
Explore the mysterious and beautiful planet Gomi on foot or with your spaceship in this action packed platformer and space shooter hybrid. Your mission is simple, retrieve A.N.N.E and escape.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Reviews
Game is fun and little bugs here and there - But the main thing is that the Dev. just paused, stopped or quit the project.... Official statement is on the Discord from A.N.N.E. - Post from 25.05.2020
Game is officially abandoned and stuck in early access for now. And thats while development has been almost 7 years and besides kickstarter, money was taken from the canadian madia fund. Though people were hired mybe one shouldn't have attended every PAX and several other game shows in all those years. A real pity playing the first few areas was really fun so far but there is just missing too much. Especially the first area feels a little empty and dead and some parts are buggy. The 2nd one is where the game really starts to shine. The rich and imaginative world the trailer promises comes to live here. I haven't explored the game any further yet because I want to at least get the full finished experience even if it won't be bug free and miss any extra content outside the main game and story. It seems we might never get that.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 38 reviews with recorded playtime.
More "Early Access" that takes people's money and fails to deliver a finished product. Will never, EVER, support Early Access again.
People say that the developer didn't want to work on the game anymore. These people are [RETRACTED]. The pandemic hit the developer like a truck, and was [RETRACTED]. People need to remember that developers are people too, and we were all affected by COVID differently, and unfortunately, a lot of good people was forced to suffer because of it. To everyone who says this game was abandoned, [RETRACTED]. [RETRACTED]. UPDATED REVIEW: You will see that a few spots of the old review have been retracted, and that's because when I originally made this review, it was because I was trying to take the highroad and give the developer the benefit of the doubt, presuming that he ran out of money and his mental health had been shot due to the COVID crisis. Maybe that's still the case, maybe he did run out of money, maybe he overworked himself working on the original A.N.N.E. that he grew to completely hate it. I've had projects like that before, I'm sure we've all experienced that kind of burn out in our lives. But then he made the announcement about A.N.N.E. Wars, and everything immediately felt wrong. Like he came back out of the woodwork to tell everybody "Hey everyone, I'm back, but also no!" Look, like I said, maybe he did have mental health problems, maybe he did run out of money because of COVID, but to shift gears entirely to a new project, and shelving the original one altogether? No, not even a new project! A semi new project using assets from the old projects to, what, decrease development time?? And it doesn't even work?! And then you make the original A.N.N.E. which is STILL incomplete cost $70?! Dude, I played A.N.N.E., I liked the game, but I wouldn't spend the same amount of money for it that I would a PS5 game, I'm sorry. It's very likely that the developer overworked himself and ended up viewing the original A.N.N.E. with contempt, like a failure, a waste of time, something that ruined his life, and he wants nothing to do with, and I would totally understand that, but at the same time, that just makes the decision to make a new game that takes place in the same universe all the more baffling! You can't tell me you want to get away from your project, and then make a new project that has ties to the original project! If you really resented the old one, then you're just going to fall down that same rabbit hole, and people are going to hate you all over again! Bottom line, commit to what you ran a kickstarter for, or cut ties to it entirely. You've already burned a lot of bridges, and people are not going to play A.N.N.E. Wars because the PR surrounding it is completely FUBR.
