
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
也玩了一段时间,也通关过,在这里写一下对这个游戏的建议吧 总体来说是一款很好的游戏,虽说还不是很完整,但看得出来底子很好,并且各种构建很有意思,很符合我对肉鸽游戏的看法,不过既然是说建议就不在优点上说太多了 第一 你游玩到后面一个个从小怪到boss都特么跟疯狗一样,召唤流炮台流还好,近战你就玩去吧,秒不了对面就被对面秒,有时候boss无伤过在小怪房翻车,还有后期有几个房间小的可怜,而你那几个粪怪攻击范围大的离谱,已经不是躲不躲的问题了,还是怎么样掉的血少一点,覆盖房间的弹雨剑气地刺炸弹你就玩去吧,一玩一个不吱声 第二 引导问题,特么一款肉鸽引导做这么精简干嘛,好歹给各个角色写个介绍啥的啊,什么东西都让玩家猜,特么写详细点会怎么样,各个角色的机制属性还有各个属性有什么作用伤害咋算的写出来啊,光体感我哪知道怎么构筑,这点真的很劝退 第三 剧情问题,多给npc设计几句话,来来回回那么几句没意思,不过考虑到还是ea问题也不是很大吧 总的来说确实是一款好游戏,目前四个角色没有一个是真正弱的,期待游戏做的越来越好
Few hours in and its a reallyy well polished action roguelike. Best i'd describe it is Cult of the Lamb graphics with Hades action gameplay. Combat feels really smooth, I'll have to see how the skill combinations/ passives work together though. I cant say I've had a WOW run yet, where everything synergized and you get a crazy build. Excited to see whats to come.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
整体可玩性蛮好的,但是boss设计真的很差,基本全程攻击毫无交互,伤害差比较多的情况下几乎很难通过操作通关,所以最后结果就是要么伤害足够直接无脑灌输出就过,要么就是伤害一般互相磨死
game hay, chơi đã tay, nhiều hướng build thú vị. 9/10, game indie đáng chơi.
Polish needed, but it is alot of fun, like Hades in a way but more cartoonish and maybe a little darker.
面白い!の一言に尽きる 魔法カード(スキル)とパッシブスキルの組み合わせだけでなく、 装備品によってもビルドの幅が広がるのが新鮮で楽しい。 特に、スキルのガチャを外しても装備品でカバーできる面が良い。 勝つ手段は一つだけじゃないっていうのがね。 パッシブスキルを取ると穢れが溜まり、 穢れが100になると呪い(デバフ)を受けてしまうのだが 呪いを除去するだけでなく、浄化していい効果へ反転させる方法もあったりで新鮮。 ビルドを替えて全キャラ最低2回ずつボスを倒しました。 ●直してほしいところ とにかく視認性の悪さが問題かな… ステージの配色と敵の攻撃エフェクトの見分けがつかないことが多々あった。 特にルーなんかは、キャラ自体が赤いので、 敵が赤い攻撃エフェクトを出してるときは被弾しているかが めちゃくちゃ分かりにくく、 いつの間にかHPがゴリゴリ減っていることもザラでした。 また、敵がドロップした装備や 破壊することで金貨を得られるオブジェクトは 戦闘終了後に取りこぼしが無いようにアピールをしてほしい。 特に金貨を得られるオブジェクトは、 マップによって形態が違うのはいいが あまりに溶け込みすぎて気付かない場面が多かった。 近付いたらうっすら聞こえるサウンドがあったら探せるんだけど… ●追加してほしい部分 ・過去にクリアした時のリザルトを参照できたら嬉しいです!! ・4面ボスのBGMやサウンドなんかは今後アプデされると思いますが、絶対もっと格好良くなれるはず ともあれ、ゲーム性自体は非常に楽しいため正式リリースが心底楽しみです。
Bom jogo
귀여움
fire
好玩!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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