
Simmiland is a god-like card game. In this game you indirectly influence a small civilization by manipulating their surroundings by playing cards 🃏🃏🃏 Playing cards on different biomes and objects will result in different findings. The way you play the game will define how mankind will develop!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Pretty entertaining god game that has a quite a bit of progression/content. Although this isn't the deepest of games, it was fun unlocking new research, progress, and figuring out what was what. The graphics also fit really well, and I loved watching my little humans progress. Now don't be fooled, because even though it seems simple, the game isn't actually that easy. There are many ways for your civilization to die out, and if you don't progress correctly you can never get to late game. I honestly had a pretty great time playing this game, and I would recommend any fan of the genre to give it a go.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I woke up this morning and opened up the steam store, and Simmiland was on sale for $1.30. I, a fool, bought it, thinking I'd just try it out for a bit -- after all, I'm familiar with some of sokpop's other games and I know the general scope/commitment. I played for 10 hours straight and got every achievement. It's 11pm. Bro, I had plans today. I had ♥♥♥♥ to do. I needed to get groceries, call my doctor. Literally where did the daytime go
I both do and don't get why this game has so many positive reviews. The game is simple, fun for the first time for the first few couple minutes after you finally know what you are doing, kinda. The style is cute and goofy, simple controls and such. But god this game is a big ball of frustration after a certain point, trying to figure out combinations and invisible tech trees is not a fun thing to do when nothing gives you even the slightest of hints, reading an achievement might help you in figuring out what you need to do to discover something but again that's just a might, ironicly the one I did that way didn't even give me the achievement so there is that. Not to mention it's too easy to make your people either way too peaceful or way too violent, or some weird combination as I discovered. Got them to tame chickens but heaven forbid they think of domesticating a sheep, if they saw a sheep it was kill on site for the poor creature meanwhile chickens got the forefront of luxury with no one killing any of them. The game doesn't explain how to make different biomes well at all, I still have no idea how you get the jungle/tropic to stay jungle/tropic and not find it's way into one of the other biomes. Taught your humans advanced med so they can beat the plague? Too bad they are overly focused on mining and do not care that they are dropping like flies. I love the idea of a game like this but I HATE this games way of doing it. Brilliant idea, horrible execution.
Simmiland is a nice game, its like a God Game Town-builder Card Battler. Now that I've grown accustomed to the games from the Sokpop brand... I see there are ones I like and others maybe not as much. There is enough of a game-loop, secrets and mechanics to discover to make it engaging for more than just a few hours. The procedural generation of the game is a nice touch. The way empires could turn good or evil in nature based on the narrative is an excellent addition. I would say the game suffers a little from feeling like a game-jam game... where some games turn out better than others because of crunch. This is somewhat evident across the Sokpop library but I would reserve entire judgement until I've played more. Some are still in my library waiting to go because I have somewhat bought into the concepts the games deliver in some cases. I think its a commentary on how game dev has advanced and the capacity when dealing with the right tools and experience. But I think Simmiland has overcome those considerations that delivers on its premise... To such an extent that one wonders where it could have led if more polish was applied.
É um jogo difícil que não tem cara de ser difícil :P
显示不支持中文,其实是带有中文的。挺不错的卡牌类型上帝模拟器,部分细节给我了一些微妙的启发。
Dev has been ignoring a gamebreaking bug for LITERAL YEARS, making the game unplayable beyond a certain point since it will just crash. Don’t buy until it’s fixed!
四星推荐+ 官方更新了中文很舒服 13小时解锁全成就 这是第二次玩了,第一次没玩懂,最近看了几个实况才开始上手 总体来说还不错,满足了我想要当造物主创造生命的小愿望,抽卡的形式也让每局游戏的体验都不同,至少在短时间内不会腻 但游戏的科技树还是太单一,玩多了还是会腻,官方可以尝试让电脑生成一个部落,在中后期和玩家组建的部落来一波对打,再把战争的科技树加进去,相信内容会丰富很多 有个别成就描述很迷,我至今不知道冰河世纪怎么完成的,我当时是在一个分居地设置了冰原,冻死了好几个人才误打误撞完成了这个成就
A super cute little game! Very 'Doodle God' in terms of gameplay and fooling you into thinking it's more simple than it is. My only wish would be for a free-play/Creative mode where I could just fool around with my little beings.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $933.6K | 2.7K | 85% | $12.34 | |
| $1.6K | 12 | 92% | $4.99 | |
| $150 | 6 | 67% | $0.99 | |
| $2.4M | 6K | 78% | $9.99 | |
| $2M | 4.6K | 82% | $11.99 | |
| $955K | 1.2K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $255.9K | 613 | 87% | $11.99 | |
| $255.8K | 865 | 78% | $12.99 | |
| $256K | 418 | 86% | $20.99 | |
| $256.1K | 1.4K | 70% | $6.99 | |
| $256.1K | 333 | 88% | $29.99 | |
| $256.2K | 607 | 48% | $19.99 |