
Submerged is a third-person combat-free game in which you explore a mysterious flooded city and discover the beauty of desolation in vast outdoor environments. You take on the role of Miku, a young girl who has brought her wounded brother to the city in their small fishing boat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.9Kreviews | 76% | — | $1.7M |
| $19.99 | 2.3Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You know those climbing segments in old school games where the character slowly scales a wall? Maybe it's a vine wall like in Ocarina of Time. Maybe it's a ledge you shimmy along like in the early Tomb Raiders. Imagine if that was the whole game. It's all just shimmying and climbing with painful, mind-numbing slowness. Now imagine there's no danger whatsoever. No skullwalltulas to interrupt you. No low-poly dinosaurs nipping at your heels. Not even a stamina system. Nothing. That's this game. Personally, I found the whole experience to be boring. Don't get me wrong, the graphics were gorgeous. The world looks absolutely beautiful. I am a huge fan of overgrown aesthetics. I loved seeing the strange creatures and the sunken monuments. But, ultimately? I need my games to be fun. And this wasn't fun. It didn't feel compelling to pick up a collectible, revealing 1/60th of a story I could've guessed by context clues. It didn't feel rewarding to reach the highest point in the game when I inevitably had to slowly climb back down. I wanted to leap over ledges, to fling myself over the side of a building and plunge into the waters below. Alas, the game does not give the player enough autonomy. There's no real choice in how you scale a building. You simply follow the path of vines and ledges. Sure, the path diverges into a collectible from time to time. It still feels like you're being railroaded, though. You don't have to press any buttons. There's no possible way to fall. You can't even jump. Sailing was sorta fun, but it was mostly just a means to travel to another lengthy climbing segment. This review is probably revealing more about my lack of attention span than anything else. If what I've described sounds fun to you, then you should absolutely get this game. Just wait for a sale, though. I gave up partway through gathering all the collectibles, but I can't imagine it would've taken that much longer to 100%. It's probably about ~2 hours for the main game plus another hour or two to finish up. Even if it sounds like something you're into, there's not enough content here to justify the $20 price tag.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $19.99 |
| 1.7Kratings |
| 74% |
| — |
| not modelled |
| $19.99 | — | 84% | — | not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cannot recommend. Especially at that price. Buy on sale, if this type of game really floats your boat. The world design and music are lovely, but that's it. The gameplay is boring and sometimes tedious. If it wasn't for the collectibles which do pretty much nothing (they unlock some lore and give your boat a speed boost), you would finish this game in less than an hour.
I think it's a good game but you really have to know what you're getting into. It's literally all exploration, meaning boating around and climbing ledges. Movement speed is decent, but there's a lot of ground to cover. Movement in early game is slow because the boat doesn't go far yet. There's no puzzles, except maybe figuring out how to reach a secret. What you do in the first 30 minutes is basically what you do for the entire game. I enjoyed it, especially after finding out the lore.
I really like it. Buy it on sale though, it's expensive for such a short experience in my opinion.
Gorgeous exploration game. No stress, just good music and steering your boat around while mutated (but beautiful) sea creatures accompany you on your journey. Save your brother at the same time, but there's no rush. Great for people who want a brain break in a beautiful environment. Looking forward to the sequel!
[b] 🏆 6/10 [/b] 玩法就是类似古墓丽影的爬爬爬,我还是喜欢爬来爬去的,不过这游戏很单调,重复度高。画面一般,bug多。
Tedious grind with janky controls and unskippable cutscenes. Repetition sets in fast. I finished half the objectives and couldn't summon the will to continue. The mood and setting work, but the graphics are glitchy and ugly in spots - especially the water, which looks like it's the year 2005 again, which is ironic, as the whole setting is a water-world, and I'd imagine you'd get at least that right... The worst part: this plays like a short film someone forced into game format. "The game" doesn't let you fail in any way. You can't be hurt by anything, you can't even fall - there is no danger or possible fail of any sort. Is this a game at all? You're safeguarded and locked on a one-way rail climbing buildings, going through the motions of collecting backstory fragments that are depressing and predictable. As others have noted, the game patronizes you at every turn with no sense of progression or real payoff for repeating the same task endlessly. The sequel's trailer shows the same problems dressed up in shinier graphics. Uninstalled. Save your money. PS Oh, and someone tell the devs you can't zip-line with bare hands.
Flooded city waits Siblings climb through silent ruins Hope floats on the tide
A very boring and clumsy platformer under the guise of a "cute" exploration game. Note that I finished the game in 90 minutes. Doesn't cost more than a dollar.
Je recommande chaudement ce jeu. J'ai adoré y jouer. C'est un jeu relaxant je trouve et ça fait du bien d'avoir ce genre de jeux. Les graphismes sont top, la musique est superbe, le paysage est beau et les créatures qui suivent votre bateau sont juste adorables. L'histoire est top également. Je referais le jeu avec plaisir.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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