
Explore a unique and connected world. Understand its fragile balance, uncover its deepest questions, and find more than just the answers.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 14 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Explore a unique and connected world. Understand its fragile balance, uncover its deepest questions, and find more than just the answers. Chroma Zero immerses you in a universe of mystery, color, energy, and movement, and challenges your expectations and intuition. There are no levels, the puzzles are integrated into the fabric of the space itself, and everything can change in the blink of an eye. Exploration and curiosity are rewarded.
Knowledge Based Progression – Learn the rules of the space, and you can progress farther in the world and deeper into the mystery
Open-world Puzzles – Explore everywhere, the world itself is the puzzle. There are no levels.
Extremely Dynamic Environment – The world reacts to your actions in dramatic fashion
An enchanting and beautiful Original Score by Adam Kromelow and Dan Rufolo
Narrative with charm and wit, and at times, wit and charm
Players generally take between 6 and 12 hours to finish the game, and a bit more to explore everything. Most progress is gated only by knowledge, which is gained by exploring and experimenting.
This is an immersive, non-linear, risk-taking and moderately challenging "Metroidbrainia" game, made by a solo developer (hi there). The narrative is mostly light-hearted, but can be impactful at times. The puzzles ramp up in difficulty, though the game helps to guide you as well. So if you're exploring everywhere, you will know what to do -- maybe just not how to do it! I was inspired by games like Antichamber, Outer Wilds, Myst/Riven, and the discovery elements of Tunic. I hope to bring more games like these into the world, since by their nature they are focused on giving you a wonderful and surprising first-playthrough.
Controller Support – This game works 100% with controllers except for adjusting items in the 'Settings' subsection of the main/pause menu system. So, if you want to do stuff like change your resolution, adjust the sensitivity, adjust the key-bindings, turn on/off motion blur, etc. etc. it is ALL THERE for your fiddling pleasure, but you need a mouse to do it. Please forgive me this one trespass, dear gamer.
Color Vision Deficiency Mode – An overlay can be positioned in any corner of the screen, or in the center, which describes the point-of-interest you're currently looking at.
Photosensitivity Modes – A Brightness Offset adds range to the in-game brightness slider, and adds low-contrast animations to soften otherwise high-contrast events. An intro-animation offset adjusts the way the game starts, which typically involves a symmetrical pattern repeating across the screen. The offset makes it asymmetric.
Speedrun Timer – A reposition-able timer starts on Play, and stops during dialogue sequences, but otherwise continues until game-over. Also, if this timer is enabled, the button-hold to delete your save file is sped up so fresh restarts can happen more quickly. Visit our discord for more speedrunning discussion and leaderboard links.
Secrets – (..uh, spoiler!..)
You can pet the cat(s)
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 363reviews | 96% | — | $64.5K |
| $9.99 | 22ratings | 95% | — | not modelled | |
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
To the prospective player, I'd like to note that there are probably 5-10 puzzles in the game, total, and that a lot of your time will be spent tinkering around with the game's systems and doing things that you're told to do by a rather toneless NPC (who gives '"cool" high school science teacher'). Overall, I have mixed thoughts on this. I've designed and created a few puzzle games before and I noticed this one having a lot of the same problems that I was having, chiefly with getting the player to the actual puzzles and clearly distinguishing what is/isn't part of a puzzle. I'm kinda annoyed that (spoilers) a lot of the puzzles you can access first have basically nothing to do with the mechanics that initially available to you. I wish there were more self-contained puzzles that allowed the player to gain further familiarity with the mechanics, and that the temples actually gave you something to solve instead of just obtusely hinting at systems in the game. The mechanics are really interesting but I felt like there wasn't ever a puzzle that truly used these systems to the fullest. I also felt like the logic was a bit iffy at times, especially after the SPOILEREVENT when the portals are able to use the intermediate colors but other objects aren't. Shoulda been 3 instead of 6 SPOILERTASKS, I think, just using the primary colors. That cumulative bit is basically not a puzzle but it might've taken me more than 40 minutes just because I kept a) falling off the map, b) forgetting to close a portal, or c) accidentally destroying something I needed. Wish there was an 'undo' button, at least to go back to the last portal you were at. Performance is very inconsistent, as other reviewers have mentioned, but it wasn't too obtrusive to the gameplay. So, the ambition and the ideas were definitely here, but the execution was less compelling. For me, this is the sign of a kick-ass game developer whose best work is definitely ahead of them. As in, this ain't a great puzzle game, but I am certain that the developer has a great puzzle game in 'em. But, that's all idle speculation.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Ukrainian, French, Italian +1 more
| $9.99 |
| 4ratings |
| 100% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a nice experience, slightly cryptic towards the end, a brain bender for sure.
Very good. If you enjoyed the beating puzzle heart of Outer Wilds you’ll enjoy Chroma Zero. I think some of the dialogue needed work but it’s nothing that really took away from my enjoyment. My biggest criticism is that performance isn’t great on lower end hardware.
Wonderful little puzzle game, using geometry and color to explore and solve a lovely cubic world. It takes a little bit to figure out what's going on in the beginning, but the payoff is worth it so keep at it. If you get stuck, take a break and come back later, helped me solve many of the puzzles.
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I found the ending a bit obscure, quite difficult Perhaps I was already very mentally exhausted, having to constantly reset is what i enjoyed less about the game But everything else is honestly fun, discovering the mechanics and learning what the world is about.. totally cool! I wish the "map" inside the game were a bit more realistic by adding the landmarks of each side, that would had made things easier to plan since the mechanics are few but you have to constantly plan your path.. and one mistake and you kinda have to reset everything, specially when you [spoiler] Discover that you can change the color of the portals, you have a lot of combinations to try but you cant "undo" which means one mistake and your portal is gone which means reset, a lot of resets [/spoiler] Anyway, good game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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