
Inspired by RimWorld and The Sims, Catizens is a colony management simulation game where you watch over unique cats with quirky personalities, as you help them build and grow their settlement while exploring new lands, facing off against wildlife and overcoming the challenges of each environment.
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About
Your main job in Catizens is to build your town around the personality traits of its inhabitants. Just like in real life, cats require personal attention and special treatment. Combinations of different personality traits and moods affect their proficiency and obedience. Catizens form relationships with each other and will occasionally issue personal requests, so you will need to learn what makes each cat happy in order to stay on their good side.

Pick from an assortment of facial and body features, as well as personality traits to create cats with distinct looks and temperaments. Design a place just for them by decorating your settlements with pieces of furniture, plants and other items. The better furnished a town is, the happier your catizens will be. So get creative!

Catizens can learn a variety of professions – from farming, to blacksmithing or offering protection from local wildlife. Different building types unlock depending on the traits and professions available. There’s no need to micromanage the entire settlement when it gets large. Invest your time and attention in a few outstanding cats and let them become town leaders.

Develop your settlement, complete objectives and expand to areas with different environments that offer new adventures. Carefully examine your surroundings to find the best fishing spots, hidden treasures and quirky characters that may offer a quest.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Simplified Chinese, Thai, Traditional Chinese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very cute playing as many kitties
Well this was a disappointment, city builder with cats as citizens should have been an easy win, cause it’s cute representative of genre, that is not that often provides lovely titles. Buuut, just look at screenshots - graphics look like they were lifted from mobile device and unfortunately gameplay along with ui too. What’s interesting that it seems like Catizens was not made for that, it was a pc game, however as mentioned does not feel like that. Sound design matches quality of two other aspects, that’s all that could be said about it. Plot is probably the best among worst, even though it’s nothing to write home about - you’re part of Cat kingdom expedition and go through several varied locations from easiest first green pastures to volcano top with fire dragon living there. City builder aspect btw is pretty small as everything else - there aren’t many structures you could place and most of them are locked behind your builder skills. Oh right, all your cats could be either without profession or one of six - knight, acolyte, ranger, farmer, builder, blacksmith. Each of them deals with their specific tasks, except for combat roles - ranger, knight and acolyte, who are all geared for fighting. Others can lvl up by performing their job, lvl up gives option to choose one of talents that could lead to unlocking new buildings. With each next level you could only get several cats along with you, so have to pick carefully to beagle to get essential stuff, for other things, got to lvl new cat every time. Combat is worst part of game, it's automated, so you have no real control, only choosing target, that your units might engage or not,they could also retreat and pathfinding is horrendous. Btw, if one of your two “main” cats that go with you each time died - you got to reload.
super fun game, just really buggy and needs to be updated more :(
Cats
Constant nagging bugs that ruin an otherwise entirely mediocre experience. They went for simple and cute. Only they went too simple. You'll see everything the game has to offer after an hour. Easy skip.
Catizens is a colony-management game that blends charm, personality, and light survival tension into a town-building experience centered entirely around anthropomorphic cats. At first glance, it appears to be a cute, cozy simulation focused on decorating houses and watching adorable felines go about their daily routines. But underneath the inviting exterior lies a surprisingly layered system of traits, moods, relationships, and resource challenges that ask the player to do much more than simply assign tasks. Catizens is built around the idea that every villager matters, and the emotional temperament of each cat is just as important as the layout of the buildings or the efficiency of the supply chain. A core part of the game’s appeal is the individuality of each cat. Rather than abstract population numbers, your town is made of unique personalities with likes, dislikes, strengths, weaknesses, fears, and quirks. Some are hardworking, some lazy, some sensitive, some bold. These attributes aren’t just flavor — they influence how a cat behaves, how well they perform certain jobs, how quickly they learn, and how easily they become stressed or upset. A cat’s happiness directly affects productivity, so managing emotional well-being becomes as essential as gathering food or crafting tools. This gives the settlement a living, organic feel; as the player, you’re less a distant overseer and more a caretaker trying to create a functional and harmonious community. Construction and progression unfold slowly and satisfyingly. You start with simple shelters and basic workstations, gradually expanding into farms, workshops, fortifications, and specialty buildings as your cats develop new professions. The visual style makes even the most mundane structures feel cozy and inviting, and decorating spaces with furniture or flourish pieces adds both aesthetic charm and emotional value for the residents. Growth feels tangible: a set of tents becomes a neighborhood, then a village square, then a thriving settlement pulsing with daily life. Watching cats eat together, relax on beds, craft goods, or socialize gives the colony a credible sense of rhythm and culture. Exploration and risk add another dimension to the experience. Beyond the safe walls of your settlement lie forests, mountains, ruins, and wilderness areas filled with