
Design and build fortresses brick by brick to stand against endless hordes of Horrors in this real-time strategy game with resource management, siege defense, and exploration. Lead from the ramparts, push back the darkness, and hold fast against the creatures of the Mist.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lead the last survivors in the aftermath of the Cataclismo as a corrupted world seeks to destroy all that remains of humanity. Build fortresses brick by brick, designing intricate, towering structures of wood and stone to fend off waves of Horrors as they attempt to overwhelm your band of survivors. Command powerful units in their stalwart defense, coordinating their varied capabilities as you race from breach to breach. Lead forays into the unknown to secure the vital resources needed to grow your military might and construction capabilities as you hold fast against the ever-growing onslaught – siege after siege, night after night.

Far from the relative safety of the Last City, your citadels and outposts hold back the hordes of Horrors before they can strike at the heart of humanity. Build impregnable fortresses across multiple biomes using an intricate building system that allows you to design your defenses with full freedom and strategic creativity, adapting your plans to the surrounding environment. Take advantage of natural chokepoints, height advantages, and local resources as you strategize for the challenge of each upcoming night’s attack.
A highly modular building system allows you to design your fortresses exactly as you desire – one piece at a time, with blueprints you have designed in advance, or using community creations shared by other players. Use your hard-earned resources to build structures that grant access to previously unreachable parts of the map, or construct fortifications that deny the Horrors access and provide your troops safe vantage points.
Build cheaply and quickly using wood, or establish quarries and use durable stone to better withstand the onslaught. Keep an eye on structural integrity and load-bearing columns as falling pieces will kill friend and foe alike, often creating unique opportunities to crush numerous enemies with cleverly placed vulnerabilities.
Adapt your fortress to growing needs as you acquire new tools and expand in an attempt to secure all the resources needed to sustain a powerful defensive force. Optimize the path from resource deposits to your warehouses with well placed structures and use rooftop construction to make the most of your limited space.

Though the Horrors may test your defenses during the day, only at night do they pour forth in full force. Spend your days exploring the world and pursuing the growth of your fortress, but as the sun starts to set, you would be wise to position your forces in preparation for the night’s onslaught.
Skillfully command soldiers ranging from sharp-eyed bowmen to explosive cannoneers to respond to an ever-evolving situation as new Horrors emerge. Draw the enemy into chokepoints lined with devastating traps and ambush them raining down fire arrows and pots of poison flung from your battlements. Maneuver your troops into precise tactical positions to take advantage of special traits and abilities made available as they upgrade, positioning them at heights that let them perform at their best – a wise architect can design fortresses that allow for a tiered defense.
Build vital structures to sustain your defenses against the growing threat and unlock higher levels of prosperity alongside new technologies. Resource gathering outposts, unit recruitment centers, and housing for your citizens all directly and indirectly support your troops in their efforts. Should the walls falter, even your citizens' homes can be used as a secondary layer of defense – you must protect the citadel at all costs.

Cataclismo contains all three of: an epic single-player narrative campaign; a skirmish mode featuring hand-crafted maps; and an endlessly replayable challenge mode that puts you to the test on procedurally generated maps where you fend off increasingly dangerous waves of Horrors. A complex map editor gives you the ability to design and share skirmish maps of your own to challenge the community while the intricate construction system will allow the architecturally inclined to build and share blueprints and help others in their defense against the Horrors.
The Cataclismo left the world devastated. But all hope is not lost – lead humanity through the darkness to a bright future as you design grand fortresses and command troops in real-time battles against a seemingly endless horde that will stop at nothing to see your people destroyed.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真的很好玩,塔防+策略。希望可以出多人模式
玩法很新颖,一砖一瓦建造堡垒,但美术风格不是让我很喜欢
Хороший, законченный продукт, как мне кажется, ценный в первую очередь своей компанией (от того я был удивлён, узнав что прошло игру всего пара процентов). Ничего явно плохого нельзя припомнить, но и нет какого либо вау эффекта. А теперь по существу. Механика тьмы. Я понимаю, что реализм и дополнительные челенджы, но для решения проблемы, нормальный разработчик всегда придумает механику и в данном случае это факелы. Всё бы хорошо, пока не зарождается нечестивая связь с другой механиками - бесплатная разборка. В итоге по карте расходятся гусеницы факелов оставляющая позади себя факела. Да и сама механика тьмы какая то слишком душная иной раз с заметностью для нашей армии. Заметил, что при нажатии на врага или вражескую постройку, армия стремиться подойти в плотную, хотя паттерны для всех стратегий говорят нам, что должна быть атака при первой же возможности достать по расстояния, на деле же приходиться постоянно использовать тактику "А клик", даже на одиночного противника, при этом местный "А клик" действует до первого врага и дальше до указанной точки они не будут иди. Ещё из минусов в среднем относительно неудобный интерфейс строительства. Из плюсов у нас интересная задумка, достаточно уникальный визуал и сюжетная компания. При этом стоит уделить внимание сюжету. Он есть, он хорош, где нужно наваливает пафоса, где нужно подносить драмы, когда надо, подкидывает трагедии. Единственное только, вопрос про концовку и порождаемой ею вагоном вопросов без ответов.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean, Polish, Hungarian +4 more
| $14.99−50% |
| 38ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool game so far, finished the first non tutorial mission and went right to sandbox to build blueprints. Then got met with probably the most ♥♥♥♥♥♥♥ design decision I have seen in a game in a long time. Some sort of 'bridge building' puzzle game where you just need to awkardly place blocks to move your character around. I am very concerned the rest of the game is going to require this as 'a skill' its very tedious and has a horrible UI. The game would be 1000x better if this entire mechanic was scrapped completley and you just kept the ladder stairs to the base building. I really hope this is a one off mission. Will come back and update it to positive if this does change, if I lose interest in the game because of this I will forget to come back and update the review...
Bitterly disappointed, this looks great but the third mission has a sequence breaking bug that means I can't progress. The devs have been aware of this bug, "Build a sawmill with a clear path," for at least a year from what I can tell, and haven't fixed it. Don't buy, I'm going to get a refund.
Honestly I found it boring.
It's They Are Billions 2. Better graphics, better story, better gameplay. Same music.
Game has interesting art direction, but building can get tedious and frustrating. Like some CAD program from the 80's. I just burnt off a whole build cycle trying to place a housing blueprint. No indication of 'incomplete', no red lines or building outlines. but once I place it, half the buildings are shaking red, and when I recycle them, i'm low on wood. Very poorly thought out UI.
剧情有点吸引人,建造+塔防的玩法有点创新,就是为了修好看的、精妙的城墙和塔防修的脑溢血,后面直接放弃自己修,直接去创意工坊下载成品建筑了,总体好评
Limitation on the number of units feels awkward and frustrating. It is holding me back from playing more. Just let it flow better like They Are Billions.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.3M | 46.2K | 85% | $29.99 | |
| $19.6M | 137.4K | 93% | $5.99 | |
| $11.1M | 12.7K | 86% | $29.99 | |
| $3.6M | 4.6K | 71% | $29.99 | |
| $201.7K | 1.5K | 61% | $4.99 | |
| $102.2K | 464 | 76% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 3.4K | 92% | $29.99 | |
| $4.5M | 8.7K | 85% | $19.99 | |
| $4.5M | 5.7K | 62% | $29.99 | |
| $4.5M | 9.1K | 80% | $19.99 | |
| $4.5M | 22.9K | 92% | $7.99 | |
| $4.5M | 5.1K | 87% | $24.99 |