
Bandle Tale: A League of Legends Story is a crafting RPG set in the whimsical world of Bandle City. After a party goes wrong, the portals that connect your home collapse and throw everything into chaos! Using your knitting magic and backpack house, restore the portals to reunite Bandle City.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I recommend this game only if you finished other crafting games. First of all: this is not a chill game, it is a crafting game where you can get overwhelmed easily. So buy it if you like these kind of stuff. Do not expect chill game like stardew or coral island etc. This is more like my time at portia/sandrock series but kinda worse due to some specific reasons about crafting system. If the developers could patch these few aspects, it would definetly be 10/10 game. Limited space: At certain points in game, they give you platforms to put your crafting machines, but the area is too small and lacking. They must enlarge in-house-pocket-crafting-room, and should allow to put whereever you want, not only pre-determined few spots. After a some point in game, i literally started to delete and re-builds machines from scratch whenever i needed something because creating optimal layout is literally impossible due to lack of space. No ease to previous crafts: there are constantly new crafts/power types unlocking in the game and it would be great if there were some automation or ease to previous ones. At the end, you keep getting new types of crafts which you will never use. I was literally at the ending quest but i still got new blueprints/cooking recipes which i have never used. Instead of that, some passive traits or automation would be great.
Really wish there was a MEH button. Only play this if you truly love running to the same 3 places every minute. There is a lot of crafting. Huge amounts that don't really seem to go anywhere. After like one tutorial they said peace out. Good luck. I have never had to look so much up on a game as I have for this. It was completely absurd. While the story was good and the game is different than others Ive seen - it was very slow progress. The food stand was a nightmare and not enough time for some of those dishes. Don't get me started on the inventory. You can expand your house, but the chests do not. And if it's in your chest - the game doesn't see it as you play. So there are times you have no space. It was an okay game. Super repetitive and absolutely confusing for most of the game. If the crafting part was better handled- I think the game would be better.
PESQUISE BEM SOBRE COMO É O JOGO ANTES DE COMPRAR. O jogo não é ruim, mas a minha expectativa ao ver as imagens era outra completamente diferente, mas até aí tudo bem, porque seria um problema só meu, o problema do jogo mesmo está nos diferentes momentos em que ele faz você perder um tempo colossal com atividades maçantes. Assim como eu, muitos foram jogar com a expectativa que seria um Stardew Valley ambientado em Bandopolis, e isso só se faz verdade quando olhamos pra arte do jogo que é belíssima, fora isso os dois jogos não se parecem em nada. Ele é completamente focado na história, o gerenciamento de recursos acaba sendo só um segundo plano chato que você precisa passar para ir upando as habilidades que são necessárias em determinadas missões, muitas vezes esse grind é insuportável e da vontade de desistir do game, ele te obriga a ir de lá pra cá pelos mapas e o fast travel dele não é efetivo, toda hora você precisa de um recurso lá de longe e tem que andar um tempão pra chegar. Acho que o jogo seria bem melhor se corrigissem a forma como esse fast travel funciona, também se dessem uma orientação melhor na árvore de habilidades, o jogo libera ela completamente e caso você só vá upando sem parar, uma hora vai precisar de uma habilidade específica pra uma missão e vão te faltar pontos pra upar ela, obrigando que você grind ainda mais. Eu entendo que esse tipo de jogo tem um público, se você gosta, vai fundo, apesar de ter gostado de alguns pontos eu só não vou recomendar porque muita gente vai se decepcionar com essas coisas assim como eu, então pesquise bem sobre ele antes de jogar.
It's just a bunch of crafting, and each item you need to craft requires multiple skills in the never-ending skill trees. You basically wander around trying to get XP to unlock each of the skills like "Crafting rubber" then need to find a place with Motion Aura, unlock "Crafting balls" then unlock "Crafting balloons" and all of them use different crafting tables placed on different mats, and none of this is explained, and all those items need ingredients who need skills to harvest and items to harvest them and *cries* I only continued playing it because I'm streaming it. The art and music are cute, and I love yordles and was excited to see the famous ones from League, but I just don't enjoy the game, sorry :'(
Absolutely beautiful, fun story, and fun mechanics! The late game can get grindy, and it's missing replayability, but I believe the experience is well worth it regardless. Truly one of my favorite games.
It is super cute!! I love that you can go wherever you want and complete story quests in any order you want.
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Super divertido e fofo, ótimo para quem gosta muito dos yordles do League (eu!) e quer aprender um pouquinho mais sobre eles. O formato do jogo é até que divertido, embora seja um pouco maçante do meio pro fim que você precisa de 5 máquinas ativas pra fazer um item. Todo o sistema de venda de comida, festas e craft é muito legal e imersivo, nada parece fora do que eles poderiam fazer, sem contar que o jogo é lacração pura com protagonista PCD e ainda podendo ser elu delu kkkkkkkk Diversão 100% e ainda é fácil de pegar as conquistas, amei amei.
eu não joguei muito mas minha impressão até agora é que, realmente, não é pra todo mundo. as missões são bem simples (pelo menos por enquanto) e a única coisa que adiciona dificuldade é que os tutoriais são muito confusos kkkkk, é o meu maior problema com o jogo até o momento. de resto, é um jogo lindo e bem calminho, tô achando a história divertidinha também, mas nada muito complexo.
I finally finished everything and successfully threw the final party for all the Bandles yesterday! A big yay for me! This game isn’t made for people who don’t like repetitive quests. Like, oh well…you might forget to scavenge some items needed to forge this and that, and then...you've to backtrack to the area. But with the Portal Yarn (or even better, Wish Essence to stabilize all the portals), you can make things easier. Even though you expand your backpack capacity, there’s still not enough space for new items. What kind of logic is this? And you've to go check your treasure chests or meet up with the spider postman to retrieve your items one by one. Too tedious, isn’t it? When I finished serving my customers near the Unity Tree, the game crashed a few times. Last but not least, I enjoyed everything (despite the aforementioned problems)—from scavenging and forging items to throwing parties, as well as doing side quests, talking to the NPCs, and serving delicious homemade dishes. The detailed yet beautiful environments in each area, along with the music, really made me try my best to finish this game. 7.5/10
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Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil*, Russian, Simplified Chinese*, Spanish - Latin America +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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