
Unravel a thread of mystery and memory as you progress your way through the atmospheric halls of a dazzlingly large, long-deserted labyrinth. Explore the vistas of spectacular rooms and the hidden challenges within. Do you have what it takes to find what lies at the labyrinth's centre?
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About
The Labyrinth on Burrow Hill is an atmospheric mystery experience, challenging you to delve into an immersive world of bizarre architecture and challenging puzzles.
After the death of your neglectful father, return to your childhood home to find it transformed into a colossal structure that promises to guard the site of an ancient treasure.

Progress through 11 unique rooms and challenge yourself to uncover a key hidden within each, with the ultimate goal of finding whatever lies at the centre of the labyrinth.
This game's slow-paced, knowledge-based progression makes for a great escape-room style experience with friends, and is best played with a pen & paper handy!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
I have to say this was a very challenging puzzle game, but if you can push through that, underneath it has a very wholesome narrative with a very fun level design. I think I came across one of your videos where you were modeling the stairs, unlike many similar games, you put a lot of personality and character into the locations, so you have that feeling of excitement when you enter every individual room. I also like how the entire house is one big puzzle, reminds of the horror movie tropes where the house is like a big mechanical trap. Even though the puzzles were very creative, I think the hints had the potential for double meaning, so that is something you should watch out for, you don't want the players to find a more logical answer, or to find something in the environment that can mislead them. Also, sometimes I felt like the hints didn't give me enough information to solve the puzzle, I never played sudoku in my life, so you have to be a little more specific with how you want me to read the positioning in the room. And just to be clear, I thought thematically the puzzles were put together very well, I liked the motif and the thought process behind them, I just thought the solutions were too easy to overlook. There is almost nothing that is given to you for free, everything takes some conscious effort to put together, including the story, which is compelling, but you have to pay attention to all of the notes, and some of them are difficult to read. We don't see too many difficult puzzles games anymore, I think at some point the devs figured out that gating players from completing the game is not the best experience, and if you watched some of the videos, people were getting stuck a lot, or simply just closing the game. You clearly have a talent for creating that whimsical experience similar to Alice in Wonderland, both in terms of level design and the mood, so creating challenging puzzles might be a double-edged sword, I do wonder if you would be better off making a walking-sim focusing on the story and the experience. [h1]Pros: [/h1] (+) Unlike many similar games I felt you were putting a lot of effort/character into the level design, I like that every room has different theme and different feel to the architecture. Even just the overall direction of the game, having a giant house as one big puzzle, I think the small design nuances of the game elevated the whole thing. (+) I thought it was interesting putting the narrative together, it's not really fed to you, but you have to pay attention to the details and the metaphors, and the relaxing music was also nice for immersion. (+) I liked the actual idea behind the puzzles and they are somewhat rewarding to solve, I just thought they were a bit too difficult for an average play session. People were getting stuck for days in the forum, streamers quitting the game, maybe there is an audience for that, but it's a limited audience. [h1]Feedback: [/h1] [u]Double Meaning/Puzzle Interpretation: [/u] - I think sudoku room needs more guidance, I understood the hint, I had no reason to assume it had to be in that exact position, not sure if it's a sudoku thing or not. - there was a hint in the telescope room about "sh___", but then one of the statues is literally in the _____ which makes a more literal meaning than what is in the text. Then I am also like, do I trust this note that is directly next to the statue, or do I trust the other one. It's a little misdealing, even if it makes sense when you solve it. You can blame the player for overlooking the meaning, but at the same time, I think the game needs a more intuitive visual Q for the positions, and you don't want to make the player feel like they can't trust you. To me it didn't look like that position was "shielded" you know. - if you going to put hints with a hard to read font (or maybe it was actual writing), maybe give an option to read it in generic font [u]Suggestion for a timed hint:[/u] - you know some games do like a timed hint feature which is very nice because people won't have to rely on videos and guides to play the game. It does not have to be like a plain spoiler, you can even do something fun with it, maybe some character that gives an extra hint every 30 minutes, or maybe trades a hint for something. Maybe something for you to experiment with - you still have that random softlock with the statue key [b]Overall Thoughts: 7.5/10 [/b] You doing a lot of things that I love, not just in the puzzle medium, but just games in general, and I think everything came together very well, with the level design being the highlight of the game. The locations were very fun to navigate, I thought the game had nice detail, and the narrative was fun to put together. I do think you gating the experience a bit too much, I think you should look into some type of timed hint system, and maybe implement it in a fun way, if not for this game, perhaps for the next. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
Burrow hill is filled with interesting puzzles and mechanics that WILL make you think, but the satisfaction when it all clicks together is on another level. Not to mention the music and atmosphere, all great pieces to this specific puzzle! If you like puzzle games, you'll love this one too!
Enjoying this so far. Some puzzles are challenging with a few easier ones thrown in, and the art style is interesting, very much Alice in Wonderland influenced (and probably more things I don't recognise). Well recommend it.
This game is such a gem from start to finish. All the puzzles are so well designed and placed in beautiful environments that make the atmosphere perfect. The music is such a joy to listen to as well, it lends the whole thing such an air of whimsy. Every second I spent in this game was worth it, including the MANY minutes spent feeling very stupid! (the globe puzzle is HARD) I will forever sing the praises of this game, and I believe everyone should play it :)
STREAMLINED PSYCHADELLIC BLUE PRINCE LESSSGOOOOO
This is SUCH a cute and fun puzzle game! The music was great, the art direction was super cool, and the story was way fun as well (if you're the type to pay attention to all the notes). Justice for Dan, he totally deserved better. :(
The Labyrinth on Burrow Hill is a delightful little game. Diverse and well-balanced puzzles with few misses, though I'll admit the globe puzzle is driving me crazy. On the surface, the vibe naturally draws comparisons to Blue Prince, but the game distinguishes itself through lush, whimsical environments and a more compact solving experience. A credit to the genre, and well worth the price. I look forward to playing any future games from Planet Jonbo.
As someone who's favorite games are typically within carefully crafted worlds, with rich lore and plenty of puzzles and environmental storytelling - The Labyrinth on Burrow Hill quenched a yearning thirst I had for these themes after having played and completed games such as Outer Wilds or Blue Prince. First off, the art style is beautiful and reminiscent of Blue Prince and already a win for me. There's plenty of little crumbs of story and hints to be hunted down and found throughout the entire map, which was fun to search around for and find. Every puzzle is so different from the next, so mechanics don't become tired or boring. Each puzzle requires a different way of thinking so some will be easier or much more difficult depending on what brand of autism you have. This was also such a fun game to stream because chat actually began to interact and notice things that I had missed! It's a really good game to work in tandem with your community if you so choose! Some puzzles really had me stumped but once I finally got there, the satisfaction of solving them was well worth all the time and effort. This game is beautiful down to every detail, Jonny and the team definitely poured so much work and love into it. I definitely recommend it to anyone who wants a new adventure to explore and solve!
A whole heap of fun bundled into riddles and puzzles !! some easier ones for lighter play tangled with more difficult and striking challenges. If you're in the mood for some gorgeous scenic views, awesome rendered work with world-building and lore, amongst mind boggling (and some less) puzzles this game is for you!!! I personally like the easier ones and really enjoyed a few of the specific rooms <3 can't wait for whatever you end up making next dude!
This game is a delight. I love the puzzles, atmosphere and soundtrack! Highly recommended if you like escape rooms and enjoy games like Blue Prince.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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