
CINESCAPE-VR is a virtual reality escape game where you must solve puzzles within film studio sets, using the power of Cinemorphosis – a unique ability that lets you transform the objects around you – to uncover the secrets of the Cinetech company.
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About
CINESCAPE-VR is a puzzle game that invites you to explore a variety of themed film studios. Thanks to your unique power, Cinemorphosis, you can turn real objects into fake props and vice versa. This power evolves and grows stronger as your adventure progresses. A series of intricate puzzles awaits you, increasing in complexity the further you advance.
Features :
Your companion throughout the adventure is P4-TRIC, a robotic assistant built by the former director of the studios. He’s here to guide you through the tests… but behind his advice and encouragement may lie a hidden plan..
As your journey unfolds, a deeper truth emerges. You may not be who you thought you were, and the studio’s founder may have had far more personal reasons for designing these trials.
Dive into the adventure. Wield your new power – CINEMORPHOSIS – and uncover the mysteries of the studios..
Each environment is filled with subtle cinematic references, carefully placed for film buffs to discover.
Your mission? Restore the Codex and uncover the secrets it holds by following in the footsteps of its mysterious creator.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
Reviews
[h1]Experienced on the Meta Quest 3[/h1] You can view my VR gameplay & early impressions here: https://youtu.be/_wkfHNrfAG4 I actually really liked the puzzles in this one. The puzzles have a nice challenge. They make you think and be observant, but still very reachable if you pay attention. Unfortunately, I did run into some issues. The biggest issue was a bug where I couldn't pick up one of the objects that is necessary to solve the puzzle after putting it back down. I restarted the game and was then able to solve the puzzle, but that shouldn't have happened. There's also some QoL issues, some more polish the game could use with VR interactions and settings. I thought the movement and turning were too slow. Although there is a seated mode, it didn't always work so I was too low to the ground for most of the game. You can't turn when you're holding an object with your right-hand motion controller. Lastly, and maybe the most important issue, sometimes you're given hints without wanting them. There should be a way to request a hint if you need one, without the robot spilling the beans automatically. Hopefully, all these issues are improved because the game puzzles themselves are well-thought out and crafted. It was a pleasure solving them. There are 3 themed rooms and I solved the first one in a little over an hour. [b]Rate 6.5/10.[/b] [quote]Please note: I received a free Steam key through the Steam Curator Connect program. If you enjoyed my review, please consider joining my Steam Curator group [url=https://steamcommunity.com/groups/Oculus_WMR]Oculus Rift Reviews.[/url][/quote]
Un bon début, premiers puzzles simples et logiques (la salle de musique). Le pouvoir de transformation des objets est sympas. A suivre
[h1]平庸无比的VR作品[/h1] 众所周知,游戏界最知名的发明之一,便是“罐头”,以知名土豆厂为例,他们开发出了刺客风味罐头、阿凡达风味罐头、星战风味罐头,这些游戏固然有着不少优点,例如量大管饱之类的,但却被不少玩腻这一套的老玩家们所唾弃。 现在我有两个消息,一个好消息与一个坏消息,好消息是,玩家暂时不用再体验那些老罐头了,解放了。坏消息是,玩家迎来了全新的VR风味罐头。 比起游戏厂商另一部我完全无法打开运行的游戏不同,本作至少是可以正常游玩的,只不过体验非常平庸。 首先是不明觉厉的视角设计,玩家在右手拿东西的时候是无法调整视角的——我曾一度以为是手柄、蓝牙适配器出问题了,幸运的是这些硬件没出问题,不幸的是,这代表游戏有着致命的设计缺陷。 除此之外,游戏中,玩家的化身——手,完全没有碰撞体积,且场景物件几乎完全不能互动,所见皆不所得的体验放在普通游戏中便已经非常难评了,更别提这可是极端注重沉浸感的VR游戏了。 综合体验下来,我并不是很推荐各位直接以原价购入体验本作,结合游戏整体素质与没有中文与视角问题等易用性方面的缺失,我只提议在没有VR游戏可玩的前提下,再考虑本作。 倘若开发者打算继续本作的开发的话,还请先修好移动视角的问题,作为一款VR游戏,玩家怎么可能手上不拿东西? [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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