
A turn-based space mecha mercenary game. You can recruit pilots and captains with varying stories and skills, buy and modify spaceships, mecha, artillery, and fighters, take missions, participate in battles between Galactic Powers, change the situations, and experience different stories.
Modeled estimate, not a reported figure. How we estimate →
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No United States chart position — it charts only in the markets below.
About
Chaos Front is the latest game of the Chaos Galaxy series, which has been deeply influenced by Super Robot War, Romance of the Three Kingdoms, Advance War, and other similar games.
The program, art, and design are all completed by one developer alone.
Please note: A bad ending will be triggered on 30/12/C.E.29 in the game. Please upgrade your mercenary group to star 9 before this date to begin the final battle and obtain the true endings.

Form your mercenary corps, move around the map of Centersea Sector, choose missions and join the war between the powers. Your choices will change the fate of people and the ending of the Centersea War.

Partners, enemies, friends ...... There are more than 100 important characters in the game, all with their own stories, identity talents and combat skills, such as commanders, staff officers, merchants, pirates, scientists ...... and even psychics, robots and aliens!

Battleships, submarines, mecha, artillery, fighters, titans ...... There are 70 available units in the game, all with different weapons and abilities.

Units can use a wide range of behaviors such as stealth, space mines, spreading fog, seizing, stealing, ramming, shelling, combating, shields, defensive force fields, and more. We can research the game system to create a powerful army with a variety of different play styles.

We can receive many missions with different story plots at the Mission Centers. It is also possible to participate in battles initiated by the big factions. When we become an ally of a faction, we can even make proposals to the faction to guide its strategic actions.

