
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1096 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
难度对比其他肉鸽算中等偏高的一档,局外养成是机制为主(新房间新事件,以及原有机制加强比如闪避次数+1)数值为辅,做的很棒!
재미쪄용 ฅ^._.^ฅ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还行,就是不能联机,并且流程有点短
pour les personnes qui aiment Hadès, foncez, vous ne le regretterez vraiment pas ! Il est très addictif au niveau du gameplay, beaucoup d'items à débloquer et une base à reconstruire avec plein de fonctionnalités pour les runs !
可以 加油更新
我宣布灰烬之国取代墨境成为我心中的国产独游之光
I see character with a red hood, I am immediately interested. Looking forward to the full release!
玩起来感觉还不错,值得一玩,但是问题也很明显 首先最重要的,我没有找到人物的面板如何打开,或许没有做?设置里的控制也没有打开人物面板的选项,试也没有试出来哪个键可以打开,没有人物面板导致了我对当前自身的强度只能靠体感来猜,加上属性也就是力量敏捷精神没有解释各自影响哪些方面,让人看得云里雾里的,装备只好光看词条特效了 第二点,有些怪的攻击动作不够合理或者说不够明显,解锁龙女之后,我是比较喜欢盾反的设计的,在第一二章也非常好用,但是从第二章BOSS开始,首先远程没有正收益的弹反,其次很多怪的攻击变得不明显了,用盾反作为主要手段构筑死的非常快,而BOSS虽然有设计,但强追踪加上长时间多段伤害这诗人想得出来的啊,最终就会变成BOSS可能有交互但是我用伤害压过去不要近身会容易非常多,以至于BOSS有交互不太可能 第三点,装备这块不升级到高级就会很鸡肋,但装备碎片给的很抠搜,装备升级到高级就很难,很多发育用的装备到第四章才能升满,那还发育什么呢,尤其是第一章BOSS后给的升级,正常第一章必然是先找被动和技能,毕竟BD就依赖这个,到这里大概率连装备格子都不满,BOSS后有一个会被完全浪费的房间挫败感很强 最后一点,也是我觉得玩起来比较恶心的一点,第三章开始就有一些机制没有对策手段,即使这可能是每一章的特色,但是被莫名其妙蹭血非常恶心,第三章的落石圈不明显打起来经常看不到,小怪死了之后留下的自爆小石子也是很难顶,第四章的幽灵更是一绝,虚化在任何游戏里都是最恶心的玩意,给怪一个长时间的隐身+无敌到底是怎么想的 以上,近战的奖励不够惩罚太多,我的攻略思路只能转为远程,而且越远越好,技能越自动越好,也就很难再去研究一下近战的BD了 值得一玩但是需要很多打磨,不妨碍我给这个好评
手感好差,rogue体系不明显
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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