Can't believe I kickstarted this abandonware
[b]A.N.N.E[/b] is a metroidvania, but it's also a space shooter. It's an interesting mix, that wasn't explored before. You play as a nameless robot on a quest to save a robot named A.N.N.E. It's a simple damsel in distress story, but it's more than enough for a metroidvania and it makes clear that the game focuses on gameplay. As with the other games of this genre you have little to no abilities at the start. You can run and you can jump and you have to explore levels to find new abilities, that will open up new paths to explore. The game also has lots of secrets and optional items, that you can collect if you're skilled enough or just love backtracking from later stages of the game. Your space ship is a great tool for backtracking as it flies pretty fast, but it's not the only purpose of your ship. It is also there to help you solve puzzles as it can move big rocks and boxes. It provides a nice break from all the jumping. Besides the usual abilities, which you acquire while linearly progressing through the story, the game offers an upgrade system, where you can spend the points you collect from fallen enemies. The upgrades can come in handy if you're feeling that the game is too hard on you. For me the game feels a little bit too easy, but I guess I'm just used to the platformer genre. The visuals are very nice looking. The pixel art is great and animations are very fluid and satisfying. When you're on foot you can only see a little of the world around, but when you get into te space ship, camera zooms out and you can see the whole landscape, that you've just traveled through. It's a breathtaking view! [b]Pros:[/b] + An interesting mix of metroidvania and space shooter + Breathtaking visuals + Big levels to explore + Lots of different items and upgrades [b]Cons:[/b] - The game feels too easy - No ending to the game yet, hope it will make to the release A.N.N.E offers a classic metroidvania experience with a unique twist. If you like platforming, exploring and flying big space ships, then it's a game for you. Get it in early access to get the best deal and support the devs to finish the game! [url=http://store.steampowered.com/curator/32296668-Casual-Game-Reviews/]More reviews on our Curator Page[/url]
