
Become the villain and raise an army of undead in this real-time reverse tower defense strategy game. Send waves of monsters to battle and aid them with your evil magic until they break your enemies’ defenses. It’s time for you to rule over the continent with an iron fist as its Dark Lord!
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About
Summon your hordes of undead and monsters, O Dark Lord, and prepare your most powerful spells, for the time has come for thee to crush the world under your iron fist.
Countless Army is a reverse tower defense strategy game where you send wave after wave of enemies against villages and cities, with the ultimate goal of conquering the entire continent to rule over it as its undisputed Dark Lord. You can raise armies of undead (picking troops from up to 12 different types of monsters), choose in which order they will be deployed, and what path they will follow in their attacks – while you support their advances with powerful dark magic.
As your power rises, you will be able to level your troops up, choosing a specific class between 2 different types for each unit, and advance through a tree of 50 different skills. There are 6 kingdoms out there for you to conquer, all with different biomes, for a total of 52 maps. Extend your reign of terror and crush all resistance – it’s fun to be evil!
A reverse tower defense strategy game: send waves of minions to test the defenses of every village.
Decide the order in which your troops are deployed and the path (of destruction) they will follow.
Cast powerful dark magic to aid them in battle, choosing between 6 different spells.
Invade kingdom after kingdom, each with different biomes for a total of 52 maps, until you conquer the entire world!
Unlock and commandeer new units, up to 12 different types of undead monsters.
Level your troops up, choosing between 2 different classes for each type of monster.
Advance through a skill tree with 50 unlockable new skills.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Russian, French, German, Spanish - Latin America, Italian, Polish, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A buggy mess with very little to do with skill or strategy and everything to do with luck. Dev: If you cannot replicate the results replaying with the exact same settings and units and abilities, there is a bug somewhere that you haven't found. As it is, if you can keep the mouse from bugging out and not working, or losing a unit because your flag shrinks for no reason, you don't win based on anything other than luck. Nothing is repeatable. Speeding up the game actually gives you an advantage as the towers and enemy units miss a lot more, but even then a rock from a cannon can hit 5 or 6 units ahead of you and wipe out your wave for no reason. Just junk. I am shocked by the positive reviews on this.
The game is riddled with opportunities to soft lock your progress and you're just stuck in this boring endless loop of skipping weeks until you get a rebellion and then beating the same level you've beat 4 times over just to get more essence to get the next perk on the tree. Can't even reset the tree without spending so much essences you're almost better just starting a new save. Save your time and money, just skip this one.
Not sure what the point of this is. I'm on easy difficulty and have max upgrades that I can get before they require some new resource. I click to invade some map that's rated as easy, get slaughtered many many times by aimbot villagers who can reliably shoot a skeleton dog that's running 25mph. I've changed my tactics multiples times, changed which routes I chose, which upgrades I select for destroying buildings, etc. I've tried other maps too. At the end of the day. I'm stuck. Game rates difficult mode as easy and map as easy, but it's nothing less than nearly impossible. I can't help but wonder if there is a luck/RNG factor I don't know about that's screwing me over. Anyway unless you want your time spent in the most frustrating way possible pulling your hair trying to figure out why "easy" means "impossible" and second guessing and scrutinizing every action you take, this game is not for you.
Fun indie project. Played this because I saw Real Civil Engineer playing it on Youtube. We are the attackers! Definitly a fun twist. Dev is still working on it and doing update so new stuff might come in :)
It's boring. I don't think the developer tested any User Experience (UX). The UI shows very little information. There are no shortcuts or any possibility to map keys. The resource system is bad, if you spend your basic resource early, you cannot upgrade late game troops. It's sluggish and frustrating.
Gameplay is alright nothing spectacular. Riddled with bugs that make the game either unplayable or just an overall headache to try and play. Can't even reset the perk tree
While I like the premise, the gamedesign feels not really satisfying for me. The units feel unbalanced and most of the gameplay is repetitive trial and error, as the range of options is pretty limited.
Fun switch of gameplay
Very annoying that you don't get resources for losing, but you get some for skipping a week. So when you get stuck you have to skip 1 or more weeks to get a bit of resources. I got stuck after 60 minutes and was about to write an angry review about how the game is badly balanced, but then remembered I could skip weeks. Also I want real tooltips for the building conquers. Like why do I have to guess from very small icons what I'm upgrading and what the upgrade/downgrade does?
Maps, besonders Gegnertypen ähneln sich sehr. Schwierigkeitsanstieg mir zu sehr Sprunghaft, sobald die erste Stadt erobert wurde. Sobald das passiert wird es Sehr grindy Idee an sich gut, den Übergang (noch) nicht so geil umgesetzt.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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