
From the creators of the critically acclaimed STEINS;GATE comes a sensational new visual novel: CHAOS;CHILD. Set in Shibuya in 2015, a group of high school students who survived an earthquake six years ago find themselves at the center of a new series of bizarre murders in the city.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 61 reviews with recorded playtime.
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Дурка плачет дважды или… Неожиданно, но первое с чем пришлось столкнуться это некорректное отображение главного меню, проблема оказалась известная, и лечилась довольно просто переключением на «дискретку». В дальнейшем никаких проблем замечено не было. Каюсь, грешна моя душонка, смотрел в онгоинге аниме адаптацию в своё время, насколько бы её не журили, основные сюжетные твисты в принципе она передаёт, но как мы знаем дьявол кроется в деталях, так что несказанное удовольствие от прочтения однозначно было получено. Должен отметить, начиная чтения сразу после «Вершины» можно лишить себя части неожиданных поворотов, ибо пока в памяти все свежо, сразу начинаешь проводить параллели между событиями двух частей, а сопоставить там можно много чего. «Дитятко» сходу может порадовать небольшим троллингом гг прошлой части, задавая тон что нынешний Таку(да имя сокращается так же как у гг «Вершины») будет отличаться, или же нет. Аналогично прошлой части присутствует механика с фантазиями, принцип тот же, имеем либо позитивную, либо негативную фантазию, иначе просто читаем дальше. При первом прочтении опять же имеем только одну концовку, трушная же концовка спрятана за рутами героинь, которые разблокируются при повторном прочтении. Выход на рут той или иной тянки осуществлен через определенные триггеры фантазий Таку, до определенного момента события развиваются схожим образом, опять же придется скипать часть игры. Так же увеличилось количество «bad end», что тоже радует, вспоминая что первой части был всего один. Из новшеств, так это добавление интерактива с картой, это такая небольшая проверка на память, должен сказать это весьма занимательно, у нас же тут все таки детектив, а какой детектив без его самого известного элемента – доски с уликами. В качестве камео в новелле присутствует Нейтхарт и Фес, у первого эпизодическая роль в одном из рутов, выступление второй можно будет увидеть на уличном экране. В плане повествования и погружения в историю «Дитятко» явно привлекательней по сравнению с «Вершиной», опять же это связано как с персонажами, так и тем, как подается историю. Так как сам гг непосредственно заинтересован происходящим, у читателя возникает сильная вовлеченность в происходящие события, явный контраст с первой частью, где гг всячески старался избегать жизненных встрясок, из-за чего мог снизится градус заинтересованности. Должен сказать линейка «Хаос» получилась весьма привлекательной, хоть и после прочтения «Вершины» могли возникнуть противоречивые чувства, в совокупности с «Дитём» это очень добротная история, которая стоит потраченных 70+ часов. К ознакомлению однозначно рекомендую, каким образом каждый решает сам, [spoiler]не в каждой новелле детей на конструктор разбирают [/spoiler].
5天44h全成就通关,是我目前所玩过的唯一一个能够比肩命运石之门的神作,剧情兼顾喜剧,悬疑,恐怖要素,让人完全没有退出游戏的打算,每个角色的故事线制作的都很完美,美中不足就是有村雏绘线没有好结局(强烈要求羽希把梦境化为现实),心疼羽希,认识华,理解乃乃,同情结衣,爱上有村,死妈川原
This is an excellent visual novel that greatly exceeds it's predecessor. While I enjoyed the mystery and the MC's story in Chaos;Head, I thought it kind of dropped the ball when it came to most of the heroines who I felt were kind of 2 dimensional and forgettable. This VN has the same kind of compelling mystery that you explore across the several routes, with lots of well-executed twists along the way, but the characters are also really great. They are well-written and lots of time is spent on their development, and that makes the game's mystery elements even better, because you really care about all the characters. It doesn't quite match Stein's;Gate, but it doesn't miss by much.
