
Explore a unique and connected world. Understand its fragile balance, uncover its deepest questions, and find more than just the answers.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 14 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Explore a unique and connected world. Understand its fragile balance, uncover its deepest questions, and find more than just the answers. Chroma Zero immerses you in a universe of mystery, color, energy, and movement, and challenges your expectations and intuition. There are no levels, the puzzles are integrated into the fabric of the space itself, and everything can change in the blink of an eye. Exploration and curiosity are rewarded.
Knowledge Based Progression – Learn the rules of the space, and you can progress farther in the world and deeper into the mystery
Open-world Puzzles – Explore everywhere, the world itself is the puzzle. There are no levels.
Extremely Dynamic Environment – The world reacts to your actions in dramatic fashion
An enchanting and beautiful Original Score by Adam Kromelow and Dan Rufolo
Narrative with charm and wit, and at times, wit and charm
Players generally take between 6 and 12 hours to finish the game, and a bit more to explore everything. Most progress is gated only by knowledge, which is gained by exploring and experimenting.
This is an immersive, non-linear, risk-taking and moderately challenging "Metroidbrainia" game, made by a solo developer (hi there). The narrative is mostly light-hearted, but can be impactful at times. The puzzles ramp up in difficulty, though the game helps to guide you as well. So if you're exploring everywhere, you will know what to do -- maybe just not how to do it! I was inspired by games like Antichamber, Outer Wilds, Myst/Riven, and the discovery elements of Tunic. I hope to bring more games like these into the world, since by their nature they are focused on giving you a wonderful and surprising first-playthrough.
Controller Support – This game works 100% with controllers except for adjusting items in the 'Settings' subsection of the main/pause menu system. So, if you want to do stuff like change your resolution, adjust the sensitivity, adjust the key-bindings, turn on/off motion blur, etc. etc. it is ALL THERE for your fiddling pleasure, but you need a mouse to do it. Please forgive me this one trespass, dear gamer.
Color Vision Deficiency Mode – An overlay can be positioned in any corner of the screen, or in the center, which describes the point-of-interest you're currently looking at.
Photosensitivity Modes – A Brightness Offset adds range to the in-game brightness slider, and adds low-contrast animations to soften otherwise high-contrast events. An intro-animation offset adjusts the way the game starts, which typically involves a symmetrical pattern repeating across the screen. The offset makes it asymmetric.
Speedrun Timer – A reposition-able timer starts on Play, and stops during dialogue sequences, but otherwise continues until game-over. Also, if this timer is enabled, the button-hold to delete your save file is sped up so fresh restarts can happen more quickly. Visit our discord for more speedrunning discussion and leaderboard links.
Secrets – (..uh, spoiler!..)
You can pet the cat(s)
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 363reviews | 96% | — | $64.5K |
| $9.99 | 22ratings | 95% | — | not modelled | |
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic game. It's a Metroidbrainia-esque puzzler that takes good inspiration from Outer Wilds. Try something out, break the world, reset, try it a different way. Make progress, learn a skill or how another puzzle works, open up the world, break it again, reset. Classic style, really the vibe of puzzle games I love. Puzzles are not immensely complicated, just some combination of orienting 3 squares, combining 3 colors, and a few "special" powers to modify the world. Everything is some combination of these and just a *slight* amount of puzzle room information like "light this up in this way and it unlocks a door" variety. It took me 8 hours to clear the first time (with breaks), but then a fresh save was 2.5 minutes. Everything is gated by knowledge with only a couple spots where you need to complete puzzles to learn the right couple keys to hit to unlock progress. Hints in-game are solid, the Steam guide is fantastic and tuned to whatever level of spoil you need to get unstuck. First, very pretty, and love the music. I spent some time just admiring all the pretty lights. Story is fun, but nothing groundbreaking, just fun and light-hearted. Highly recommend to anyone looking for a good twist on a puzzler that will keep you hooked until you complete it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Ukrainian, French, Italian +1 more
| $9.99 |
| 4ratings |
| 100% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Peak, as anything somewhat similar to outer wilds is by default. I beat the game without using the built in 3-hint system (which I didn't even realize existed until after I beat the game). No puzzle was overly simple, yet I never felt completely stuck. My only real complaint is that when using the core mechanic of the game, it creates white objects with a grid pattern, It reminded me of the default unity texture every time I saw it. could've been better to use more of the color they are supposed to represent instead of being universally white. It may seem like I wrote more about my one negative point rather than the positives, but I cannot say what I liked about it in fear of spoiling the game! JUST PLAY IT!
Neat puzzle game, intuitive (mostly) and satisfying.
(Time played does not reflect completion, as I played on another platform first) I had a delightful time with this colourful little puzzle box of a game. I would consider it one of the purest metroidbrainias in the genre. It was just the right level of challenge, with satisfying epiphanies and a great sense of reward after hours spent working out a solution (sometimes in my sleep) and then successfully executing it. While it is light on story, the game still has a lot of heart, and I got surprisingly attached to my little atemporal hint buddy. The music also brought chills on at least one occasion.
A truly brilliant puzzle game, one of the best I've ever played. Some of my favorite points: 1. From the very beginning, you are able to see about 99% of the game world and its many puzzle pieces. As you learn new rules, you start thinking completely differently about places that have been familiar to you for a long time. 2. The game is difficult, but fair. There are a few mechanics that might be tricky to understand, but the game provides you with a dedicated place for testing them to your heart's content. 3. Visually, the game mostly uses a just few shapes and colors. Its soundtrack, on the other hand, is unexpectedly striking. My only gripe is that there are a few areas that tank my framerate, thankfully without any gameplay repercussions. Great game, worth the price even when it's not on sale.
사라
This game is great! It's a metroidbrainia, mostly, but you do unlock some abilities so it's not a "pure" MB. I definitely don't want to spoil it! A few of the puzzles were somewhat obtuse, but I only looked up the solution to one (optional) puzzle at the very end, which I'd already solved 90% of. Some of the puzzles I was quite stuck on, and I looked at a guide for hints (which I think was made by the game's author), but the hints basically told me to think about it harder, and that got me to actually solve them. My physics professor in college would give hints like this to the problem set. "Oh, this problem is easy; you just need to think a bit more carefully about it." It wasn't very helpful then, but it was legit helpful here, so I don't know. Anyway, it's a great game, very worth playing if you like puzzles where you have to figure out the mechanics yourself. The game plops you into a fairly compact world and asks you to understand exactly how it all works and how to navigate it to do what you want to do. There's guidance, but the guidance doesn't spell things out for you, usually. The resulting aha moments feel quite earned, and by the end, you have grown in knowledge, which is the point of playing an MB, right? I don't recall who recommended this game -- might have been something on Reddit or on YouTube -- but I'm glad to have played it. It may not be for everyone, but it's definitely for me!
very good.
Pretty good.
Yeah idk why I haven't heard anyone mention this game my laptop hated it, but i loved it
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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