The Solaris Union, the first galaxy regime in human history, was destroyed due to corruption and tyranny during the Great Rebellion. After its fall, the galaxy was divided among three great powers. Unable to defeat each other, eventually, they agreed to a ceasefire and established the Interstellar Consortium to manage thousands of independent planets.
Unfortunately, the Interstellar Consortium soon became a tool for the three powers to control and exploit the galaxy. Interstellar navigation was restricted, and planets were subjected to economic exploitation.
In the 26th year of the Consortium Calendar, a revolution broke out on the planet Massilia in the Centersea Sector. The Consortium quickly decided to send fleets from the three powers to suppress the revolutionary planets. However, the Consortium Army was weakened due to the defection of the Black Flag, and the front line became a deadlock.
The great powers had to allow the Consortium Army to recruit mercenaries to supplement their forces in the war zone. The Revolutionary Army and the Black Flag also began recruiting mercenaries.
Militia, pirates, nobles, and technicians from all over the galaxy rushed to Centersea to join the war. Mercenary groups quickly became a main force in the Centersea warfare.
Under the temptation of wealth and honor, beneath the banner of revolution and freedom, and stirred by hegemony and conspiracy, the Galaxy was falling into a chaotic era...
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
French, not using google translate/ai translate for my feedback: Simple but very good game. The UI has been greatly upgraded compared to chaos galaxy 2. Win on my first playtrought. Knowning the time limit. I have win under 1.6 years. Good music, gameplay is fun (may include lot of save scumming), good variety of units. Small issue may be the replayability. You have multiple ending and need to do multiple playthrough. Save before for do two ending at the same time. One playtrought has taken 22 hours to be beaten. Worth to buy. A lot of fun.
不太好玩,游玩过程中在养成上没体会到什么正反馈,角色升级、机甲升级、团队角色变多并没有在战斗体验上有很大的变化。进行了几场战斗后就有些玩腻了,虽然需要一定的策略思考,但是没什么趣味。剧情上体验比较平淡,队友也没什么存在感,只在加入的那场战斗里会有简短的对话。玩Demo的时候以为正式版会好很多,以为阵营势力啥的玩法会比较有趣,实际玩起来各方面都没体会到什么乐趣。
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Spanish - Latin America
Hours played at review time, across 243 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一直吃補藥會宕機.... AI都亂打....
很棒的一作。一周目角斗士佣兵团(误)通关,十句话谈谈游玩体验: 1.结局剧情承接上一作,混沌银河2中开始不明白委员会第一和第二舰队为何占据一角的情况,原来是这代主角发威造成的(笑)。 2.奥秘学会真好,给报酬给机师还给升级的新机体,魔人剧情有点味道,但最有印象的还是奥秘学会老大的战舰,幻影闪虫子真是天秀。 3.墨家相比之下比较高冷,地图炮巨像只挨过打,没找到能解锁的剧情,但是墨家自动化力量还是强,前期基本不敢碰墨家的6星任务。 4.果壳公司是反派意义上的大礼包,剧情上改造人妹子的亲生哥哥是佣兵团2把手,于是一通剧情下来我们就有了2架灵能者和改造人乘坐的大型机,纯粹的数值美,中期过渡的神;后期还能从果壳公司手上抢一架实验大型机,技能之强……这就是轮椅构筑啊! 5.帮黑旗军攻略第二委员会,双方正面战场的配置实在是天克开局……委员会的航公,它不怕光束武器啊!!!我堂堂霸州舰队竟然被无伤破门,这实在是太屈辱了(笑),基本上黑旗军的战斗到6星就可以了,正面战场完全是让人生气的无用功和一边倒屠杀。 6.革命军这边的好东西多,主要是幻影战舰和加特林铁人,后者就是带盾的加强版实弹小飞机,把2个大叔+射击队长属性的大姐组成3个加特林战士,你就有了单回合秒杀厚血量战舰的小队;另外在地图边缘作战的小队是会被航公顶出地图消失的,这个隐藏机制让我血亏了一队+6加特林,无奈回档。 7.黑旗军的特产首推关刀武士,其次光矛战舰+神机炮,6格射程配上远射技能,清理敌方3人小队是真如割草。舰队战除了航公,没人能打过光矛齐射阵。关刀武士相比骠骑兵最大优势就是有盾,敌方回合占场抗伤容错更高。 8.前期近战尽快用双刀侠取代扎古(笑,就是初始战斧单位),远程初期收益不如近战(命中率问题),小飞机又很脆,直到带盾的战系列机甲登场,远程机体才真正站了起来。中期用重剑士过渡,战争积分够400-600区间就去阵营首都换3架近战机,一直爽到结局。远程机爱好者可以尝试打第二委员会路线,可能在后期取得光束狙击兵,这个玩意儿暴力程度比瞬杀剑士夸张。 9.第二年四月触发了各方势力在地图中央九龙城混战,取胜可以获得黑洞战舰+6,这个玩意儿最大的价值是容量大,黑洞炮的效果更像是锦上添花,除了不会跑的卫星以外敌人都会走位躲避(话又说回来,和光矛体系配合逼走位也很有趣) 10.结局解锁了银河分裂结局,从其它结局描述看,革命党还有领袖更替的剧情,可惜没打出来;黑旗舰队在最终战剧情中显示拖延委员会第二舰队的到来,最后第二舰队还是来了,果然天克体系是打不过的;但是剧情10回合时,另一个主角团会来增援,看着对面的超级6连射机器还是很眼馋的;最后双主角团送第二舰队回家,剧情结束,游戏结束,体验到位。 评分8/10,优点是能感受到变强和新挑战的成长曲线,缺点是正面战场铁吃瘪的状态持续了很久,逼着玩家闷头发育;阵营军需库和指挥部太远了,来回一个多月时间很影响参战心流。综合评价是值得一玩的佳作。
The time limit is pretty immaterial due to how boring and repetitive it gets pretty quickly. Espeically when the enemies with stunning get involved.
So far, so good. I'm still early in the game, so I can't comment much on overall gameplay and balance, other than the game is fun enough and satisfies the turn-based tactic itch. I have a few issues with it, but nothing gamebreaking: - You need to click a lot since the game is heavily menu-based especially in combat. For example, in other TBS games, you don't necessarily need to click "Move" to move and instead double click the tile to immediately move; this game requires you to click Move to do so, and the same issue is evident when attacking enemies. If you have issues with RSIs or carpal tunnel, this issue is worth considering. - Some of the character portraits can be distracting and look off; the mech and ship sprites are great though. - When the factions execute their actions, the text moves so fast, I can barely see what they did; the dev should consider slowing it down, or at least add a log on what has transpired. I'm still itching to play more, and that's a good sign. Hopefully it's interesting enough to hook me until I reach an ending.
感觉还不错,没有其他评论说的那么难,不过确实有个别任务星数和战力要求不匹配。 整体框架出来了,可玩性比较强,就是框架小了点儿,可填充可优化的内容还有很多。 比如可以填充一些主线支线,也可以把一些前后关联的任务整合成一条支线。 地图还有很大的优化空间,四个势力太少了。 美术也是,网上找些科幻相关的网图换到星球界面,能提升不少观感。
因为混沌银河的玩的感觉不错所以也入手了这款游戏,但实际玩了觉得体量太小流程太短。确实和”势力“相比”佣兵团“的规模听起来就要小很多。但是从价格来看这款游戏应该要和混沌银河的游戏时长相当,而不是内容缩水价格不变。 剧情:继承了混沌银河的世界观但是缩水很多,无论是地图还是剧情。剧情上很碎片化,因为开放地图的缘故基本上剧情跟着任务走,每个任务都是一个独立的小故事和一次战斗。也许部分任务之间有一些后续,但绝大部分故事是独立的,玩着感觉很碎片。大剧情类似老滚5天际,两波势力对打,你可以选择加入其中一波摁死另一波。 画面与游戏性:大地图和混沌银河类似,但小很多。战斗类似混沌1有过场动画,虽然很简单,但比混沌2强。系统和高达G世纪类似,主打一个搜集+养成。有类似机战精神和被动技能。然而流程过短(只有3年),一开始就必须想好帮那边才好解锁相应结局。虽然有捕捉系统但概率很魔幻,和高达G世纪的捕捉系统完全不是一个档次。前者是折磨人的,概率低+过了这村没这店;后者是真的供你搜集机体的。 音乐:聊胜于无的几首单调BGM,和混沌前作差不多。
It's cool I have not played long but a RPG version of the base game, which I spent hours on. Having said that I want to thank you an Eastern developer for your inclusion of diverse characters. You could have taken the route of most developers and just made everyone either Asian or at least just anime looking, but I can tell you purposely made it so everyone has a little representation. As a black man getting to play as either black or at least dark skin characters is always a plus for me.
Fun game, great aesthetics. The most visible game elements have helpful tooltips, though overall the game would benefit from a manual or some documentation.
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