
Go on a voyage of discovery following the traces of a mysterious culture. Discover diverse landscapes, investigate abandoned artifacts, and wake strange machines from their slumber.
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Simplified Chinese, Russian, Portuguese - Brazil, Japanese, Arabic, Turkish, Traditional Chinese +5 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A decent puzzler game concept, ruined in the middle by the inclusion of a very annoying mechanic. Yes, it provides new puzzle opportunities, but it does so in a way that makes each of your solve attempts agonizingly slow. I am talking about [spoiler] being able to craft your own physical objects from cubes to use as keys.[/spoiler] Yes, it sounds cool at first, but if you don't "get" what the developers want as a solution right away, you will be re-trying for hours as each attempt at a solution can easily take like 15 minutes of backtracking, painstaking assembly and going back to the puzzle place again. I am so not willing to do that. As a note, I stopped playing at the point of where [spoiler] you need to craft a key to activate some sort of bridge/teleporter under the fountain. I tried the few solutions that felt correct and obvious, but none were accepted, so I just quit playing because going back and forth recrafting the keys was obnoxious.[/spoiler] Which is a shame, as up to that point, the puzzles were, while pretty simplistic, pretty decent. Don't think I will be finishing this one.
I saved and quit after what I'm told is the introductory minecart puzzle, and upon loading the save I'm softlocked. I don't want to replay half the game and it's not worth trying to get someone's save file. The gameplay is just not good. Most of the puzzles are trivial and repetitive, then there are huge difficulty spikes. It's sold as "look at these unfamiliar markings, what could they mean" but that part isn't developed very well--again, for the most relevant symbols it's obvious what concepts they represent. Interacting with the world feels clunky, including putting tablets into machines and even just walking around, almost like the game was thrown together hurriedly. The Steam achievements seem to be mostly unmissable progress indicators.
Great puzzles. Badly made game. Crashes, bugs glitches. Avoid!
10/10 for overall game. if you like proofs such as SAS (Side-Angle-Side) & ASA (Angle-Side-Angle) from mathematics, that's 1 portion of the game. The other portions include forging (when you unlock red colored symbols) forming paths (when you unlock electric blue and gold colored symbols, constructing symbols (when you unlock lime green) and so forth. Highly recommend this game for puzzle lovers.
I'm a bit torn between recommending and not recommending this game but overall I did enjoy it. - Environments were simple but nice - Music was great - The puzzles were interesting. It was very cool to see the initial simple concept being used in new and creative ways the further you get in the game. - Not overly difficult save for a couple of areas but satisfying to complete the puzzles and continue. There were some things which lessened the overall enjoyment however: - Some things aren't explained by the tutorial tips until it's too late, some things aren't explained at all (eg. that you can scan static symbols, like in the swamp. It doesn't let you scan the one you create but the one on the door isn't red on the scanner so you wouldn't notice unless you specifically try and are close enough. But plenty of static symbols aren't scannable. Would be much better if there was a tutorial tip about this the first time it's encountered in the swamp.) - General glitchiness. The main thing I noticed was lighting or colours randomly changing when I move the camera half a centimeter or after certain things like scanning. Reloading the game seems to fix it but sometimes things which should have colour become grey until reloaded. Often when moving slightly, the colours look like they suddenly have a dark filter on, in particular this seemed to apply to moving water (Eg waterfalls). Few other minor ones, but this was the most distracting for me. - Sometimes if I move too fast or even generally towards the end, there was some lag despite me being on fairly high end specs which should run something like this with 0 issues. If it wasn't for these things I would have enjoyed the game a lot more. However, I still really liked the concept and creativity so overall would still recommend. I know this is a small studio and would like to encourage them to continue making games but with the above feedback in mind :)
