
Run, jump, shoot, fly and explore your way through a massive action-adventure reminiscent of classic 8- and 16-bit games.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game has enough positive review that mine wouldn't hurt its reputation. the game is not bad overall. cute graphics, soundtrack and story, and average controls. metroidvania aspects of the game are minimal and the sense of exploration is lacking, though I guess it could be considered a metroid-like. but man, that final sequence is torturous. other levels and bosses in the game are not difficult at all, so I was surprised to see many people complaining about the difficulty, until I got to the final boss. it just wasn't a pleasant experience.
Перед покупкой Cave Story+ я не знал о ней ничего, и как увидел пиксельную рисовку со скриншотов подумал, что она похожа на 3-ю часть серии игр Момодоры, что в целом так и есть, но с большим упором на дальний бой. По большей части игра хороша и проработана, в ней есть немалый выбор оружия, необычные боссы и концовки (если забыть о Лучшей) Более подробно о плюсах: + Ремастер привнес более приятную для слушания музыку, однако такое мнение у меня сложилось после прослушивания только оригинала "Mimiga Village" и ее ремейка. Дело вкуса, кому-то в качестве ностальгии может зайти и более старый "пиксельный" стиль. + Хорошая графика и красивые локации если закрыть глаза на порой однотипный дизайн из слепленных блоков между собой, думая лишь об их идее. Что скорее всего проблема не в оригинальности автора, а в старых играх того времени, которым насчитывается уже по 10-20 лет с их выхода. + Концовок в игре несколько для разнообразия, но наиболее значимые из них Хорошая и Лучшая. Сложность получения максимально завязана на выбранном уровне сложности - выберешь Легкий и трудностей не возникнет, выберешь Средний - Лучшая концовка превращается в полный п**дец. + Арсенал оружия увеличивается со временем, как и его сила на уровне до 3 и 3 Max, от самых полезных до никчемных. А теперь к минусам: - В обсуждениях был задан вопрос о том, почему же игра с жанром Метроидвания, если она полностью линейна? "Ну, мпук после открытия джетпака можно попасть в локации, недоступные ранее пук пук". Увы это единственное оправдание. Все коллекционные предметы в игре (такие как капсулы жизни, увеличение места для патронов и большинство оружия) можно подобрать по мере прохождения уровня, первые два почти никак не спрятаны - их видно в свободном доступе, для остального - включить логику. Увы нет ни единой части пещеры которая имела-бы секретный вход, скрытый за блоками, чтобы хоть как-то усложнить этот процесс. Если вы ищете именно Метроидванию, взгляните на настоящие игры этого жанра - Hollow Knight и Guacamelee (обе части) - Под конец игры когда остается совсем чуть-чуть до получения Лучшей концовки разработчик решил - "Игра недостаточно сложна для игроков, 4-ре босса подряд без сохранения как-то легко для трайхардов и азиатов :((( Хммм, а что если игроку будет необходимо пройти уровень Ада, мини-босса, и финального босса с тремя фазами НЕ ИМЕЯ ВОЗМОЖНОСТИ СОХРАНИТЬСЯ??? Гениальная идея, что может пойти не так?" Ах ну да, есть же одноразовая баночка-лечилка, она определенно поможет! Ну, игра забыла сказать что если ты используешь ее раньше, чем попадешь в Ад, у тебя не будет возможности ни вернуть ее, ни вернуться за ней. Как предусмотрительно :) - Из прошлого пункта это вытекает в проблему режимов игры. Сложный в расчет не берем, он для игроков жаждущих испытания. Почему разница в прохождении Ада на этих режимах НАСТОЛЬКО огромная? С Легким это адекватно и нетрудно, однако если выбрал Средний - ожидай разрыв з*дницы, получая большой урон от ВСЕГО, кроме мелких шипов :) Для обычного прохождения игра приятна и довольно хороша, даже спустя столько времени с ее оригинального выпуска, что необычно.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Peak
I simp for Misery 10/10
Very cool platformer that can appeal both the retro and casual gamers. Few of the boss battles are hard (I am yet to beat the final boss) but the game offers a balanced gameplay overall. Shame that Nintendo Switch updates that offer widescreen and local coop never made into Steam... You use doukutsu.rs engine reimplantation for native widescreen support. Native Linux version of the game is decent.
