
Descend into the Hollow Mine, fight through hordes of enemies, and turn the dungeon itself into your source of power. Break through destructible walls, gather resources, forge unique weapons, and combine abilities into devastating builds as you push deeper to destroy the evil buried below.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Descend into the Hollow Mine, fight through hordes of enemies, and turn the dungeon itself into your source of power. Break through destructible walls, gather resources, forge unique weapons, and combine abilities into devastating builds as you push deeper toward the evil buried below.
Mine → Fight → Gather → Craft → Build → Defeat Bosses → Unlock New Possibilities → Descend Again
Every system feeds the next: mining fuels crafting, crafting strengthens your loadout, and boss victories expand what future runs can become.
Choose melee weapons, ranged attacks, or magic. Dash through bullet-hell patterns, combine weapons with abilities, and turn a fragile character into a devastating hero capable of clearing rooms in spectacular ways.
Your fighting style grows directly from what you find, mine, craft, and unlock during the run.
The mine is more than a level. It is your source of materials, shortcuts, escape routes, tactical opportunities, and strength.
Dig through fully destructible walls, uncover ores and hidden areas, create escape tunnels, flank enemies, blast new paths with bombs, and use mining carts as weapons.
Everything you uncover can change how the expedition develops.
Mine ores, loot valuable trinkets, and turn what you discover into weapons, potions, and magic during the run.
Find the right materials, forge stronger equipment, and use it to push your build further. Upgrade, maintain, and repair valuable weapons before they are lost.

Defeating bosses unlocks persistent blueprints for rare and unique equipment. Once unlocked, they remain available across future runs.
But the weapon is not simply handed to you. You still need to earn the currency, gather the materials, and craft it during a successful expedition.
Progression expands what is possible. Power still has to be earned inside the mine.

Choose from more than 100 abilities and combine them with weapons, spells, equipment, and class traits to create powerful synergies.
Find the right tools, stack abilities, and push your character far beyond where the run began.

Unlock 14 character classes, each with its own ability, starting equipment, and approach to combat.
Progression expands your potential rather than permanently increasing your statistics. New characters, items, and blueprints open new strategies for future expeditions.
Your baseline does not simply become stronger. Your possibilities become wider.
4 more mysterious characters are planned for future updates.