[h1]2024.5.15現在 Ver1.6.4にて進行不可になる致命的なバグが複数存在する バグ発生後にセーブしてしまうと最初からやり直す以外に解決策がない[/h1] 私が遭遇したいくつかのバグと暫定的な回避方法を以下に記す なお、以下の3つのバグのせいで3回やり直す事になったのでこれからプレイする人は同じ轍を踏まないようにしてほしい [h3]沼地を超えた後の青い建物内での絵合わせパズルをすべて解き終わった後に入手できるはずの赤い石版が入手できなくなる[/h3] 絵合わせパズルが終わる前に地下にある赤い石版をスキャンしてしまうと入手できない可能性が高い 全てのパズルを解き終わって赤い石版が地上に出現するまでスキャンしなければ回避可能なはず [h3]掘削機を使って向こう岸に渡る場面で掘削機が動かなくなる[/h3] 掘削機を動かした後に観光スポットのパノラマビューを見てしまうと発生する可能性が高い 掘削機を動かす前に見るか、向こう岸に渡った後にテレポートで戻ってきてから見ることで回避可能 [h3]テレポートした後にスタックして何も操作できなくなる[/h3] テレポートした後に遷移画面が止まる前に何らかのアクションをすると発生確率が高い テレポート遷移画面が止まってから動けば回避できる可能性は高いが確実ではない 遷移画面を完全に待っていたとしても位置ずれは発生するので、確実に回避するにはテレポート前に必ず手動セーブをしたほうがいい
[h2]Despite having some decent puzzles, Memorrha is an undercooked, bug-ridden, janky wreck with amateurish audiovisuals[/h2] And thats why I can not recommend it with a good consciousness. I was determined to give this game a chance despite the negative reviews. And Ill play it through to see where this is going. The core puzzle gameplay is a decent idea and is interesting enough. It is based around clever puzzle and puzzle platforming applications of boolean logic gates. And it'd be totally fine. But the technical execution of the 3D world, the movement, item interactions etc is of extremely poor quality. You will be essentially wrestling with the jank of the game sometimes. Items constantly clip through, sometimes get stuck in the environment and objects, Constant lag spikes, mini-loading spikes whenever you pass through unnecessary gates, numerous bugs ranging from small glitches to borderline gamebreaking, the world looks just bad with the omnipresent haze, the lighting is awful, the audio is generally terrible, the game doesnt really have a good soundtrack too, nor an interesting world design or a good art style, and the regularly recuring visual glitches are just the icing on the cake. The absolute myriad of issues with this game are just painfully glaring even at hour 1. It is no wonder that a meager ~50% of players finish the first (!!) area (which is very short too) and only ~13% finish the game. [h3]All in all, generally I would not recomend this game UNLESS:[/h3] [olist] [*]You are very forgiving with bugs, jank and a myriad of other technical issues [*]You are a fan of the premise of boolean logic gate style puzzles [*]The game is on a DEEP sale, at least 75% off. Seriously, don't buy this at full price [/olist] [h2]Conclusion: the game is a stillborn, wasted potential of good puzzle design that died on poor technical execution[/h2]
Prosty ale innowacyjny pomysł na puzzle jest z czasem rozwijany w coraz bardziej zaawansowane układy oraz w inne pokrewne systemy puzzli. Jest to aż zaskakujące, że tak prosty pomysł można tak bardzo rozwinąć. Byłam oczarowana przez 2/3 gry. Ale w momencie gdy wkraczamy do podziemi (kopalni) puzzle stają się już przekombinowane. Czasami są niekonsekwentne w swoich zasadach w ten sposób, że można niektóre z nich uznać za błędnie zaprojektowane. Wszystko staje się gorzej oświetlone, przestrzenie zaprojektowane są tak aby były gorsze do ogarnięcia i przemieszczania się z jednego punktu w drugi, zaułki z niezbędnymi informacjami (znakami) trudniejsze do odnalezienia - w jakiś ciemnych zakamarkach. Staje się to wszystko upierdl... i żmudne do przejścia. Wydaje mi się, że autor pod koniec trochę pobłądził. Nie tędy droga, żeby graczom uprzykrzyć grę tak, że mają już jej dosyć. Przecież gra się w tego typu gry aby z przyjemnością rozwiązywać puzzle a nie mozolnie szukać przejść w zaciemnionej, pokręconej przestrzeni i z puzzlami, które stają się niezupełnie dobre jakościowo - PRZEKOMBINOWANE. Jednakże początkowe 2/3 gry było fajne. Przestrzeń określona jako MINES (Kopalnie) już mi się nie podobała. [Tuż przed otwarciem Fontanny i zejściem do Kopalń natrafiłam na bug (znalazłam info w recenzji innego gracza - "eidolonia", że też miał taki bug). Nagle po prostu znika jeden z trzech żółtych kafli, które są niezbędne do otwarcia Fontanny (na podręcznej mapce mamy wskaźnik, że kafel tam nadal jest, na ekranie go nie ma i nie możemy go podnieść). Można go odtworzyć ale trzeba pamiętać jaki - nigdzie nie znajdziemy informacji, co nam zniknęło. Podpowiadam zrozpaczonym graczom, aby nie musieli powtarzać gry od początku: wzór znikającego kafla to najmniejszy kwadrat pusty w środku.]
