
Defend your castle in this fast-paced tower defense/action hybrid game with stunning pixel art graphics! Play as alchemically enhanced warrior Bellator, set traps, build towers, craft powerful weapons, and defend your home! The fate of the castle lies in your hands!
Modeled estimate, not a reported figure. How we estimate →
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About
Forged by battle,
Perfected by alchemy,
First of his kind,
Last line of our defence,
Bellator di Alchemia.
Castle of Alchemists is an action-RPG and tower defence hybrid where you take on the role of Bellator, an alchemically enhanced super soldier and fight against relentless hordes of enemies from other worlds.
Craft items with randomised abilities that only a super soldier can wield, lay down deadly traps and build towers, mutate and advance to your perfection.
Crush hordes of enemies as you reclaim the castle from the invaders piece by piece. If they come by the thousands, by the thousands they shall fall.

Battle and defeat thousands of invaders from different factions with unique abilities, from a selection of more than 2 dozens of enemies.
Craft an arsenal of weapons and items with randomised properties.
Mutate and hone your skills through detailed skill trees.
Number of traps and towers, each with a range of variants.
Apply more than 10 conditions to enemies—slow them, stun them, burn them, freeze them, and more.
Utilise synergies to quickly dispatch enemies: put metal traps struck by electric, set ablaze oils, or electrify acid puddles to spread explosive poisonous gases.
Advance through levels set in diverse locations; the mines beneath the castle, the bustling forges of engineering, and silent lecture halls devoid of alchemists.
Face bosses in special arenas, never-ending hordes in endless levels, or the challenges in increased difficulty mode for greater rewards.

We are a two-person team working on this game with all our power. We are open to your feedback and want to develop this game with you to its best.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Japanese, Russian, Turkish, Korean, Polish +1 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What if DOOM: The Dark Ages, but a tower defense?
2D俯视视角兽人必须死,但手感不如它
游戏很无聊,塔的伤害几乎没有全靠玩家自己输出,然后退出一次之后再进就进不去了,logo完就闪退,我看社区有这个问题的人还不少
+
Feels kind of like if Orcs Must Die 2 were a pixel art game and with more crafting/progression systems. Enjoying it so far. Would be cool if it had co-op but I can understanding wanting to optimize for the single player experience. Also, the music and sound effects are fairly satisfying and chunky on good speakers.
The game starts out great, introducing mechanics and adding some complexity, however after the first castle wing very little changes. I played up until the fourth wing and at that point the game just became basicly a loading screen. Difficulty did not really seem to ramp, and the level ups you get were no longer needed. For the last 2 wings I completed I did not spend skill points or craft new weapons or change my tower layout. I think the game has potential to be good, if the balance was better. After the second wing I never felt the need to make a 'build' or get stronger because what I had just worked to beat everything. It is okay for about 4 to 5 hours, so if you can pick it up on a sale you can get some good fun out of it. However, the lack of depth makes me give it a thumbs down for now. Maybe a future patch will drag me back and I can change my review to positive once the balance is better.
Don't
Задумка хорошая, но реализация... То, что тебе, в сингловой игре, по сути не дают даже возможности подкачаться, это крайне глупо. Ты должен просто идти вперёд по уровням, возвращаясь к предыдущим снова и снова почти не получая за это награды (Теперь не удивительно, что, не смотря на положительные отзывы, абсолютное большинство бросают играть в это нечто за 550 рублей, в первые 3 часа)
I want to like this game, but I just can't. Part of it is that controls feel a little clunky, but more of it is that the game feels obtuse and confusing. There is a tutorial, but it isn't always easy to understand how it works in practice. That's fairly normal for tutorials, but should be made easier by the UI and the UI... just doesn't do that job. This is most dramatic on the Mutate menu. You have mutations that you can get to make your character better, but... how? What's the limit? What's the currency? There's one little blurry thing that pops up when you mouse over the undo button, and that's about it. The tutorials feel like the game wants you to learn how things work, but the UI feels like it's actively hostile to that learning. Games can be complicated and they can be hard, but you shouldn't feel like you're having to fight the game to understand how it works.
JUEGASO recien voy en el mundo 2 de 5 y ya voy 10 horas y sin contar que nisiquiera lo estoy pasando en dificil
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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