I have no idea how many hours between the different versions of Cave Story I've played. Think it all started with the WiiWare version. Amazing game to come back to and play through over and over.
This game isn't really as good as I remembered; I beat it a while back but never got the true ending. It has a mechanic that slows the pace of the gameplay and frustrates the player. When you defeat an enemy they drop triangles that, when you pickup, level up your weapon. Each weapon can level up to 3. When you get hit, your weapon levels down. So when you traverse levels you are constantly killing and enemy with a fully leveled weapon, switching to a low level weapon and then running to pick up the triangles. In boss fights getting hit once or twice is a death sentence. Switching weapons is a hassle, I would advise looking up a guide and intentionally not getting certain edge case weapons. On top of that the story [SPOILER] is depressing as hell. The scientist team that comes in shows no regret whatsoever at the end after their intervention caused the death of the local populace while happy music plays. Also some of the characters such as the witch, who has some kind of redemption, and Sue, the daughter of the lead scientist, are incredibly selfish. You do not care about the survivors of this tragedy.[/SPOILER] This game was also pretty overpriced during sales for a while, especially for a port of the game that is arguably worse than the 3DS eShop version (not Cave Story 3D). However this release does support mods (just not from Workshop) which is a plus. I did Kero Blaster, which is from the same developer, more than this unforgiving title. I would like to try Ikachan again as well.
I wish steam had a mixed option, since that's how I feel about this game... the art is very pretty and the world is somewhat interesting but the writing and characters are kind of bare bones, and with the controls feel kinda janky. I'm sure I would've enjoyed this game more if I had played it when I was much younger but it just doesn't hold up to my current standards.
O jogo que inspirou a cria jogos junto com undertale, um clássico
Update: As of 12Apr2026 a new massive patch was teased. I played it using the beta password and after using SAM to re-lock the achievement it unlocked instantly upon my first kill. ---- Getting 100% was impossible without external software, but then a patch dropped, and now it's possible!!!!. approximate amount of time to 100%: 25+ hours (many more without guides and other help) Estimated achievement difficulty: 10/10 Minimum number of playthroughs needed: 3+ (likely more) Multiplayer achievements: No. Missable achievements: Yes!!! Multiple. Grinding Achievements: No. Tho you will repeat sections a lot. DLC-Only achievements: No. Time-gated achievements: Yes!!! 2 achievements for playing on specific dates (can change PC date) Speed-run achievements: Yes!!!. 14+ of the most difficult achievements are speed-run. RNG-achievements: No. Does difficulty affect achievements: Yes!!!! Easy, normal, and Hard (one hit KO) achievements. Unobtainable/glitched achievements: Maybe.. * Point of no return: Multiple stages but you can eventually return (up until the last stage). Is there a guide: The ones on steam by El Juancho and BC helped a bit tho incomplete. Most guides are incomplete due to multiple versions of the game. The wiki helps for endings and locations. First achievement unlock: 1 minute in once you get the first gun from the chest. Notes: * Difficulty is insane for the worst of the achievements and requires multiple finger grinding retries. * [strike]As of a 2025 patch an achievement has been broken and unobtainable. The only way to obtain it is with SAM. [/strike] On 12 April 2026 A patch was pushed that likely fixes this (Needs testing with new account to make sure but it's enough for me) * Higher difficulties unlock the achievements for the ones below. * Knowing what very specific actions you have to take for the best ending requires a guide and is super-easy to miss. * If you play the game on easy and medium it's quite enjoyable. On Hard it starts fun and turns into Dark souls with un-skippable 2 minute dialogues after every death... MIND... NUMBING. You will get it eventually, but it turns into super-meat-boy without the quality of life. * Keyboard macro/Turbo controller is useful for the speedruns. Cute story even tho a bit nonsensical, Interesting weapon upgrade mechanics but... Unobtainable achievement not fixed for 2+ years was the ultimate screw-U to the players. Even though it was fixed the game is still an extremely difficult endeavor so only start it if you are 100% ready for the punishment. My recommendation is to play the version online and skip this one. Not recommended.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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