
Explore a unique and connected world. Understand its fragile balance, uncover its deepest questions, and find more than just the answers.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 14 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Explore a unique and connected world. Understand its fragile balance, uncover its deepest questions, and find more than just the answers. Chroma Zero immerses you in a universe of mystery, color, energy, and movement, and challenges your expectations and intuition. There are no levels, the puzzles are integrated into the fabric of the space itself, and everything can change in the blink of an eye. Exploration and curiosity are rewarded.
Knowledge Based Progression – Learn the rules of the space, and you can progress farther in the world and deeper into the mystery
Open-world Puzzles – Explore everywhere, the world itself is the puzzle. There are no levels.
Extremely Dynamic Environment – The world reacts to your actions in dramatic fashion
An enchanting and beautiful Original Score by Adam Kromelow and Dan Rufolo
Narrative with charm and wit, and at times, wit and charm
Players generally take between 6 and 12 hours to finish the game, and a bit more to explore everything. Most progress is gated only by knowledge, which is gained by exploring and experimenting.
This is an immersive, non-linear, risk-taking and moderately challenging "Metroidbrainia" game, made by a solo developer (hi there). The narrative is mostly light-hearted, but can be impactful at times. The puzzles ramp up in difficulty, though the game helps to guide you as well. So if you're exploring everywhere, you will know what to do -- maybe just not how to do it! I was inspired by games like Antichamber, Outer Wilds, Myst/Riven, and the discovery elements of Tunic. I hope to bring more games like these into the world, since by their nature they are focused on giving you a wonderful and surprising first-playthrough.
Controller Support – This game works 100% with controllers except for adjusting items in the 'Settings' subsection of the main/pause menu system. So, if you want to do stuff like change your resolution, adjust the sensitivity, adjust the key-bindings, turn on/off motion blur, etc. etc. it is ALL THERE for your fiddling pleasure, but you need a mouse to do it. Please forgive me this one trespass, dear gamer.
Color Vision Deficiency Mode – An overlay can be positioned in any corner of the screen, or in the center, which describes the point-of-interest you're currently looking at.
Photosensitivity Modes – A Brightness Offset adds range to the in-game brightness slider, and adds low-contrast animations to soften otherwise high-contrast events. An intro-animation offset adjusts the way the game starts, which typically involves a symmetrical pattern repeating across the screen. The offset makes it asymmetric.
Speedrun Timer – A reposition-able timer starts on Play, and stops during dialogue sequences, but otherwise continues until game-over. Also, if this timer is enabled, the button-hold to delete your save file is sped up so fresh restarts can happen more quickly. Visit our discord for more speedrunning discussion and leaderboard links.
Secrets – (..uh, spoiler!..)
You can pet the cat(s)
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 363reviews | 96% | — | $64.5K |
| $9.99 | 22ratings | 95% | — | not modelled | |
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dis gam eggshellent
Review: Advanced color theory :)
Definitely one of the best “Metroidbrania” games I’ve played. Despite being a smaller game, it’s easily on par with Animal Well and Outer Wilds. At first it was a bit overwhelming, since there’s a lot of stuff to check out on the map and it’s not always obvious what you’re supposed to do with it. But once you learn how the mechanics work and start connecting the dots, everything becomes much more intuitive. It’s really satisfying when you realize that something you were stuck, suddenly has a solution because you understand the game better. There’s also an achievement for a sub-5-minute speedrun, which is surprisingly satisfying to do once you know all the tricks and have a route figured out. Definitely recommended if you’re into this kind of game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Ukrainian, French, Italian +1 more
| $9.99 |
| 4ratings |
| 100% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这根本就不是知识锁!这就是能力硬锁!谁要是敢说[spoiler] 某个按键能调出库存页 [/spoiler]甚至是[spoiler] 同时长按某三个键4秒就能解锁一个新能力 [/spoiler]和[spoiler] 某个键是另外三个键合按的快捷键 [/spoiler]这种东西也能算知识锁,那我真的要把你的嘴撕烂!我有地方能推测学习吗?那我问你,某类银河恶魔城打完某个BOSS后就能习得二段跳是不是更加算是知识锁! 更不必说引导也是一大坨,开局莫名其妙就死局了,到处瞎按莫名其妙就到了个新地方,莫名其妙地板又没了掉入了虚空,[spoiler] 因为建筑是从头顶开始消失的,但我一开始根本没去注意头顶,这就导致我做出错误行为和其负面效果出现之间存在一定的时间差,让我非常摸不着头脑 [/spoiler]。有些引导又非常不合理,比如[spoiler] 在摸懂机制了的阶段告诉我,按这个能顺时针旋转,按那个能逆时针旋转,我靠,你现在才告诉我,我最一开始知道的就是按这个能旋转了,你不如在一开始提示我按这玩意需要消耗资源,我就不用死那么多次了[/spoiler],这个设计简直弱智,还有[spoiler] 绑定颜色那里的教程动画也跟狗屎一样 [/spoiler],地图设计也很有干扰。 好,你叫我大胆回溯,那我回溯,欸怎么又回到了一开始?怎么又回到了一开始?*n是不是我哪里做错了?嗷,并不是。那现在总不用回到一开始了吧。我去,怎么还是得从一开始重来。 而且手柄按键名称很奇怪,我根本找不到正确的按键,只能瞎按试错。
제로가 귀엽다
Very nice and creative, open puzzle game with many secrets and creative sollutions. Highly recommended to anyone that likes puzzle games with layers.
快来和我一起开动你的小脑筋吧!
♥♥♥♥ is so peak
제가 참 좋아하는 게임입니다. 차기작이 기대됩니다.
+1
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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