
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Feels good to play. All characters are distinct enough. Not too difficult but not easy either. I have no complaints. Its in EA now and its already like a 8.5/10. I havent even fully completed it yet. I'm holding out til the final release. I hope theres more story involved and more content when 1.0 eventually releases.
That was fun ! Like very fun, maybe one of the best but sorry still Sephiria is better ! Build posibility is crazy, fight is nervous, difficulty is just right. 9/10 I am still very strongly recommanding this game and looking forward to the full release !
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Кайф игруля. Для тех кто любит интересное билдостроение прям зайдет. Единственное что - ранний доступ. Пока что разнообразия в боссах маловато, предметов как-будто тоже не шибко много, но думаю к релизу будет уже хорошее количество контента )
I got to play this game at PAX West and completely fell in love with the play style! It reminds me of Hades, and Cult of the Lamb! Fantastic game so far! Can't wait for the full release!
你说得对但这就是伊斯德拉,有格挡有控制有护盾有伤害,举着盾对着boss就是一个抱摔,摔完以后屁股就继续刷盾,正面无敌还可以背面带个龟壳继续无敌,肉的不行的伤害还高同时还高机动性。 有些觉得可以改善的点我写在下方: 1、首先角色的机能差距过大,小红帽疑似太弱了,并且很多被动点了会互防,要是魔卡可以实装一些常驻被动不需要按的效果可能会强很多; 2、游戏的局外太折磨人; 3、音效和手感方面稀碎; 4、几个角色的攻速太一致了都是高攻速,伊斯德拉太赖了; 5、BOSS太少出招太单一; 6、热度选项太少。
第一轮玩起来感觉一般,但是第二轮开始逐渐有了些理解,就开始好玩起来了,用了10小时也是完成了首次通关,虽然现在还有一部分游戏机制不完整,但是爽快连招已经比较完整了,期待下次更新,等联机模式出了和人一起玩
天天玩一把,爽游
寶石盒的觸發機率有問題45%+海螺打了快一整個章捷都沒觸發過一次
(免费获取的游戏) 好游戏! [h2]细腻的画面既视感[/h2] 骨骼动画真是一个非常巧的手段,2D大头+骨骼+细腻的多角度作画,种种要素把画面处理得十分细腻,骨骼完全没有粗糙的手游感。 [h2]量大管饱的游戏内容[/h2] 道具量大到非常夸张(比许多道具驱动的肉鸽游戏的总量还要大!)。 build构筑思路比较明显,上手非常容易理解,熟练了操作手感之后通关非常轻松。 [h2]简单易懂的BOSS设计[/h2] 和BOSS拼招换血的思路非常流畅,行动比较清晰,在多次遇到BOSS之后能非常熟练地近乎无伤处理每种攻击方案。 [h2]but依旧存在一些令人困惑的设计[/h2] 第三章的地震似乎不是很显眼,压力上来非常容易判断失误。部分怪物有“攻击是两刀但警告只有一次”的情况,感觉算是一个小问题,需要解决。 有关冲刺的词条似乎有些问题,一些被动技能说是和冲刺共同触发,但似乎不会和有“冲刺”词条的其他主动技能共同触发,应该是共用说法但是没有共用词条导致的。 整体来看是好游戏,上手很快,我很爱玩。 And 感谢主创团队当面送Key!特别开心!
ルーで3回、他キャラ1回ずつクリアしたので一旦書いてます。 既にかなりやり応えがあります。10時間くらいは楽しめると思うので、現時点でも非常にオススメ。改善も多いようなので、今後にも期待できます。 ■いいところ ・めちゃくちゃ機敏で良好なアクション。操作しててストレスがまったくありません。 ・キャラがかわいい。デザインだけでなく動きもいいです。 ・ビルドが多様で、死にビルドが殆どありません。どんどん調整が入っているようで、過去レビューを見るに近接が不遇だったようですが、既にかなり改善されてます。ルーでクリアした3回は「近接ステルス・影系」「投げナイフ」「毒特化(ほぼ近接)」でしたが、どれもしっかり強みが感じられました。最強ビルドはありますが、他も強ビルドという塩梅で、無双するかギリギリの戦いになるか、みたいなどっちに転んでもまあ良しって感じが絶妙。 ・装備アイテムを強化すると"効果が追加される"ものが多いんですが、これが面白く、拾った時点では微妙な装備が強化したらめっちゃ優秀になったりする、こういう新発見が挑戦のたびにある感じで良いです。 ■気になるところ ・後半の雑魚敵が、無敵時間を持っていたりで挙動がいやらしすぎて、やや爽快感を削ぎます。ボスはいいんですけど雑魚でやられるとちょっと…普通にタフで強い雑魚がどんどん出るほうが成長を実感できそう。 ・罠やダメージ床、一部の敵の弾が半透明だったりとか、ちょっと視認しづらい箇所がちらほら。 ・キャラを強化してると発生する永続的なデバフ(呪い)がありますが、これは後に2択にできるようになるのではなく、最初から2択にしてほしかったです。運悪くぶっ刺さる呪いを引くとそれまでの積み重ねが台無しだ…ってケースがあったので。呪いを2択できる拠点の強化がかなり進んでからの開放なので、それがもっと早ければそれでも。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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