
Defend your castle in this fast-paced tower defense/action hybrid game with stunning pixel art graphics! Play as alchemically enhanced warrior Bellator, set traps, build towers, craft powerful weapons, and defend your home! The fate of the castle lies in your hands!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 2 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Forged by battle,
Perfected by alchemy,
First of his kind,
Last line of our defence,
Bellator di Alchemia.
Castle of Alchemists is an action-RPG and tower defence hybrid where you take on the role of Bellator, an alchemically enhanced super soldier and fight against relentless hordes of enemies from other worlds.
Craft items with randomised abilities that only a super soldier can wield, lay down deadly traps and build towers, mutate and advance to your perfection.
Crush hordes of enemies as you reclaim the castle from the invaders piece by piece. If they come by the thousands, by the thousands they shall fall.

Battle and defeat thousands of invaders from different factions with unique abilities, from a selection of more than 2 dozens of enemies.
Craft an arsenal of weapons and items with randomised properties.
Mutate and hone your skills through detailed skill trees.
Number of traps and towers, each with a range of variants.
Apply more than 10 conditions to enemies—slow them, stun them, burn them, freeze them, and more.
Utilise synergies to quickly dispatch enemies: put metal traps struck by electric, set ablaze oils, or electrify acid puddles to spread explosive poisonous gases.
Advance through levels set in diverse locations; the mines beneath the castle, the bustling forges of engineering, and silent lecture halls devoid of alchemists.
Face bosses in special arenas, never-ending hordes in endless levels, or the challenges in increased difficulty mode for greater rewards.

We are a two-person team working on this game with all our power. We are open to your feedback and want to develop this game with you to its best.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun
Задумка хорошая, но реализация... То, что тебе, в сингловой игре, по сути не дают даже возможности подкачаться, это крайне глупо. Ты должен просто идти вперёд по уровням, возвращаясь к предыдущим снова и снова почти не получая за это награды (Теперь не удивительно, что, не смотря на положительные отзывы, абсолютное большинство бросают играть в это нечто за 550 рублей, в первые 3 часа)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Japanese, Russian, Turkish, Korean, Polish +1 more
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game starts out great, introducing mechanics and adding some complexity, however after the first castle wing very little changes. I played up until the fourth wing and at that point the game just became basicly a loading screen. Difficulty did not really seem to ramp, and the level ups you get were no longer needed. For the last 2 wings I completed I did not spend skill points or craft new weapons or change my tower layout. I think the game has potential to be good, if the balance was better. After the second wing I never felt the need to make a 'build' or get stronger because what I had just worked to beat everything. It is okay for about 4 to 5 hours, so if you can pick it up on a sale you can get some good fun out of it. However, the lack of depth makes me give it a thumbs down for now. Maybe a future patch will drag me back and I can change my review to positive once the balance is better.
Bad all around. The graphics are not good, there is hardly anything interesting to unlock, the tooltip information is too sparse, spelling and grammar errors are everywhere... this is just a low quality game all the way through.
♥♥♥♥..买了这个游戏... 游戏最牛B的一点就是给塔防游戏加体力条..在怪成堆的情况下..还不让玩家攻击..闪避和攻击共用一个体力条 每次攻击2下..闪避1下..体力条就空了..看着一堆怪来砍死我.. 那么这时候就有人说了..这游戏不是有远程攻击吗.??我只能说..这游戏的远程攻击就是一坨..谁玩谁傻B.. 远程武器里明明有子弹..只要使用身上的物品..又莫名其妙的要重新上弹才能攻击.. 怪冲到面前的时候..你甚至不敢用物品..因为一用物品..就要重新装弹..弹还没上好..基本就被砍了半管血.. 装备靠洗..洗来洗去都没什么卵用..傻逼远程武器有什么用.??有人用吗.?几个人会用.?? 老子有这点钱..去买个兽人必须死不香吗.??要来玩这坨答辩.. 现在是不是个游戏都要加个体力条..你妈逼不加体力条不会做游戏.??不做体力条..你会死在床上是吧.? 关卡获得的资源甚至是一次性的..满星通关和1星通关完全没区别.. 陷阱伤害刮痧..全靠玩家输出..还要给玩家加体力条..陷阱残废..玩家更残疾.. 这游戏的制作人..绝对是高位截瘫患者..没见过正常游戏..所以只会做残疾游戏..傻B前面还要加个臭字..臭傻B
bu oyunu yapanın allahı yok , beğendim
Very basic, but the most annoying thing is that the weapons are NOT fun, in the beginning at least, only finished first 2 areas.
Czy polecę tą grę? Zdecydowanie nie, niestety jest bardzo monotonna i nowe pułapki czy crafting nie budują jakiejś większej satysfakcji z młócenia kolejnych fal przeciwników na kolejnych mapach. Zagrywałem się swego czasu w Dungeon Defenders i w odróżnieniu do tego co zastałem tutaj, tam mimo prostej oprawy graficznej niezbyt skomplikowanych mechanik jakoś człowiekowi odpowiadał ten miód na ekranie... Tu jest trochę niestety inaczej, na plus na pewno koncept i styl graficzny, otoczka w koło naszego bohatera natomiast mam wrażenie że na tym to się kończy. Osobiście nie znalazłem tu niczego co by mnie trzymało przy tej grze i wciągnęłoby to chęci powtarzania leveli czy zdobywania osiągnięć. Mamy różne rodzaje pułapek, crafting broni, mutacje bohatera pozwalające na zmiany statystyk a mimo wszystko... nie czuć jakiegokolwiek progressu. Mam wrażenie że trochę to powoduje uczucia takiego klepania kotleta. To nie jest może zła gra i komuś kto lubi powtarzalność, nie przeszkadza mu niezbyt różnorodny układ map i lekko drętwy feeling - to pewnie będzie dało się lubić. Czy do tej gry kiedykolwiek wrócę? Raczej nie, cena nie jest wysoka i myślę że odzwierciedla ilość contentu w grze jako takiej. Raczej gierka na max 10-15 godzin.
türk geliştirici diye 40 tl ye falan almıştım onun dışında pek benlik değil ama muzikleri sevdim
O jogo parece um slideshow (frametime é todo estranho) e a gameplay é bem meh... Tive paciência pra duas fases e ainda achei muito tempo gasto... os controles não são muito responsivos e a forma como as traps são utilizadas não tem muito "engajamento" com o resto das outras mecânicas. Acho que seja bom pra quem quer passar o tempo, mas acho que valeria muito mais a pena jogar Orcs Must Die, uma vez que ele é mais acessível e tem uma sinergia muito melhor entre equipamentos, traps, tipos de inimigos e afins. Dito isso, é um indie e isso é sempre bem-vindo.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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