
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gute Preis/Leistung
Having a ton of fun in this rogulelite, excited for the full release!
挺好玩的!但是内容稍微还是少了点!希望有更多机制类型的技能和装备!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
角色好看,战斗爽喵,就是目前地图boss太少了,期待更新
8時間ほどプレイして、やっと1キャラ目でクリアできたのでレビューします。 全体的に丁寧に作られていて面白かったです。キャラも可愛くて、キャラごとに個性も分かれているので、全キャラでクリアしたくなりました。 まだ全スキル見れてないので、もう少し遊ぼうと思っています。製品版期待しています。 ここからは改善して欲しいところ。 まだアンロックできていない要素もあるので、修正あるかもです。 ・近接攻撃が弱すぎる。威力がない・狭いのでハイリスクローリターン。 もっと範囲広くても良い。今の3~5倍くらいにしてやっと後半も出番あるか?くらいだと思う。 マップトラップ系も大量・回避もリキャスト制なので接近行動そのものがリスク高いのに、リターンがない。 後半になるほど敵の攻撃が苛烈でターン制化してくるのでスキルCT待ちが増え、特殊行動で牽制するだけって時間が多くてダレる。 ・近接攻撃弱すぎの派生だが、スキルゲーになりがち。 それなら最初からアクションを数個持っていて、それが強化されていくゲーム性のほうが、キャラが強くなっていく実感があって良い。 スキルとパッシブのシナジーはあるけど、スキル同士のシナジーはあまりないように感じた。 ・範囲狭いスキル価値が低い。 ボス戦でも雑魚沸きが強烈なので、範囲殲滅力のある火力スキル・行動制限スキル・設置型スキルが強い。 単体を一点突破したいというシーンがほぼ無いので、外れスキル感が否めない。 ・宝箱部屋の価値が低い。 汎用性のあるゴールドがもらえるゴールド部屋より価値があるようにしてほしい。アンコモン1個とかはちょっと… スキルやパッシブがリロール有りでビルド吟味できるのに対して、宝箱は完全ガチャでリソース価値も低いとなると行く意味がない。 レア3、エピック2、レジェンダリー1どれか確定か、他の部屋みたいに選択式にするとか。 あと錬成用の壺も落ちてある、くらいなら行く気になるかも。
非常流畅的动作系统,也避开了这类游戏太吃固定构筑猜能爽起来的槽点。唯一美中不足的是角色太少了,希望后续可以出更多角色并期待有更多的BOSS。 不过这么流畅的动作系统没有联机模式太可惜了,不知道制作组有没有兴趣考虑一下做联机内容呢
[b]未来可期[/b]
不错的小游戏,有剧情有互动,成长元素也不少,肉鸽元素也可以。各种技能都要去试试,看技能数值低,但伤害不一定低,因为技能形态和释放速度都有影响的。才打过3个BOSS,后面也更期待。
好玩,流派挺多的,但后面几章图的怪也太恶心了吧,一个个跟疯了一样
好玩,但还是被按帧算伤害的设计惊到了,尤其是激光类伤害,基本是挨一下跳三四次起步,打最终boss的时候这个感觉很难受
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $308.8K | 1K | 85% | $14.99 | |
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| $39.5K | 96 | 54% | $19.99 | |
| $15.4K | 36 | 97% | $17.99 | |
| $14K | 42 | 88% | $11.99 | |
| $4.7K | 47 | 68% | $4.99 |
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| $1.7M | 4.9K | 76% | $19.99 | |
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| $1.7M | 4.1K | 82% | $19.99 | |
| $1.7M | 1.2K | 79% | $39.99 | |
| $1.7M | 3.3K | 55% | $19.99 | |
| $1.7M | 3.1K | 82% | $13.99 |