○本游戏正处于Early Access状态,距离正式发售还有半年左右,评测中会提到较多缺点,但具体内容可能随着版本更新调整而失去参考价值,当前版本03.7,世界开放3/5,笔者目前进度11核14碎,正在Area 2摸(ka)索(guan)中。 ○推荐使用键鼠操作(详情见缺点部分) ○由于这个游戏的探索部分除了地图的边界线之外几乎一点提示都没有,而地图又非常大,双重探索的设计也较为复杂,加上Metroidvania祖传的单地图多路线和非线性进程,玩家经常会卡住不知道下一步该做什么,所以我把Area 1的boss和探索心得附在评测的最后,欢迎一起探讨 [h1]恶魔城风味的弹幕来一块儿[/h1] 三月的时候写过一篇[url=https://steamcommunity.com/profiles/76561198347107320/recommended/334940/]恶魔城风味的弹珠来一串儿[/url],推的是结合了恶魔城+弹珠操作的奇妙作品<yoku的小岛速递>。无独有偶,今年又出现了一个独辟蹊径地结合了两种不同类型操作的平台游戏,和yoku有些类似的是,<A.N.N.E.>同样选择以Metroidvania作为主体,在探索中加入少量STG元素,并在大地图切换时全部使用横版滚轴射击代替传统的boss战,角色与飞船之间的交替行动也使得游戏在“探索”与“解密”方面的可玩性得到了大幅提升;可惜的是战斗部分太过单调,画面和系统的表现也不尽如人意,就目前阶段来看,离完善尚有一定距离,只能说是个“一白遮百丑”的游戏。 不过即使如此,游戏内容依然非常充实,难度也还算友好,个人建议感兴趣的玩家下一个demo试一下,如果觉得好玩直接下手无需多做等待,现在的Area1-3每个世界都包含5~6段长度中等的探索区域+多个小区域,完全对得起售价。 [h1]优游涵泳:要素充足的大地图和循序渐进的难度设计[/h1] 说到类银河恶魔城,脑子里很快会浮现出各种各样的关键词:道路折返、技能解锁、强化道具、非线性进程……还有无缝大地图、丰富多彩的收集元素、饱含新能力解锁的自由探险等等等等,这其中“地图探索”和“平台跳跃”又是重中之重。值得称赞的是,本作在这两块做得相当不错(也是为什么我说这“一白”能“遮百丑”的原因)。 ◇首先它的地图设计是角色+飞船各有分工的复合探索,举个例子,玩家操控飞船降落在未知区域,操控主角下船,沿着一道巨大的闸门上沿走到洞穴另一端,探索到深层找到机关打开闸门,此时传送回飞船并飞行通过打开的闸口,使用飞船自带的牵引装置把堵在下方洞口的石块挪走,再引来激光飞行器把洞口堆积的障碍物轰开,最后找地方降落,操纵主角下船进入洞口进行新一段探索。 由于这种设计,本作的地图比普通地图要大上好几倍,隐藏道路和隐藏区域比比皆是,引入飞船也不仅是为解锁新能力后的折返之旅提供方便,还增加了一定的解谜趣味,比如大地图中各种不同的闸口和障碍物分别怎么通过;又比如飞船只能在特定平台降落,而怎样在平台与洞穴入口之间搭起一条角色能通行的道路,有时候确实要颇费一番功夫;另一个好处是大地图让探索路线的分布更为自由,像高处坠落穿过不同探索区域这样的特殊演出,[spoiler]普通情况下会让整个地图的形状有个谜之突起,[/spoiler]放在这里就非常合适。 ◇在平台跳跃方面手感不说优秀至少也有个良好水平,且难度的递进设计十分合理,非常明显的地方像Area 1由密而疏的存档点,开始的时候每3-4个房间(只有1个难点)就会有一个checkpoint,到了中段8-9个房间(3-4个难点)才有一个存档的地方,区域最后的部分碎片流程虽短但中途无法存档,需要一口气过一连串限时难点才能取得,这样逐步提高的试错成本对于像我这样的菜鸡选手无疑是非常友好的,前期的训练也确实能让我更快地适应;Area 2开始,跳跃的容错率锐减,尖刺障碍物从原先的10-20伤害(吃三次GG)蹿升至80(秒杀),显然经过了第一个区域的锻炼,玩家应该也对自己的能力颇有信心(不,并没有,我还是一直死在这) 另外有一点想提的是,在转区域进入STG模式之前,有一段驾驶飞船的追击战,要被一只巨大的钻头咬着屁股跑一段图,这里的演出有一点逃出银之树的意思,但无论是难度还是刺激程度都要打个…一折吧,我觉得是个很好的想法,有点可惜了。 [h1]中规中矩:稍显粗糙的画面和尽职尽责的音乐[/h1] 由于地图尺寸过大,想把所有画面细节做到普通平台游戏的程度,成本恐怕难以负荷,所以本作的画面水平基本停留在合格的程度,玩家能一眼辨认出是什么物品,但精致肯定是说不上的,像素点也比较粗糙,配色和最终效果尚可吧。 音乐方面由著名大佬崎元仁操刀,不过说实话,虽然和氛围结合的不错,但目前为止并没有给我留下深刻印象的曲目,无功无过可能是比较贴切的评价。不过毕竟我的进度才到整体游戏的一半左右,期待一下后半部分的BGM吧。 [h1]差强人意:聊胜于无的战斗和剧情、形同虚设的提示和其他问题[/h1] 既然说了“一白遮百丑”,那么显然本作的缺点一定不在少数,从我的实际体验上看,游戏的前几个小时只能进行非常基础的直线探索和毫无技术含量的战斗,加上由于指引的匮乏玩家很可能对某些流程一头雾水,甚至感觉玩不下去,究其原因还是战斗和教程这两块太薄弱了: ◆敷衍了事的敌人和过于脆皮的boss 如果说这个游戏的地图能拿到8-9分,平台跳跃有7-8分,那么战斗部分我只能给3-4分,比起一个2D平台动作类我更愿意相信这是一个射击游戏,既没有拳拳到肉的近战打击感,也没有什么华丽的远程攻击能给人带来视觉享受,玩家需要做的只是躲避不同组合的——不管是哪种敌人——发射出来的弹幕,然后疯狂射击就可以了,每种敌人之间的区别也只是弹幕的形状不同,比如点状、条状、弧形、棱形……关键是都很脆很简单,甚至可以卡位置单方面虐杀。 