
Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. Build, manage and lead your transportation network to provide cities with their ever changing needs. CIM2 introduces new features including multiplayer game modes, day and night cycles, timetables and dynamic cities.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ist halt ein cooles spielen wenn es nicht so ist warum
cvf
bom jogo
If you are looking for a bad game, take it. Everything is worst than CIM 1 : Graphism, tools, menus, manage. Underground are really hard to create such as tunnels are really hard to build. If you think CS2 is bad, then there is worse. DON'T BUY IT
gestion gestion y más gestion =)
Macht mit Mods und Communityinhalten wirklich Spaß. Besonders im Sandboxmodus.
Recommended... but with caution. It won't run fullscreen on anything but the number 1 monitor, and doesn't handle borderless well, so you'll end up windowed if you have multiple. Many core mechanics aren't intutive (and not the same as most modern games of simlar style), and tutorials only cover the most basic "how to move the camera, make your first lines, ok done". Its missing the slow introduction to advanced systems in the first few story missions, things like what the colors of pricing mean, why you'd choose one or the other, when to use a train vs a bus, how fare evasion works, what causes the city to grow ect basically all need a lot of hours trial and error, or to find a wiki online. In this manner note the attached game manual, read it before firing up the game, its dry as sawdust but in this rare case it is needed. And many of these mechanics aren't even needed, why do I need to move the actual price every day because the economy changed? Just let me choose a realitive offset that floats with market (ie +10cents or -20cents, instead of exactly $1.30). Same for staff pay, its cool on paper you have the granularity, but its basically a time waste to constantly adjust the exact dollar value to keep the percentage you already set, let us target the percentage and leave it automatic. This goes doubly for loans, no consolidation or abuility to pay back early means your often weirdly stuck with extra cash on hand and also interest payments servicing a loan. There is also a lot less story than many other games of simlar style, including later games by the same people. All that aside, I've had no crashes, soft locks. And while a little slow, unlike citie sin motion 1 the max time acceloration works well, and its genuniely harder than most games in its genre, you can easily build a fairly big network that just barely looses money if you where not careful. So if you've finished the missions in current games of this neiche, this is one of the older games I would still recommend trying. Its small, cheap, and generally worth it.
Too much bug my god
hh
ng
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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