Закончил Chaos;Child на первую концовку, продолжение было явно сделано не ради быстрого получения денег (ПРИВЕТ S;G REBOOT) на фанатах, а сделано для фанатов с любовью 🥰 Тоже абсолют синема. Больше проясняют, чем в хеде, поэтому даже без рутов девушек все осознаешь. Главный герой отличается характером и поведением от Нисидзё Такуми, возможно вам он понравится больше, мне они оба понравились по-своему. На счет элемента детективности - ну там не сложно догадаться кто стоял за возвращением нью ген, однако мотив и цель оставит вас неравнодушными.. Фетишистких галюнов поменьше, намного.... впрочем Такуру же не отаку, у него есть друзья, а значит думать об этом нет смысла. Но меня реально заводило, когда шептались Сейрика и Хана. Ой что я пишу. Аниме-адаптация уже получше, однако все равно не рекомендую её к просмотру. Она для вспоминания сюжета, а не ознакомления. Было интересно прочитать про разные психологические темы, например Роршаха (давно его знал, просто название не знал. Я его даже проходил, по итогу всего лишь 1 набрал из 10 баллов, а мы знаем, что Роршах не действителен для реальных психических обследований, поэтому это ничего не значит) всегда эта тема нравилась больше, мб поэтому хаос зашел мне больше калитки. Я их обожаю обоих, но если выбирать, то явно хаос 😌 Я не спал до 6 утра, читая 2 последние главы, кнш лучше бы поспал, так как мысли сложно собрать, да и тело уставшее. Пишу это после того, как поспал 4 часа, уже начинаю приходить в себя. Chaos;Child я бы порекомендовал большинству, Head слишком специфичный, хотя он нужен для понимания сюжета Child. Не понравится? - Вы вронгсайдер. Отзыв скорее всего будет изменяться, как закончу я на все концовки. Так что это не скоро будет))
Make sure to get the Commitee of Zero patch for this game, absolute masterclass. I hope for a sequel and an official release for LCC with every fiber of my being.
be careful what you wish for...
PREFACE: I want to preface this review by reflecting on my experiences with the Sci;Adv series so far before delving into my thoughts on Chaos;Child specifically. If you would like to just read my review of Chaos;Child, scroll down to the REVIEW section of this post. Like many people, I was introduced to Sci;Adv through Steins;Gate. There's not much for me to say on Steins;Gate that hasn't already been said, its simply an excellently written VN and one of my favorite stories of all time. After finishing S;G and S;G 0, I eventually decided to try out some of the other games in the Sci;Adv franchise, which led to me playing Chaos;Head Noah I have many complicated feelings about Chaos;Head Noah. On one hand, it laid much of the groundwork for the Sci;Adv series, introducing many concepts which would be essential to understanding later titles. I also think that it has one of the most interesting protagonists in all of Sci;Adv in Nishijou Takumi. Many people think that the protagonist of Chaos;Head can make the game difficult to get through, and while I can understand where they are coming from, I think Takumi's characterization is one of the strongest aspects of Chaos;Head. [spoiler] The idea of placing a degenerate , mentally ill otaku into a world where horrific murders are happening all around him works really well as you can really understand how someone like Takumi who already has issues would be crippled by his paranoia and anxiety surrounding the whole situation. [/spoiler] On the other hand, I do feel that Chaos;Head is a rough and imperfect entry in the Sci;Adv series. In particular, I find the latter half of the game to be weaker than the rest of it, and I feel as though many of the games scientific concepts are not fully utilized to their full potential. Apart from Takumi, I feel that the development of the other characters in the game is lacking, as none of the heroines feel particularly fleshed out to me by the end of the game, even after completing their side stories. This, and other factors, led me to feel a bit disappointed after finishing C;H. Though I do still like the game (even more so after completing C;C), I feel as though certain aspects of the writing could've been done better. It was quite a while later that I eventually played Robotics;Notes, as I was feeling burnt out from the not-so pleasant experience I had with C;H. R;N is a charming and well-written story with one of the best casts of characters in Sci;Adv. However, its slice-of-life style was not something I personally cared for very much, as around 90% of the story is very low-stakes and unexciting in my opinion. The last 10% of the game I would say is definitely worth waiting for, however, as there is a great deal of worldbuilding and references to previous titles towards the end of the game, so overall I don't regret playing Robotics;Notes. Still, there was a level of disappointment I felt with R;N as well. Perhaps I was going into this series with the