Boss就更夸张了,Area 1这5个boss,除了第一遍要摸清攻击模式之外,第二遍就可以速杀了,甚至其中三个boss轻松初见杀,它们攻击之间的空隙太大了,只要我鼠标点得够快,两轮集火就带走,攻击模式也只有单调的发射追踪弹和周身或某方向AOE,至少比起它跳跃上的正常难度来说,战斗部分的难度简直是负的…… ◆诡异的键位设计 开头写着推荐键鼠操作,我解释一下,前面说了这个游戏的战斗部分不像普通平台游戏而更偏向于弹幕类,主角的武器也都是远程枪支,所以如果你使用手柄的话,请确保你能熟练掌握“右摇杆+扳机”持续射击的操作,或者你能一边按住“左摇杆+A”跳跃,一边做出精准的射击——即使不考虑X1S手柄LTRT键键程特别长的问题,这也不是能轻易上手的键位。 相比较之下,鼠标直接瞄准要方便的多,但遇到用键盘方向键操控飞船进行弹幕战的时候又会怀念摇杆的手感,所以就我个人体验来说,这个游戏不管你是用键鼠还是手柄都无法得到最佳体验,只是键鼠更好上手一点。 ◆一点也不人性化的教程和提示 本作探索方面的提示几乎没有,这是什么概念呢,就是当我在地图上转了四五圈了我才发现飞船是可以转向的,长得像墙壁一样的石块不是此路不通而是可以拖动的;玩了8个小时之后才发现飞船牵引有两种不同模式;一直到打通Area 1才明白问号卷轴是怎么用_(:з)∠)_ 虽然零提示探索确实有助于获得解谜的成就感,但是!有些操作完全可以直接告诉玩家!像上面这几个例子即使最后发现了也不会给人带来快乐好吗! 还有就这么寥寥无几的几句教程和描述,竟然还全是大写!我自认对英文文本的接受程度还算可以,几十万字的ADV都推下来了,但这游戏的所有文字(尤其是教程和描述信息)全是大·写·字·母,用的还是特意像素化的方形字体,真的看着非常难受 PLEASE,IS IT REEEEEEALLY NECESSARY TO CAPITALIZE ALL THE TEXTS ? IN SUCH A SMALL PIXEL FONT AND ON THE VERGE OF RECOGNITION ? 感受一下🙂 这种文本,你真的想读吗? ◆杂七杂八的各种问题 还有一些比较次要的问题,包括卡图bug、碎片点重复显示bug、统计数据失效、地图上的特殊道具标记在取得后不会消失导致玩家分不清哪些还未获得等等,其中最影响体验的我觉得是在飞船探索中不停刷新的敌机,这种刷新不是固定时间而是根据玩家有没有换区域来判定,这就导致了飞来飞去找路的时候需要反复清图,包括道路中的某些闸口也会在区域切换后回到未打破状态,我觉得像爆破闸口这种没有挑战性又操作麻烦的动作实在没有必要反复重复。 [h1]最后附上玩到现在的一点心得[/h1] 虽然列举了一大堆问题,但我其实玩得还挺沉迷x至少探索部分确实合我的口味,不过在整个13小时的游戏时间里至少1/3在做无用功(当然是提示过少的错) 希望看到这里的朋友比我少走一点冤枉路 ①地上区域第一个boss(会放冰刺的那只)只有下腹部分是可攻击的弱点区域,趁着它提起前足的时候射击,并在前足落下放AOE之前爬上网。 ②第一个停机坪右边的水晶用飞船拉走之后会出现通路 ③飞船按Q转向、滚轮切换武器,右键牵引有两种模式:点击后放开是平稳运货,货物不会受到我方伤害,搬电池箱合货车时使用,长按不放是拖动合抡甩,货物在拖动过程中会着火,拉走石块、拖着敌机炸墙时使用 ④大型石墙用飞船拖动,水墙可以直接通过,红色激光墙抓一个货车顶在身前通过,彩色激光墙抡起物品轰击可以炸开 ⑤电池箱要拖到专门的位置才能打开,三个电池换一个问号卷轴,用于购买新武器或飞船新设备 ⑥钥匙总数比门少,有些地方能通过别的路线进入的区域先别使用钥匙 ⑦装甲面具会追着你跑,你需要在被杀之前一路把它引到任务NPC处换取一个核心,注意面具的攻击是不会被护罩吸收的 ⑧A1的最后一段,道路两侧的机械门是可以打开的,每扇门上的两个蓝灯都被轰灭之后就会打开,轰击方式同上面的彩色激光墙 ⑨A2的风车段,在进入山洞之前先推动叶片到预算好的位置方便角色攀爬,在右上有一只会发射绿色激光的敌机,小心地把它运送到被紫色或黑色障碍物堵住的区域,可以以自身为诱饵诱使它攻击障碍物开辟通路(但它不允许被运到A1) ⑩Area 1关底战 进入P3后boss出现,四周护壁抓取上下方的敌机抡上去轰破,然后找准角度射击,血量50%一下进入P4,此时它是无敌状态,露出核心伸出一左一右两条激光臂,并放一些追踪弹,在不被追踪弹击中的情况下引导其中一条往近水平方向射击,射出激光后会保持一段时间,此时立即飞到该手臂一侧稍作拖动,使该攻击对准核心,重复这一过程三四次左右boss自爆 [code]欢迎参观我的: [url=https://store.steampowered.com/curator/7421824]双鱼星✪ω✪皇家飛机场[/url] 如果你喜欢这篇评论,也麻烦点个赞,让更多人能够看到。[/code]
Slow-motion Metroidvania. Everything feels like you are underwater. Slow pacing as well. Too easy, only a few enemies, even the arcade mini game finishes itself without any reason. Looks and sounds nice but that is all. Pretty but bland, just like Hollow Yawn.