resources and dangers. Sending cats out to gather wood, hunt, fish, or investigate mysterious landmarks can bring valuable materials and story events, but it also exposes them to wildlife and hostile forces. Combat, while not the central focus of the game, can be unexpectedly intense. Cats can be injured, overwhelmed, or frightened, and poor preparation can lead to a chain of setbacks that threaten the entire colony. These moments of tension contrast sharply with the cozy atmosphere, reminding players that building a thriving town requires caution and preparedness as much as creativity and cuteness. The game’s complexity is both a strength and a source of friction. Managing a growing roster of cats, each with needs and expectations, can become challenging especially when the town expands and tasks pile up. The user interface and controls, while functional, can feel cumbersome when juggling numerous priorities, and it takes time to internalize how to efficiently instruct workers, queue tasks, and monitor emotional states. Some of the charming unpredictability — cats wandering off, ignoring certain commands, or acting on personal impulses — can also turn into frustration for players who prefer rigid control and predictable behavior. Despite these rough edges, Catizens succeeds in offering a colony sim that feels personal and alive. Its focus on personality-driven simulation gives it a distinct identity compared to more clinical builders. It's a game where the failures matter because the inhabitants matter — losing a cat to stress or danger feels genuinely impactful, and nurturing one into a skilled professional is quietly rewarding. The balance between cozy aesthetics and meaningful survival tension ensures that the experience doesn’t settle into monotony, instead maintaining a consistent sense of investment. Ultimately, Catizens thrives for players who enjoy character-focused management games and who appreciate a touch of chaos within their cozy simulations. It rewards patience, empathy, and attention to detail, and it invites you to watch a little civilization grow not just through efficient planning but through understanding the hearts and habits of the creatures who inhabit it. Though not without its frustrations, it is a warm, engaging, and memorable colony builder with a personality all its own — one where herding cats isn’t just a challenge, but the very essence of the experience. Rating: 8/10
it is a resource management game with also managing your cats. From Fights to fleas your cats can make or break your game. Resources are simple to gather and crafting all comes from the menu on the right side of the screen. recommend that you do play the campaign as it doubles as your tutorial. One element that stands out in the campaign is that you can recruit cats from your previous map to help you current map so staying and allowing them to level up helps in the current and future rounds. Another thing is that leveling allows for choices but also it is recommended to have your cats specialize as it unlocks new traits and buildings. I found the cat request system a little annoying as they don't explain how some of the request work like the timed one but apparently the cats get a status box that acts as a timer when you need it. Game does offer the same challenges that most other resource management games do but in cat form. I found the game to be a nice step away from the more serious games but not so bland that it felt like a clicker game. Game will not demand focus but doesn't punish if you seems to miss some things, as a game log does exist telling you the important events. If you find it on sale it is worth the buy, I happen to get it as a discounted bundle and decided to finally start trying to clear my back log and do enjoy it to my surprise. Most of my time is focusing on a single map to build up, most things are automated but you can dictate what needs to be done. saves are limited to one manual and one auto that i have seen so use that manual one to make a solid checkpoint incase something bad happens. over all i hope this helps and you also enjoy the game.
Agarra warcraft 3, metele los sims, ahora metele gatos y ahora metele una dificultad del demonio en los nivele finales, tendras Catizens. Este juego desde que lo grabe cuando me dieron a probar la beta a evolucionado mucho, aun no le agregan el idioma español cosa que siento que es medio necesario pero hermano, luego de que le agarras el truco a los aprendices, a las misiones de gatos y entiendes que el juego no te pide que vayas rapido sino que farmees lo que puedas antes de ir a combatir o avanzar de nivel, ctm el nivel final literal es llevate a tus mejores guerreros y mata al dragon (lleven gente poderosa porque literal habian gatos que le pegaban 0) y estoy hablando de mi partida en dificultad más baja. Hay niveles más complicados que otros, el penultimo nivel y el del pantano los senti horribles, el penultimo literal tenia que speedrunearme el destruir los nidos o sino me hacian bolsa a todos mis gatos aparte de que los ultimos estaban bugueados y tuve que matarlos usando un bug con el arquero y el del pantano siento que es muy poco espacio en las islas para tener que hacer puentes y puentes y que en el suelo hayan gatos zombies y que impidan el buen movimiento de mis gatos entre islas pero todo llego a ser disfrutable, añadiria poder llevarse algún item entre niveles para que valga la pena craftear armas a final de los niveles pero todo muy bien. Le pondria un 7 de 10 unicamente por esos niveles que puta que odie y que aveces es muy webeado poder traer gatos nuevos para por ejemplo cultivar, literal solo tuve 1 arquitecto 2 herreros y 2 granjeros en toda la partida, tambien pondria algun metodo de recuperar gatos que desertan pero que cueste un ojo de la cara, yo tuve que reiniciar varias veces luego de que desertara mi gato caballero que era el full daño unicamente porque era Shallow y no soportaba estar en una aldea de menos de 3 estrellas por más de 1 minuto.
cute cosy cats who can fight rats with swords and build scarecrows to keep birds away from their crops 10/10
——记录:25/04/10入。 ——优点:猫猫可爱! ——缺点:字太多懒得写。26/01/12。
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Momentum
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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