wrong mindset, but I was sort of expecting a more thrilling and engaging story from both Chaos;Head and Robotics;Notes. Steins;Gate, after a certain point had me on the edge of my seat, and I could not stop watching/reading as it was just that exciting and engaging. My disappointment from C;H and R;N came from expecting that same level of thrill to be there, which I realize in hindsight was not fair to either game. However, I did begin to wonder if there would be any game within the Sci;Adv series which would reach the same heights as S;G. I began to wonder if it was even worth it for me to continue with the series at all, not because the games were bad or necessarily unenjoyable, but because of the time commitment I have to put in just to finish these VNs (I'm a slow reader) relative to the amount of enjoyment I was getting out of them. That being said, I did eventually decide to give the series another chance, which brings me to Chaos;Child. REVIEW: Ever since playing Chaos;Head, I always was curious about Chaos;Child due to the phenomenal groundwork and concepts laid down by its predecessor. I saw this game as having the potential to make up for some of the shortcomings from C;H while building off of the excellent framework provided by Chaos;Head. This didn't translate to crazy expectation for the game, however, as my previous experiences with other Sci;Adv titles had grounded me, and so I went into this game with only cautious optimism. Having now completed the game, I can confidently say that MAGES absolutely knocked it out of the park with this VN. From the very beginning, I felt that this game stood out from previous Sci;Adv entries. The opening of this game grabs your attention right away and pulls you deep into the mystery which you and the characters will follow through the whole game. While the mystery is what drew me into the game initially, the amazing cast of characters and the way they interact with the events around them is what kept me invested in the story as it progressed. Each of the members of the newspaper club are very well developed over the course of the story, and you can get a sense of the dynamics they all have with each other from the very beginning. I personally found myself really liking these characters very early on, and just watching their interactions with each other was very entertaining. You get the sense that this is a very tight-knit group of friends that genuinely care for each other. Even when the plot slowed down, I never really felt bored with the game as I genuinely enjoyed spending time with the newspaper club. While I like all the members of the newspaper, there is one character that really stands out to me and that's the VN's protagonist: Miyashiro Takuru. Tying things back to previous Sci;Adv games, I feel that Takuru strikes a middle ground between characters like Takumi and characters like Okabe. Takuru isn't an immediately likeable and heroic chad like Okabe, but he also isn't as defined by impulses and insecurities as Takumi. To tell you the truth, I have seen many people say that they didn't like Takuru at first, but I never really felt that way. I liked Takuru right away, mainly because many of his flaws are things that I can personally relate to. After all, I was a teenager once too, and I can understand where he is coming from because I remember having similar thoughts and feelings myself. Even now, I can still see a little bit of Takuru in myself from time to time. Another aspect of Takuru that I appreciate is how much more active a protagonist he is than Takumi. In Chaos;Head, many of the events of the story tend to just happen around Takumi and much of the plot revolves around watching how Takumi struggles to cope with these events. Takuru on the other hand, seeks to understand why the things around him are happening. As the leader of the newspaper club, Takuru actively tries to investigate the events happening around him, which leads him and his friends into situations they otherwise would never have encountered. Given everything I've mentioned, I feel that Chaos;Child is an amazing successor to Chaos;Head. Almost all of the issues I had with Chaos;Head were addressed, while also expanding upon the excellent foundations it established. I truly feel that this game has allowed me to better appreciate Chaos;Head, and the Sci;Adv franchise as a whole. For the first time since Steins;Gate, I came away from a Sci;Adv title feeling like I had experienced something truly special. If you have any interest in the Sci;Adv series at all, I would highly recommend giving Chaos;Child a chance. Arimura best girl 9.5/10
士力架可爱捏。
承接了上一部混沌脑的设定,总的来说还不错,如果是冲着猎奇来的话,猎奇度一般,偶尔能看到一些混沌脑的小彩蛋还挺好玩的。 可能因为事前看了些讨论,对真结局期待比较高,打完后没到预期反而有点心情微妙,而且玩到后面个人线部分有点无聊,不过和上一部比已经好不少了,不过加上混沌脑,这部又刀妹妹,这是什么系列传统吗🥲
