
Put your intellect to the test with challenging escape rooms featuring high interactivity and intricate logical puzzles. Observe, search for clues, combine information, apply logical reasoning, and uncover mysteries through exploration.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Vietnamese
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
The stages are a little too focused on the same mechanic, but this escape room game is still a lot of fun and will keep you entertained for hours. Because you'll be solving riddles, it's very lucky that the controls are simple. You can walk around and interact with various objects. The left mouse button allows you to interact with or pick up items, while the right mouse button rotates the item. Rotation allows you to see objects from a different perspective and is not required for puzzle completion. It’s a bit frustrating you can only rotate left or right, but not up and down. Even though there is no story, the game manages to add a fun twist. Essentially, you are playing a game created by a lazy person and a deceiver. There are certain items around that are just labeled as a bug that hasn't been fixed, or you'll get a hilarious description when you click on things. For example, a screen of death while clicking on a computer or a notice when an obvious clipping issue is discovered. The gameplay is nice. There are just three stages if you exclude the first, which is shorter and serves as a tutorial. Depending on your level of expertise, each can take an hour or two to solve. The goal is the same as it is in any other escape room: use everything you can to open the path forward. The stages are unique and unrelated. The first is the object-filled office. Small objects can be picked up and dropped almost anywhere. If you enjoy disorder and a big mess, this will be a problem for you because it's quite easy to forget something under a pile of generic objects. Fortunately, there is a reset map option that resets everything. While partially completed puzzles will reset, those you have already completed will not. Puzzles challenge you to find various codes, as well as deal with colors and patterns, but all in a creative manner. Because you never know what can happen, there's a lot of clicking on everything. Sometimes you need to place an object, but that’s not that hard because the game assists you by providing an outline where the item fits. However, you need to get very close because the outline is almost transparent. Even though puzzles appear to be hard, such as mathematical calculations and Morse codes, the game provides you with everything you need. There’s always logic behind a solution. However, I don't enjoy how some mechanics are repeated throughout the stage. The second stage, the dungeon, is tedious and uninteresting because every puzzle is linked to runes. Color puzzles might be another big issue for those suffering from color-blindness. It was a great idea to offer a hint for more difficult puzzles. They're cool because they point you in the correct direction without giving you the answer. However, you may still get stuck because not every puzzle has a hint. If you like collectibles, each stage has eight coins. Most are immediately visible when you enter a new room, but some require some light work.
Logic Escape is a colorful and challenging puzzler. It starts out a bit rough with a Tutorial level that did not make a lot of sense to me. There is a stream of self-deprecating humor from the developer as he comments on the development process and the game itself. This is combined with an assortment of seemingly unrelated puzzles. Not knowing what to expect next, I soldiered on… When I reached the second level, the game suddenly improved! I found myself really enjoying the exercises in logic and I was all in. The game is divided into 4 sections, each with its own theme and style of puzzles. In addition to the Tutorial, there is an office, a dungeon, and a space station. All puzzles are logic-based and there are adequate clues provided. There are no mechanical puzzles and no weird ‘find and use’ inventory conundrums. In fact, there is no inventory at all. You simply pick up an object and place it in the environment. Placement targets are clearly marked but occasionally, the physics can be a tad tricky. Most puzzles require some type of translation between numbers, symbols, letters, morse code, binary values, colors, patterns, etc. Once you understand the core elements used for a level, the remaining puzzles in that area will not be too difficult. There is a very helpful hint system in the first 3 levels which will put you on the right track without spoilers. Hints are not available for the final level, so be prepared to think on your own. The game auto-saves on exit. When you return, any doors or chests you’ve already opened will still be open. However, items not yet used in a completed puzzle will be restored to their original position. This takes a bit of getting used to. You will earn most achievements by completing all puzzles on all levels. This includes a couple of optional exercises. There are also achievements for retrieving all coins on each level. Most coins are easy to spot, and some are delivered when you finish a puzzle. A few are not so obvious. Once a level has been completed, you can go back through it at any time to find missing coins or solve skipped puzzles. For those who enjoy a creative and not-too-difficult puzzle game, I highly recommend Logic Escape. It is entertaining and will make you smile on a regular basis. It is by no means an easy game but, with a pencil and paper and some logical thinking, you will be able to complete it with minimal frustration. [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow [b]IndieGems[/b] if you enjoyed this review and want to see more like it.[/url][/quote]
Logic Escape is a great puzzle game that will challenge your mind and keep you entertained for hours on end. The game features a variety of challenging puzzles that require you to use your logic and problem-solving skills to escape from different rooms and scenarios. One of the things I love most about Logic Escape is that it is very accessible to players of all skill levels. The early puzzles are relatively easy, but the difficulty gradually ramps up as you progress through the game. This makes the game challenging and rewarding, even for experienced puzzle gamers. Another great thing about Logic Escape is that it is very well-designed. The puzzles are all creative and unique, and the game's visuals and music are top-notch. The game is also very well-balanced, with a good mix of easy and difficult puzzles. Get stuck? Here's a full playthrough of the game to help you out! https://www.youtube.com/watch?v=LXsOknW4go8
As a colourblind this game is my worst nightmare. Regardless, the game and puzzle are fun and I recommend it to anyone loving puzzles. There sure are some bugs here and there, but they can be safely ignored.
