
Chef is a Restaurant Management game in which you create your own character, acquire supreme cooking skills, customize restaurants, design unique menus, and devise innovative recipes with a realistic editor.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Russian, French, Portuguese - Portugal, Polish, Japanese, Simplified Chinese, Korean, Turkish, German, Portuguese - Brazil +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Before you buy this game understand that the chefs do not carry ingredients between stations. Waiters don't carry trays of food to the table. Visually they were lazy as hell. The characters walk up to their stations and then the ingredients appear. The only reason you know its the food you are expecting is because there is a little popup picture of it as they are making it. The only time it even looks like the food you were designing in the recipe menu is when its gets to the customer's plate. So you are watching your chefs and waiters bounce around from station to station, and food magically appearing when they get to the right station. They may be technically "carrying" it but you get no visual cues. Ok so its immediately 10 times worse than Overcooked off the bat. You'll design recipes that you think you're going to get watch be made and serve, but if the recipe is Grill something and then add some vegetables, you're jsut going to see your chef walk to the grill, food appear at the grill for 5 seconds, walk to the counter, chop nothing at the counter, and then the food just magically appears done at the kitchen window. That isn't satisfying. You designed a recipe and instead of your recipe directly translating to different actions in the kitchen, you get "grill + prep" acted out on screen. You dont get "Grill chicken and chop veggies" or even better "marinate chicken, then Grill chicken to crispy edges, chop veggies then saute carry both to plate and then make it look presentable" no your characters acts out these actions very specifically "Grill + prep" they dont visually carry anything between stations and you dont see the food until its a sticker on the customers table that disappears in 5 seconds. Good highlights? Apparently the management is complicated but most people could take or leave that anyways. The recipe creator is not a common feature I've seen in other games but its the most disappointing feature because of my earlier complaints. You start with a basic food picture, then add ingredients to give it the actual traits that the food will have. Then when running the restaurant, since the cooking and visuals are so cheap, your recipe you spent on time on designing with 10 different ingredients, turns into "grill + prep" and the exact same sticker from the menu shows up on your customers plate. So even though recipe building really is just the game doing some math using the ingredient sliders, it is fun to buidl the recdipes. Until you see how your decisions mattered very little in the actual cooking process and you were basically just playing food barbie.
Unpolished and overcomplicated.
Very fun but needs a button to automatically put the skills on the workers cuz its a pain assigning 45 skill points to 40 employees but otherwise I hope Chef 2 comes out at some point id buy it
Fun game but it has worse mechanics than the now 20-year old restaurant empire. Not saying the devs should copy and paste from that game, but I think taking a few mechanics from that and improving upon them would go a long way. Just my opinion...
Good enough for its current sale price (3€) and also a decent modern take on the classic Restaurant Empire series.
Feels real unpolished sadly :(
I cooka
The tutorial will say "open this" but theres no big giant flashing arrow pointing to it. i dont even like the character customization options. i had to save-scum re-roll over and over again just to find a waiter i liked. i dont even know how to rotate the camera. i was never able to even open the restaurant and get a customer. i give up. i totally regret buying this. save your money, watch the youtube videos.
Çok sık yorum yapmam ama bu oyuna yapmak istiyorum. Yorumum oynayışından ziyade içeriği ile ilgili olacak, malzemelerin kalitesini yükseltme kısmında her malzemenin üzerinde tek tek yazan açıklamalar oldukça bilgilendirici ve espriliydi. Gerçekten uzun zaman sonra oynadığım en keyifli oyunlardan birisi. Birçok gıda hakkında bilmediğim veya yanlış bildiğim şeylerin doğrusunu öğrendim hatta şaşırdığım noktalar oldu. Mesela tarçının aslında bir ağaç olduğunu bilmiyordum hahah.
It took me a while to get used to the game, but then I enjoyed it. It's quite heavy on management, so don't expect a casual cooking simulator.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Parkitect | $7.2M | 8.1K | 94% | $29.99 |
| Software Inc. | $5.9M | 7.8K | 94% | $22.99 |
| Hotel Architect | $2.1M | 2.1K | 94% | $29.99 |
| Megaquarium | $886.6K | 3.7K | 95% | $7.49 |
| Supermarket Simulator | $47.7M | 83.2K | 92% | $19.99 |
| Car Service Together | $2.7M | 3.8K | 79% | $19.99 |
Related
| 10 Second Ninja X | $783.9K | 3.3K | 78% | $9.99 |
| Beam Eye Tracker | $783.9K | 955 | 88% | $29.99 |
| Death Howl | $784K | 1.4K | 93% | $19.99 |
| EMPULSE | $782.9K | 1.5K | 74% | $19.99 |
| Atelier Lulua ~The Scion of Arland~ | $784.3K | 614 | 90% | $59.99 |
| Swords 'n Magic and Stuff | $784.3K | 1.2K | 93% | $24.99 |