With a heavy heart, after getting the true ending, can't recommend this game. The true endings in the previous entries have never been the creme of the crop either, but they at least stayed within the confines of their respective plots. I think this true ending really sours the entire experience however and it's such a shame. I think the common route is by far the strongest of the game and it's a slow downhill from there. I was considering writing detailed thoughts on each route, but they don't really reflect my opinion of the game as a whole, so here's just a couple pieces of rambling as to why I think the true ending sours my experience. [spoiler] The true ending raises a lot of questions and kind of creates a lot of plotholes. The basic premise is that the common route, and really all routes, are delusions made up by Takuru/+ one of the girls in their routes delusions. The common route however, is mostly reality out of Takurus perspective with a couple of differences. In reality, all of the Chaos Child Syndrome kids are old and haggered and are unable to differenciate reality from delusion. Incudling our main cast sans Serika. Additionally, all of the cast's Gigalomaniac powers must be real because Itou was still brainwashed in reality. Working under this assumption also creates plotholes. Due to the differences in both routes however creates problems. The biggest obvious difference is Nono dying. Why did Takuru delude himself into thinking that Nono died? Furthermore, Nono dying is a very big character motivator for Takuru to keep persuing the case in the common rotue, yet in the real world, Nono isn't dead, why did Takuru behave the same way then? Also if the Author already decided to save Nono in the true ending, why'd Yui have to die too? This half-assed "good ending" just really stinks. Next, why did Serika spend her time with the Chaos Child Syndrome students? Was the real world Serika seeing the delusion too or did she just decide to spend her time with them? We know Serika can't be suffering from CCS because she came to exist after the white light in Shibuya and because she had her youthful appearence, so how would she have started to share this delusion with them? If it is the latter, why didn't anyone else ask questions? What about Kunosato or Shinjo, why did they never speak up about Serika's situation? Why didn't she investigate and scan her brain and the such? Did the committee pull strings to put her there? In that case Kunosato especially would've investigated. We already know that Serika must have had her powers in the real world, but this causes problems. The game tells us that Serika was only capable of reading minds, and that her DI-Sword transfers her thoughts to others. This can't be true however. Serika was able to delude the cop in the love hotel, presumably was the person unlocking the doors before Takuru got his powers, assumably caused the Senri hallucinations at Cafe LAX and was also able to talk to Takuru in the post-ending "Did you have fun, Takuru?" quips. This leads to the theory that she is a true Gigalomaniac like Takuru is... but if this is the case, the plot kind of doesn't make sense. Serika should never have been pushed into a corner and should have been able to overwhelm Takuru in the common/true route and Nono in her route. You could argue she wanted to be defeated in the common route, but in the Nono route, she tried her hardest to resist until the end with no hint of her cold calculating persona in sight. Now this could all be ignored if the common route was well, mostly a delusion with fake information, but unfortunately, the true ending implies that most of it still ended up happening. Her being a true Gigalomaniac also causes issues with Wakui. Speaking of Wakui. His existence as a member of the Committee kinda sucks. I think the author feels the need to include the Committee as a villain in every entry but it just doesn't work here. We already had Sakuma and Wakui just isn't part of the plot enough to be taken seriously as a villain. The resolution also doesn't make sense, Wakui had no reason to agree to Takuru's taunt because A: he had already fallen from graces with the Committee, so why risk it and B: Serika is also probably a true Gigalomaniac. We also saw how Wakui's powers, even in the brief moment, were able to bring back some of Serika's memories. The resolution just does not make sense and has no reason to exist. The plot would still work just fine if you replace Wakui with Sakuma in the true ending cutscenes and leave the aftermath with the Committee ambigious. I think the true ending also undercuts the themes of the story. The whole game places big importance in being informed and making decisions based on your information. The true ending however, shows us that idk, information doens't matter because you could be suffering from a delusion and never know? It's quite the mixxed message. [/spoiler]
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