
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
超雄小怪+离谱机制+充满陷阱的小地图,不知不觉得我血量就下去,有一次更离谱,没看清小怪的飞弹,血量瞬间从80降至24,真夸张,局外成长要的资源杂且多,局内build成型苦难,怎么说,作者名字是不是也叫安东尼?,我都能听到出作者看着玩家受苦时发出的轻哼声了,抛去各种充满恶意和肝度,本身游戏玩起来还是可以的。至少值回了票价
————2026.7.25 开了把小绿。 拿了杀怪爆魔弹+未命中魔弹返回回能量,爽飞。 加上杀怪减cd的齿轮,无限转无限召唤。 一堆宠物围着魔女乱拳打死老师傅。 ————2026.7.24 玩了六个小时。深入玩了红色和黄色角色,个人很喜欢打炮,红色打起来也很爽。 今天玩黄色第一次过了魔女,感觉魔女还没前面的boss难。 不得不说人物动画做的挺灵动的,独立游戏有这样的质量真挺难得的。 过了魔女后回老家一口气解锁了绿和蓝。 然后玩了两把绿,觉得有点不对劲,玩起来很别扭。 不知道应该是主玩近战还是远程呢,玩近战的话近战动作很拖沓不顺手,玩远程有cd不能爽射。(可能我没拿到好被动吧) 而且召唤宠物依赖玩家主动攻击攒槽,宠物还会消失,这就导致: 玩家攻击不到位=》没伤害=》没宠物=》更没伤害。 后面拿了一直存在的熊和幽灵狼,还算不错,但总体还是不太好玩。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.7M | 1.9K | 77% | $24.99 | |
| $1.7M | 2.5K | 75% | $29.99 | |
| $1.7M | 979 | 87% | $44.99 | |
| $1.7M | 4.9K | 76% | $19.99 | |
| $1.7M | 1.3K | 63% | $49.99 | |
| $1.7M | 1.6K | 94% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $308.8K | 1K | 85% | $14.99 | |
| $259.3K | 721 | 79% | $10.99 | |
| $45.3K | 110 | 55% | $19.99 | |
| $15.4K | 36 | 97% | $17.99 | |
| $14K | 42 | 88% | $11.99 | |
| $4.7K | 47 | 68% | $4.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jeu vraiment excellent pour une early access. Les mises à jours sont assez régulières pour ce lancement, avec du contenu intéressant à chacune de celles-ci. Nécessite peut être quelques variété de monstres supplémentaires, mais cela viendra très probablement avec le temps. Les combinaisons sont déjà très nombreuses au niveau des personnages, tous avec des gameplay très différents.
brr brr patapim
Rather good.
好玩 希望可以做完成的技能wiki 而不是让用户自己去探索
Really good
玩还是好玩,就是构筑太少了,而且流派之间区别不明显,除了红外其他角色流派给不了不同的体验,而且除了红之外的角色都像半成品
如果是为了爽想玩的话大可不必,流派构筑很看脸,比如我玩了三个小时没有一次流派成型过,刚选飞镖的选项就意味着接下来大概率不会有后续的构筑选项,玩着很便秘,可选内容也不多,一个角色来来回回就那几样东西,五十有点贵,三十冲着画风去没问题,总之玩着很便秘很煎熬,流派很难成型玩的时候看着新的选项卡很容易无语加火大,很不推荐游玩。
是个好游戏,角色立绘很好看,就是难度太高了,目前打了17局魔女就见了一次,还没打过
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.