Explore & Fight → Mine Resources → Craft & Upgrade → Build Your Hero → Defeat Bosses → Unlock New Possibilities → Return to the Hideout → Descend Again
What you discover influences what you can craft. What you craft shapes your build. Your build determines how far you can push the expedition.
5 distinct biomes and 90+ procedurally generated rooms.
10 bosses, including a two-stage final boss encounter.
100+ weapons and spells.
100+ abilities for creating powerful builds.
Over 250 items to discover.
14 unlockable character classes with unique abilities and starting equipment.
Fully destructible environments with mining, shortcuts, escape tunnels, bombs, and environmental combat.
Weapon crafting, upgrading, durability, and repair.
Persistent blueprints and Hideout storage between runs.
Varied room objectives, reward rooms, NPCs, shops, secrets, and hidden routes.
Standard and Shadow Land modes.
100 Steam achievements with achievement-driven unlocks.
Engagement
Reviews
[h3]Ale ta gra jest świetna !![/h3] Tytuł z ogromnym potencjałem na hit. Uzależniający i bardzo dopracowany. Mam nadzieję, że gra odniesie sukces, a Pan Michał zarobi na niej kupę szmalu za dobrze wykonaną robotę. Zachęcam do niebycia żydem i kupienia Hollow Mine bo jest tego warta.
Only played a short stint Enjoyed what I saw, ranged seems easier but not easy mode. Camera tied to mouse movement is a bit sickness inducing but not checked in settings to see if that can be changed. I recommend it, it seems fun so far.
One of my favorite action roguelite dungeon crawlers out there. With gathering and crafting is give a unique twist to the game and of course the core gameplay loop is pretty addictive. Plus the dev is a super cool person. If you'd like to sink in a bunch of hours into an action roguelite, Hollow Mine is a super great choice!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Spanish - Latin America, Russian, Ukrainian, Japanese, Simplified Chinese
Hours played at review time, across 22 reviews with recorded playtime.
Run through random mine floors, battling enemies, crafting gear, and surviving roguelite challenges with no lasting upgrades. The story in this game is simple. You play as a nameless adventurer chosen by the king to carry a cursed ring deep into the heart of a mine. Beyond that, you know almost nothing about yourself, only your profession, which is determined at the start of each run. Each character class comes with its own unique set of attributes, advantages, disadvantages, and starting equipment. Every class also has a special perk that changes how you approach combat. While the game clearly outlines how to unlock these characters, some of them require very specific conditions or actions, which can only be met across multiple playthroughs. Each character’s abilities are defined by three primary stats, strength, dexterity, and intelligence. These determine what gear they can use effectively. For example, a character high in intelligence but lacking strength will be unable to wield heavy melee weapons such as swords or axes. The game’s combat system focuses primarily on ranged attacks, though melee fighters still contribute through short-range shockwaves that extend from their attacks. These waves have limited reach compared to the arrows of archers or the spells of mages, but they allow even close-combat characters to fight at distance. The gameplay is a blend of several genres but remains intuitive enough that players can dive in with minimal explanation. Your core actions revolve around movement and attacking, whether it’s enemies, objects, or occasionally walls. Staying true to its mining theme, the game allows you to break through sections of the mine itself. You can carve out shortcuts, uncover treasures, or dig your way to exits. However, there are limits to how far you can dig, as the game restricts you from breaching the boundaries of each stage. Progression through the mine occurs via a series of randomly generated rooms. Most of the time, you must defeat all enemies in a room to move forward. In this sense, the game resembles many other roguelites, where you sometimes get to choose the next room type. Although the layouts are procedurally generated, the rooms aren’t excessively large because each can be completed in just a few minutes. The randomization mainly affects modifiers like enemy health and speed. While standard rooms simply require you to clear out enemies, there are several variations. Some rooms operate on a wave system where you must defeat multiple enemy waves to progress. Others are timed challenges that require you to survive until the clock runs out. There are also safe rooms, which contain teleporters that bring you back to the starting area. Here, you can visit the merchant, craft new items, and sometimes heal. Crafting is one of the game’s most distinctive mechanics. As you descend through the mine, you’ll gather resources such as minerals, wood, and other materials. With the right blueprints, these can be combined to create new weapons, armor, potions, or magical equipment. Crafting, however, is limited to specific stations found throughout the game. The anvil is used to forge weapons and tools, the kettle is for brewing potions, and the magical orb is for crafting spells. Both the anvil and the orb can also repair their respective gear types, though doing so costs materials or money. Repairing an item is always cheaper than crafting a new one, so it’s smart to unequip your favorite weapon before it breaks completely. While all three crafting stations are available in the starting hub, you may also find them randomly in certain rooms later on. However, two mechanics can make the experience more challenging. The first is the stamina system. Every attack consumes stamina, with the cost depending on the weapon type. A sword might use a small amount per swing, while an axe drains much more. Although stamina recharges quickly, it still forces you to manage your timing carefully and retreat periodically to recover. Fortunately, your character also has a dash ability that recharges every second, allowing you to dart around or escape enemy attacks efficiently. The second drawback is weapon durability. Each hit you land reduces the durability of your weapon, and once it reaches zero, the item breaks permanently. When that happens, you must either switch to another weapon or fight barehanded. Fists are handy for breaking weak walls if you lack a pickaxe, but they aren’t useful in combat. While you’ll frequently find new gear in treasure chests throughout normal floors, this system becomes much more punishing during boss fights. Bosses are notoriously durable and can easily destroy multiple weapons before going down, especially if they summon reinforcements mid-fight. After every room you clear, you’re rewarded with a perk selection screen. You can choose one of three randomly generated perks, some of which include drawbacks. If you’re not satisfied with the available choices, you can reroll them by spending gold earned from breaking objects or opening chests. You also gain experience orbs from defeated enemies, and when you level up, you’ll access a special perk screen filled with more powerful, purely positive upgrades. The core objective is to survive a sequence of rooms leading to a boss encounter. Defeating the boss unlocks a new environment filled with fresh enemy types and hazards. The game’s design is generally fair, because enemies telegraph their attacks by glowing red, spawn locations are clearly marked, and foes will only engage if they’ve detected you. However, death has harsh consequences because you lose everything and must start again from the beginning. The only lasting progress comes from unlocking new characters, but they are not necessarily better. There are no permanent upgrades or persistent perks that carry over between runs.
My first experience with Hollow Mine was during PGA, two years ago, and I enjoyed it then, despite all sorts of jank. I've followed the development somewhat, and it's nice to see dev cycle finalised and the game released on Steam. It is still a little bit janky in places, but it's overall enjoyable game. I especially like the degree you can tune your stats midgame, allowing some crazy OP builds (100% evade chance? Why not!)
The game is great, I really like its difficulty and pace. A job well done. I have been following the development of Hollow Mine on Discord for a long time, I have tested its earlier versions and I am convinced that it was created with great care and attention to detail. I highly recommend it.
Nie udało mi się za daleko dojść. Nie wciągnęła mnie ta gierka. Mam wrażenie że rozwój postaci jest niezbalansowany.
Preety preety cool roguelite dungeon crawler! Definetly made with passion
Trudna ale fajna gra.
Very cool game, quite a lot of rng follows you in every run you start - from room layouts to resources you can find. It doesnt hold your hand at all besides showing you base mechanics in tutorial, everything else is left for you to explore and find. Besides unlocking characters, there is no metaprogression, no skill trees or permanents abilities, every run is just you and whatever you can find to make it to the end - which makes it both fun and frustrating at times. Would recommend if you want to try a game where you need to move, dodge, do damage, manage inventory and see yourself get better at it with every run.
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Where this game's players are, estimated from review languages.
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