
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1096 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
你说得对 但是EA版没有好评功能 更新了这么久一大堆基础设施依旧是EA版暂无功能的 局外建设资源要求是疯狂膨胀的 热度系统是数值疯狂膨胀的 诅咒宝箱之类的研究是滚木的 随机是只有发牌随机的 怪群是没有同时最大攻击上限的 地图大小是八角笼的 陷阱和地形是一定有的 怪是肯定有恶心机制的 闪避是次数同时冷却的 还有冰龙重做 说是重做 实际没有多少新东西 只是把原来就足够自洽的机制改了跟没改一样改成另外一个机制 还把一大堆天赋都给暂时ban了 本来冰龙不玩盾普攻那一套就没多少成体系的天赋 结果这次更新给我认为玩盾最舒服的几个无休之盾 寒能回流全ban了 也是重做上了哈 还有小黄之前锻造炮台最爽的就是可以无限续时间 结果隔了一段时间回来玩发现有上限了 搞不懂这种要从那个傻逼发牌机制里面凑够东西就能开爽的流派都得给个限制是要干什么 怕玩家玩的太舒服吗 新内容也是没有多少的 俩新boss也是各有各的粪点 不过第二关的园丁比之前的傻逼蝴蝶女王舒服多了倒是真的 boss战小怪无限刷也是没解决过 你哪怕做个无尽出来 让我能够真的追逐一下塞满饰品的上限都好 经常都是胡局还没开始就爽没了 无尽也能解决资源获取的问题 搞不懂这个冰龙重做在哪了 感觉像是怕玩家玩的太舒服 小黄的炮台锻造时间有上限也是 哦对还有 随身日志依旧没有 角色有什么天赋全靠记这一块
我宣布灰烬之国取代墨境成为我心中的国产独游之光
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有趣味,有爽点,但是角色不平衡 流程可以再长点 希望多出新角色
可以
手感好差,rogue体系不明显
好久没玩 怎么每层打完还整个慢动作 什么意思?起码出个开关选项
你说得对,但是EA版暂无功能。 游戏只有默认难度,应按照资源的获取量增减难度。 说难,随便打到第四章。说简单,第四章机制怪过于恶心。 流派的划分不明显,之间关联性不强。 缺乏一个吸血的无脑流派(也可能只是我没玩到doge)。 虽然我知道不可能,许愿创意工坊。
O jogo até que e bom e divertido de jogar o unico problema é que as vezes da uma trava forte no decorrer das corridas
아직 초반부이긴 한데 캐릭터마다 특징이 있어서 재미있네요 루의 은신 투척 빌드가 다른 빌드에 비해 압도적으로 안정적인거 같네요 은신 상태에서 단검 투척하면 중독 걸고 이게 다시 도탄 하면서 중독걸고 중독 걸린애가 죽으면서 주변에 또 중독 걸고.....
————2026.7.25 开了把小绿。 拿了杀怪爆魔弹+未命中魔弹返回回能量,爽飞。 加上杀怪减cd的齿轮,无限转无限召唤。 一堆宠物围着魔女乱拳打死老师傅。 ————2026.7.24 玩了六个小时。深入玩了红色和黄色角色,个人很喜欢打炮,红色打起来也很爽。 今天玩黄色第一次过了魔女,感觉魔女还没前面的boss难。 不得不说人物动画做的挺灵动的,独立游戏有这样的质量真挺难得的。 过了魔女后回老家一口气解锁了绿和蓝。 然后玩了两把绿,觉得有点不对劲,玩起来很别扭。 不知道应该是主玩近战还是远程呢,玩近战的话近战动作很拖沓不顺手,玩远程有cd不能爽射。(可能我没拿到好被动吧) 而且召唤宠物依赖玩家主动攻击攒槽,宠物还会消失,这就导致: 玩家攻击不到位=》没伤害=》没宠物=》更没伤害。 后面拿了一直存在的熊和幽灵狼,还算不错,但总体还是不太好玩。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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