it does, so it doesn't justify itself that way either. The events aren't "bad" in the moment, but looking back later in the game, you realize they happened for no reason other than to set the stage for a ♥♥♥♥♥♥ plot twist. In the context of where the game goes, act 1's finale is garbage. It feels like someone said "Hey wouldn't it be cool/funny/random/shocking if we did this at this moment in the game?" and everyone just unanimously decided to throw it in for how quirky of an idea it was. Act 2's finale is even worse and tries too hard to pull off an M Night Shyamalan twist to the point where it just feels super jarring and random. Think of the dumbest, most random plot twist a story can have and there's decent odds you just guessed THE major plot twist of E33, or close enough to it that I wouldn't be able to say you were wrong. Act 2's finale pulls the rug out from under you so it can say "Ha, gotcha!", then takes the story in a bizarre direction and proceeds to hide behind annoyingly contrived twists. And despite the fact that these events are the storytelling equivalent of upending a set table for fun, you're still expected to care about what happens next and participate in like 60 hours of sidequest hell to provide explanation as to what the ♥♥♥♥ you just witnessed and learn more about things you have no reason (and/or no longer have reason) to care about. Lmao no - I rushed the final boss because I was that out of ♥♥♥♥♥ to give. E33 was so focused on painting a plot twist that it didn't care whether or not what it painted made sense. The start of act 2 and onwards feels like it was taken from a separate game idea and inserted clumsily into this one, with no regard given to whether or not it'd fit with the rest of the game, and all regard given to how unlikely it'd be for someone to guess the plot twist(s), which is obviously stupid writing that is doomed to sabotage any story and E33 is no exception. Given the previous points, my capacity to care about the rest of the story was already getting low, but I pressed onward hoping I'd see that life-changing masterpiece everyone talked about on the 25th hour or so only to run into act 2's finale and the game's ending(s) and encounter two middle fingers from the story as my reward. I wish my $40 a happy Gommage. Act 2's finale punishes you for caring, and so do the endings, both of which are bad, but one of which is "moral"/"good" by the game's standards. That ending finishes what act 2's finale starts. To continue my "set table" analogy at risk of spoilers:[spoiler]It lights the upended table on fire because you were too attached to it and it wasn't a "real" table anyway. The other ending is resetting the table but putting mannequins in all the seats.[/spoiler] Both defeat the purpose of having a table. With how often you hear "for those who come after" in act 1, you'd think the story would continue that theme, but nope, it just shreds that in favor of a dumb plot twist that makes it ring hollow. The messages of the final act should flow well with the messages of the first but they're conveyed in the form of such convoluted twists that it feels more like the final act overwrites the first and doesn't pay off the story's hooks in a satisfying manner, destroying all intrigue, and rendering previous stakes and tension pointless. And that is the most I can say spoiler-free. Everything else about the game is so well-presented, but the story and some of the dialogue are the exact opposite. I guess you could say that's a very "Clair Obscur" contrast.
陪一家人戒网瘾。。。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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