Good game! Logic escape contains a large variety of puzzles where you have to figure out how to decode clues that are given to solve puzzles that are mostly of the form of combination locks i.e. enter the correct sequence of codes / symbols. The different forms of encodings is really quite varied, creative, and often nuanced in a way that rewards keen observation skills. Overall that yields a relatively difficult game, but one that is very satisfying. There is some some amount enforced order in which you can attack puzzles. This is done either by a mechanism where solving one puzzle yields a physical object needed to activate another puzzle (it's usually very obvious where to insert the "key" object), or solving a puzzle opens a door leading to the next puzzle. In general, you need to solve all the puzzles to get to the end of area. The game is structured as four distinct areas that are completely self-contained and don't relate to each other in any way other than the general gameplay formula I described: a tutorial area, an office, a dungeon, and a space station. The space station was by far the most challenging and the most fun for me. There is an in-game QR code that will take you to a google doc with links to various hints. The areas are modeled in a low poly but very colorful art style that is pleasant, and you move about the world and interact with puzzles in first person view. In summary, puzzle quality is high and so is puzzle quantity.
Played through the whole game over the span of a few days, with a bunch of friends backseat driving to help solve the puzzles. It was great. My one particularly awesome friend who is vicariously writing this review would be interested in buying future additions for me as well, Eh (I am Canadian). Very dope.
[b] TL;DR : an actual good puzzle game, harder than most I've seen, with bugs that only make it cuter, and cool 4rth wall humour. [/b] [hr][/hr] This game sometimes falls into the trap that I call "It was more of a puzzle for the devs than for the players", and it shows when the level of complexity of the puzzles go from "extra hard" to "middle school trick that a kid showed you" in two minutes. But it's actually welcome, since some puzzles can get quite challenging. It balances the difficulty and lets you play for a long time without feeling tired. The most problematic thing, is to wonder "do I have everything I need to do this puzzle ?" because it WILL lead you to try and solve something that is currently unsolvable, and it can lead to frustration. Apart from that, it's pretty funny to explore a game that is obviously unfinished, but still working. The flavour text is sometimes missing, sometimes literally spoils you the answer (I'm looking at you, crystals). We can see all the little flaws of the game, and the dev knows it. Like an unintentionnal Stanley Parable narrator, but more lazy. I've seen a comment about the game not being for colorblind people, and it's very true, I'm not colorblind, but i still wondered about that while playing.
I only went to my first real world escape room a month or so ago and honestly Logic Escape has done a fantastic job of capturing the essence of that experience. A friendly word if you played the demo: the main game is much higher quality so reserve judgement. It's really good. Logic Escape could use a bit more polish but nails the real-life "escape room" experience in a genuine way. Interesting rooms, multi-layered puzzles, solid variety, A real challenge, I'm impressed. For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
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It's a pretty fun set of escape room puzzles, and I think I got my money's worth. Some of them were a bit too obtuse for me to solve, or I had a hard time figuring out what pieces were supposed to be related to each other, but after a few attempts I was able to figure out 90-95% of the puzzles without any guides. Contrary to the name, I didn't think the puzzles here were any more logic-based than others in the genre. The presentation is a bit lacking. The visuals are all fine and are pretty cohesive, but there are some odd quirks where it's hard to tell what's a joke, what's serious, what's a bug, and what's just bad UI/UX design. Text is typed out letter by letter, and it displays the tags used to format the text being typed before the formatting pops in. I can't tell if this is a quirk, or a mistake. Menus all have this weird "don't do what I'm saying" thing going on, where you need to click a button labelled Alt+F4 in order to exit them (Alt+F4 just exits the game), and I can't tell if it's a joke, or a prank, or some other mistake. I got lost for one puzzle because I threw an object somewhere and forgot about it, and that's 100% my own fault. It has music, but you have to find the music players, which I actually thought was kinda neat. That said, I mostly kept it quiet and caught up on my own music and some shows while going through this. The grammar's a bit rough, but I think it gets better as it goes on, and I don't think that warrants docking any points here anyway. The first couple levels have this self-aware, self-deprecating "don't trust the developer" thing going on, and I think it makes those levels a little less enjoyable. Also, the screen when you beat one of the levels is really confusing, I was worried the whole game was over. Thankfully it wasn't, and there are four scenarios to go through, each fairly different generally longer than the last. I'm pretty sure the final one is longer then all the others combined, and thankfully the game saves after you open each door so I could put it down and resume later. It felt like the developer was experimenting to find out which elements worked and which didn't as the game went on, and I hope they take what they've learned and make something stronger and more earnest with it. Despite my gripes, and various ups and downs, it gets a soft recommendation for anyone looking for some tricky puzzles.
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