
Citizens is a blend between turn based city builder and a puzzler for strategy masterminds. Build a thriving settlement, extract and process resources and manage your population by catering to their needs, thus allowing you to build bigger and better!
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, German, Polish, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America, Spanish - Spain, Turkish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不明白任务是要拥有300金币,有收入还是卡在200金币,上不去就是上不去
За своё копье можно и потыкаться
从来没见过序章都有bug的游戏,真的,建模还一坨,作者赶紧紫砂去吧好么,这还卖42你真无敌了孩子
自由度比起其他經營類遊戲低,重點是如何分配資源。感覺比較偏向解迷? 不能存檔只能一命過很痛苦
very fun, balanced, takes a while though cause it's turn based.
Like it very much, has interresting twists on the per turn formula, beautiful and well optimized. Very Chill, very strategic, and I just discovered that there's an rts part, interresting ! worth the price.
Ładne małe puzzler/City Builder. Dostajesz pewną liczbę zakrętów, aby pokonać poziom, a każdy nowy poziom wprowadza nową mechanikę. Czy żelazo czy owce itp., Ponieważ staje się coraz trudniejsze, ilość zakrętów staje się dłuższa. Kilka razy nie udało mi się na poziomie 8, ale w końcu go dostałem. Trudne, ale nie frustrujące. Kciuki ode mnie.
Ruim
后面玩得有点头昏脑胀
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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