
PixelOver is a pixel art animation tool that transforms your artwork into pixel-perfect renders. Animate in real time with keyframes, bones, inverse kinematics, and pixel-accurate transforms for pixel perfect sprites, GIFs, and spritesheets.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Simplified Chinese, Korean, Japanese, Portuguese - Portugal, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
+ Powerful tools for editing / pixelize assets. + user-friendly interface. great. + layer-based shader experience. It saved me a lot time writing shader, manually. + pretty fine skeleton system for 2D pixel art. - Too unstable. It always frozen itself. - Too slow. Too Slow!!! why? what caused this poor performance? - while other language except english is choosen, it becomes unreasonably slower. - If I choose other language(Simplified Chinese), The whole program becomes extremely slow. It takes about 30 seconds to launch. Damn it! why? currently running on x64 linux, nvidia. everything works fine when I uses latest godot engine or anything built with godot (material maker, pixelorama, etc) , except this app. It's a great app, but it's still pretty far from productivity. Stability and performance should be first thing its dev should take care of.
this software is too good. really dope features and excellent workspace.
It's niche, but great at what it does. You have to tinker with it to figure it out. I still don't know what half of the features are, but I found some great uses for it with my art.
I've used Spine, DragonBones, and Smack Studio, and this is by far the best. The older reviews confused me, but perhaps the software has improved significantly since they were written. I highly recommend trying it for your project!
Fantastic product. Waiting for the day I can transfer animations from 1 model to another model that has the same bones/rig
After initially being very euphoric I got quite frustrated as it took some time for me to really figure out how the skeleton animations work, with track and stuff. The tutorials were only partially helful and it didnt feel very intuitive. Which is kind of strange, cause once I figured things out everything made sense. So now I'm back to being euphoric. The skeleton animations work really well and the results are just great.
Really solid software if you've got absolute ♥♥♥♥♥♥♥♥♥ of storage. This just used 85!!!! GB of temporary storage when I had two two-layer projects open, each about 500 x 300px. Crazy shiiii. I'm used to Photoshop eating a lot of space to keep track of editing history and the like, but this is really remarkable. I'll have to free up SSD space if this continues at the same pace. @dev please help.
Great Tool to use alongside aseprite or Blender/blockbench.
Easy to use but so many different functions and options. I've even used this program to convert photos into pixel art and they have come out great! A very handy, powerful tool suitable for any project.
It's pretty useful. I probably need to put a few more hours in before I give a definitive review though :)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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