メトロイドヴァニアと呼ばれる種類のゲームです。 ゲームコントローラはサポートされていますが、私の場合は初期状態では使えませんでした。 Steamクライアントで「A.N.N.E」のプロパティを開き、「一般」タブの「Steam入力をゲーム毎の設定にする」を「強制オフ」にすると使えるようになりました。 コントローラを使わない場合はWASDとマウスで遊ぶことになります。 ストアに表記はありませんでしたが、ゲーム開始後の設定から日本語を選べます。これは知らなかったので驚きました。 今のところタイトル画面から設定はできませんので、まずは英語で始めることになります。 最初のイベントを終えて、設定画面で日本語を選び、チェックポイント通過で自動セーブしてタイトル画面に戻ると最初から日本語で遊べるようになります。少しぎこちない訳ではありますが、細かい所まで日本語化されているように見えます。日本語フォントは文字サイズが大きいため、ウインドウに表示しきれない文章がありました。正式サポートではないため、バグ報告してもよいのか迷う所であります。 ゲームに行き詰まったため、9時間遊んだ時点での感想を書きます。作風はスーパーメトロイドに近いと感じました。手強い敵は少なく、戦闘よりも探索の方に重点が置かれているようです。 特徴的な点は宇宙船での探索があることです。宇宙船に乗ると画面が縮小され、シームレスに切り替わります。大きな障害を取り除いたり、高い場所を越えたりできます。 マップは非常に広大で、かなりの場所に行ったと思うのですが、まだまだ先がありそうです。探索率の%表示が無いため、全体の規模は想像できませんが、表示されていると終わりに近付くにつれて寂しい気持ちになるのでこの方が好みです。 早期アクセスバージョンであるためだと思いますが、行けない場所があってもバグなのか仕様なのか判断しにくいです。 バグに遭遇したくない方はもう少し完成度が上がってから遊ぶのをお薦めしますが、現時点でも非常に面白く、完成時には良い作品になることを確信しています。 2019/12/02追記 30時間ほど遊んだらマップが未完成な場所に到達しました。完成したら気が遠くなるほど広いマップになりそうな気がします。
[b]Görevinize odaklanmanızın önemli olduğu uzay temalı bu oyunda; hızlı temponun eşliğinde oynanışı sağlayın. Platform üzerindeki ilerleyişinizi sağlarken de; rakiplerinizle olan mücadelelerinizde çevredeki nesneleri kullanıp, düşmanlarınıza karşı ayrıyeten bir avantaj sağlamaya çalışabilirsiniz.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Toby: The Secret Mine | $11.7K | 740 | 70% | $0.99 |
| Skibidi Toilet Skibidi Boom | $11.7K | 85 | 71% | $5.99 |
| 12 Labours of Hercules VII: Fleecing the Fleece (Platinum Edition) | $11.7K | 177 | 90% | $2.99 |
| Biolab Wars | $11.7K | 135 | 87% | $4.99 |
| Grand Brix Shooter | $11.7K | 57 | 96% | $9.99 |
| WarForwards | $11.7K | 57 | 77% | $9.99 |