
Children of Morta is a story-driven action RPG game about an extraordinary family of heroes. Lead the Bergsons, with all their flaws and virtues, against the forthcoming Corruption. Will you be able to sacrifice everything to save the ones you care for?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #57, worst BR #94 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 8 → 12.29/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.19−90% | 23.3Kreviews | 88% | — | $775.5K |
| $21.99 | 3.5Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
под пиво
[h1]Too Many Cooks[/h1] CoM tries to be Darkest Dungeon, Hades, Bastion and Diablo 2 all at the same time and ends up failing or missing the mark at all of them. Many people are praising the story framing, but the family that you're a part of is SO loving and SO caring and SO perfect as to come across as completely unrealistic. The game makes you try to care SO hard for these characters, but in the end they are just cardboard cutouts. The narrator tries his best to imitate Wayne June and fails miserably. Part of the reason for this is the verbose writing that's never satisfied with 5 sentences when 1 would have done the job. Even after 10+ hours the flow/mechanics of combat still feels wonky for some characters. Overall there is a general lack of polish that grates on you over time. Skill balance is all over the board and a certain amount of grinding is required for you to get ahead. tl;dr - There's a REASON this game with high production values and beautiful pixel art often goes on sale for so cheap and there's a REASON you probably never even heard of it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $775.5K | 1.3K | 62% | $29.99 | |
| $775.2K | 1.9K | 71% | $14.99 | |
| $775.8K | 977 | 87% | $39.99 | |
| $775.9K | 3.7K | 88% | $9.99 | |
| $776K | 4.6K | 100% | $3.49 | |
| $776.2K | 764 | 80% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 9.5K | 87% | $14.99 | |
| $53.8K | 209 | 83% | $14.99 | |
| $15.3K | 79 | 84% | $14.99 | |
| $6.7K | 53 | 83% | $6.99 | |
| $2.6K | 77 | 78% | $1.99 | |
| $7.6M | 47.9K | 67% | $7.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 21 → 5.2/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Turkish, Korean, Traditional Chinese, Japanese* +1 more
| $21.99 |
| 3.2Kratings |
| 88% |
| — |
| not modelled |
| $21.99 | 436ratings | 84% | — | not modelled |
| $21.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
просто бомба, прошли игру с удовольствием. очень бы хотелось вторую часть ну или такую же игру с другими персонажами. В общем огонь
nice
Muito bom
8.2/10 15h游玩时间,估计30h刷满经验 游玩体验很不错, 但是不要惦记你那b剧情了,好吗?不能跳过扣分 我不想看,我只知道我金币和经验还没刷, 还有一件事开始时别近战,那你很会吃了,我推荐玩射手和剑盾
Minha experiência com Children of Morta foi bem daora, mano. A história pega de verdade, a arte é linda e a trilha sonora é aquela que fica na cabeça. Dá pra sentir o carinho que o pessoal colocou nesse game. A jogabilidade é viciante pra. A progressão e o lado procedural funcionam muito bem, tudo bem redondinho. E mesmo sendo roguelike, não é daqueles que te humilha o tempo todo. No normal a dificuldade tá na medida certa, nem mole demais nem pra te fazer querendo quebrar o controle/teclado. Falo isso porque joguei só no normal, hein. Não testei o hard, então não vou inventar moda. Não tava buscando me torturar, só queria curtir o jogo no meu ritmo. E mesmo somente eu, a parada fluiu bem tranquila. Claro que teve umas horinhas de raiva (faz parte, né), mas nada que estragasse a experiência. Os personagens são outro ponto alto. Não só visualmente, que são todos cheios de personalidade, mas jogar com cada um é bem diferente e divertido. Quase todos eu curti bastante. A única exceção foi o Kevin. Não por ser corpo a corpo (tem outros nesse estilo que funcionam), mas porque o alcance dos ataques dele é ridiculamente curto. Você tem que colar no inimigo pra acertar e fica exposto pra, dependendo muito de esquiva e invisibilidade. As skills dele também não ajudam muito com área, então quando a tela enche de bicho fica meio tenso. Mas se você pega o jeito e usa as habilidades certas, o Kevin também vira um monstro. Igualzinho os outros. No geral, Children of Morta é um jogo bem. Gostei pra da experiência e recomendo demais pra quem curte esse estilo. Vale cada segundo.
devam
Un roguelite de notable. La mecánica de controlar a varios personajes de una familia que desbloquean habilidades que se comparten entre ellos me parece algo muy original. El loopo jugable está bien, pero influye mucho el RNG especialmente para cumplir misiones secundarias o desbloquear cualquier tipo de runa, souvenir o similar. Los personajes al principio se notan algo débiles, pero según desbloqueas habilidades de todos los miembros de la familia se sienten muy fuertes y muy satisfactorio. Cada run creo que tiene un punto intermedio perfecto entre duración y dificultad, algo que le suma muchos puntos. El lore de la historia no es por lo que más destaca el juego, aunque le da un trasfondo curioso a la forma de contarlo con un narrador que va contando todo lo que ocurre, cosa que también hemos visto en otros juegos ya. Tiene un arte muy peculiar, que si bien no me resulta precioso, me llama bastante la atención. La banda sonora pasa muy desapercibida. Jugado full en singleplayer, pero creo que es un juego que en cooperativo gana mucho más. Valoración: 4/5
联机真的好困难,神了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.