
CARRION is a reverse horror game in which you assume the role of an amorphous creature of unknown origins, stalking and consuming those that imprisoned you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.57/day in the week to Aug 18 → 31.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 35.9Kreviews | 94% | — | $12.7M |
| $19.99 | 5.8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1762 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Short, but satisfying![/h1] If you happen to find this on sale, go for it! The visual and sound design alone are worth a night's play. Had a blast playing through with a controller, level designs were memorable enough to navigate without too much difficulty. My only complaint is the lack of a map, and some vagueness to certain mechanics (power box = electrocutes you, but doesn't deal damage, you'd naturally think it's to be avoided, but it's actually how you charge your powers).
美術、操作、地圖設計都十分的優秀,只是沒有內建地圖很容易迷路。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain*languages with full audio support
| $19.99 |
| 2.7Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | 469ratings | 88% | #182 | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хорошая игрушка на пару вечеров, хотя за фул прайс брать не советую. Есть элементы головоломок, и чем больше способностей становится у вашего персонажа, тем больше вариантов пройти одну и ту же секцию карты. В целом если идти чисто по сюжету, то не заблудитесь
cool game, but my friend's infatuation and interest in getting it on with the monster, kinda scary. Send help 10/10 game
OK
Don't get me wrong, I got this during the steam sale when this game was about $1, so I can't really complain about what I got, but damn was this game such a let down. Despite the game advertising itself as a "reverse horror game", its basically just a puzzle game. Not a bad puzzle game, but not what you'd expect. Despite the trailer showing combat for example, they were like 10% of the actual gameplay, and that is probably stretching it. Visually the game is pretty good, like Rain World it uses procedurally generated animation, which makes the monster especially feel alive. The background for this game can also be stunning when it isn't just reused assets, which is unfortunately a lot of it in the later half. Gameplay wise, its really boring. The first hour was probably the most fun part where you're learning how to use your abilities, after that hour its just getting slightly different stuff to progress throughout the game. Overtime you gain abilities, but a lot of them don't really feel that great to use and/or are for hyper specific uses. Biggest example is probably the spike ability where you grow spikes, but its barely any different comparing to just ramming into people in the first place. And again, combat, which is the most fun aspect in the game. is already pretty rare. I have ONE MAJOR COMPLAINT, which is the lack of a information the game provides. Maybe it was just me, but at the start of the game I got stuck for like 10 minutes because I didn't know that there even was a door I was supposed to open(if you're playing for the first time I think you'll understand), there was also a point in the game where you're supposed to blow up a block by shield blocking an explosive harpoon, but not only does the game not tell you that you should do that, but also PUTS THE HARPOON IN ANOTHER ROOM MEANING IT REQUIRES NEAR PERFECT TIMING TO DO. My biggest problem though is the lack of a map, which is especially annoying when you're trying to get a 100% run. Because of a lot of reused assets you can get lost easily, and you can't even tell which part you're actually missing. Overall, I'd not recommend people play this unless its on discount and you have nothing else to do. There isn't any replay value in the game either, meaning its just a one and done.
здоровый перекус
好玩爱玩爽玩,带点解密的小游戏。也不是很难,流程大约6-7小时。
A game about [b] Peace. [/b] Free your shackles and unleash the monster within you. No need for words, no need for speed. Nor objectives. It is a linear game with some small + content, so great part of it are played with just thinking [b] ''How do I kill everyone without dying''. [/b] Making sounds, throwing objects, using corpses of deceased friends like a hammer; it is a simple game, but very fun. It comes with a short xmas DLC too, in case you got all upgrades and couldn't savor them before the end. The game has a workshop with some interesting mods worthy of being played like [b]THE HIVE[/b]. Albeit its mod support is quite simple which means not much cool stuff there(and situations of why a skin mod needs to play the game from scratch and seems it cannot be used alongside with other mods), the playtime is very good for a seemingly short game. #0007 [spoiler] We can get all achievements pretty easily—just play the game. Afterwards, you get access to the lobby in which you can get the containment units(pretty easy to find, usually close around the teleporter). The game has no map, so it can be confusing at first to find where to locate yourself, but it is a small place, it doesn't take long. There's also a room that helps to keep track of 100% levels, couldn't find it though. In other words, just play it without thinking too much and leave this to when you need to go back to BSL-4 again, the final level where it all began. [/spoiler]
This is fun!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 4.1K | 92% | $14.99 | |
| $314.9K | 1.7K | 82% | $7.99 | |
| $266.5K | 622 | 78% | $9.34 | |
| $943 | 17 | 65% | $2.99 | |
| $13.3M | 24.6K | 96% | $24.99 | |
| $2.9M | 6.9K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.7M | 20.2K | 66% | $39.99 | |
| $12.6M | 11.4K | 84% | $34.99 | |
| $12.6M | 12.6K | 90% | $29.99 | |
| $12.6M | 12.4K | 37% | $49.99 | |
| $12.8M | 28.4K | 57% | $29.99 | |
| $12.8M | 25.3K | 71% | $29.99 |