J'ai découvert ce jeu quelques temps avant sa sortie grâce au système de recommandation steam (parce que je venait de me faire les The Room et House of Da Vinci), j'ai tout de suite été séduit par son esthétique coloré qui n'est pas sans rappeler The Witness, The Sojourn ou Call of the Sea. Et je ne m'était pas trompé, c'est effectivement un très sympathique jeu de réflexion qui monte progressivement en intensité. Les thème musicaux sont fort sympathique et contribuent grandement à l'ambiance relaxante, cependant elles se font assez discrète et ne viennent appuyer que des moment précis. Coté histoire il n'y a pas grand chose a se mettre sous la dent, pour ne pas dire rien du tout mais je m'y attendais, ce n'est généralement pas une typologie de jeu axé sur l'histoire, néanmoins j'aurait apprécié un peu de contexte au vue de l'émotion que procure la musique et le charme des lieux il y avait moyen de faire quelque chose de marquant, la fin semble d'ailleurs allé dans ce sens, suis-je passé a côté des éléments essentiel a la compréhension globale !? Pour cceux qui hésite encore et se poserais la questio de la difficulté, j'ai personnellement eu beaucoup de mal sur la partie marais et forge, j'ai fini par me tourner vers des soluce pour avancer tant je bloquait mais j'ai beaucoup apprécié le reste de l'aventure, les mécaniques de gameplay sont assez innovantes et accessible a tout niveau la majeur partie du temps. Malheureusement j'ai parfois eu l'impression que la résolution d'une énigme pouvait se faire autrement mais le jeu ne voulais pas de mes solutions, c'est assez frustrant dans ces moment là (rare je vous rassure). Sinon j'ai eu quelques bug a la fin du jeu et le système de sauvegarde n'est pas optimale, mais c'est loin d'être une catastrophe comme semble le souligné pas mal de critique négative PS : Saquer un jeu comme ça avec si peu de visibilité pour des détails c'est vache, ayez un peu de considération pour les développeurs indé, on parle pas d'un triple A là, le studio joue sans doute sa vie sur ce jeu pensez y quand vous lâcher une critique négative car c'est lourd de conséquence !
I like this game a lot, I really truly do. But. But but but. I dropped it a couple times because the controls are a tiny bit wonky and the environment a bit glitchy, which becomes a minor issue for the more exploration and platform-y moments. You can run (praise the pagan gods) and jump, but jumping is... meh. I hate saving systems that pick random milestones like, who cares you did 4 of the 5 last puzzles and then the game crashed when you found some little side-quest-thingy? Redo those 4 puzzles! And yeah, it crashed on my arse one too many times. Oh lord and how the plaques occasionally refuse to go into the slots got me to take a frustrated break at least twice. BUT! Back to the buts! It is an otherwise very nice, pretty looking, logic based puzzle explorer, that I did enjoy a lot overall. I just think it would have been better if I'd gone into this knowing it was going to be a fun ride, but not a smooth ride.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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