
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $162.3K — a different platform, not this one.
Herding cats is easy! Said no one…ever Your main job in Catizens is to build your town around the personality traits of its inhabitants. Just like in real life, cats require personal attention and special treatment. Combinations of different personality traits and moods affect their proficiency and obedience. Catizens form relationships with each other and will occasionally issue personal requests, so you will need to learn what makes each cat happy in order to stay on their good side. Create unique cats and design the perfect home Pick from an assortment of facial and body features, as well as personality traits to create cats with distinct looks and temperaments. Design a place just for them by decorating the interior of their home with pieces of furniture, plants and other items. The better furnished a house is, the happier your catizens will be. So get creative! Build and manage your settlement Catizens can learn a variety of professions – from farming, to blacksmithing or offering protection from local wildlife. Different building types unlock depending on the traits and professions available. There’s no need to micromanage the entire settlement when it gets large. Invest your time and attention in a few outstanding cats and let them become town leaders. Explore the wilderness Develop your settlement, complete objectives and expand to areas with different environments that offer new adventures. Carefully examine your surroundings to find the best fishing spots, hidden treasures and quirky characters that may offer a quest.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 14 | 98% | $16.25 | |
| — | 37 | 88% | $9.99 | |
| — | 16 | 78% | $14.99 | |
| — | 33 | 68% | $5.49 | |
| — | 12 | 80% | $3.89 | |
| — | 96 | 88% | $29.99 |